MISCELLANEOUS

Title Source Info
Keyboard input
ever want to type something?
08/17/2012 05:12 PM
Faces in Battle Script
Overlays the active character's face during a battle (anywhere on the screen)
05/31/2012 08:42 PM
HK Advance Title Screen ~ Modified by Adon237
Heavy modifications by me. :) Download Demo!
03/30/2012 11:23 PM
Wora Retry + Checkpoint System by Adon237
Checkpoints based on variables for MAP ID, HERO X, and HERO Y!
01/12/2012 12:56 AM
On Map Play Time Window
You can choose where the window will appear!
12/27/2011 05:38 PM
Dividing and Transforming Monsters
You like FF3? And hate those dividing monsters?
12/06/2011 09:51 PM
Characters as pictures
Lets you use the whole character graphic, instead of cutting it, and use it as if they were pictures
12/06/2011 09:16 PM
Gold/EXP Boost
Allow states and equipment to affect Gold and EXP drops.
12/05/2011 01:09 PM
Boss Options
Requires Battle Engine Melody. Lets developers and scripters work with bosses more easily.
12/05/2011 01:07 PM
State Infliction Rates
Requires Battle Engine Melody. Allows skills to inflict status effects at different rates than default.
12/05/2011 01:04 PM
Element Damage Boost
Requires Battle Engine Melody. Allows states and equipment to affect elemental damage output
12/05/2011 01:01 PM
Element HEC Boost
Allow states and equipment to affect elemental accuracy/evasion/critical rates
12/05/2011 12:59 PM
Single Save/Load
Let's face it, some games are better with one save file.
10/30/2011 02:45 AM
Fixed Pictures
Make pictures stay put.
09/21/2011 07:58 PM
VX Anti-Lag
VX Anti-Lag version
09/07/2011 09:32 PM
One Game Instance
Prevent multiple instances of your game to be opened.
09/07/2011 09:14 PM
Garden: Auto-Battle
Auto Battle Modifications
09/07/2011 09:04 AM
Gradual leveling
A script that makes it so your stats change as you gain experience.
09/05/2011 07:45 PM
Idle title intro
A script that allows you to start in a map after idling in the title screen for a set amount of time.
09/05/2011 07:39 PM
Re-definitions Game_Battler
This class deals with battlers. It's used as a superclass of the Game_Actor and Game_Enemy classes.
09/05/2011 04:32 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself