DATABASE SYSTEMS

Title Source Info
DoubleX RMVXA Permanent States
Sets specific states to be always added back automatically upon revival
02/13/2014 08:12 AM
DoubleX RMVXA Enemy AI
Allows users to set enemy actions triggered by game variables
02/09/2014 11:01 AM
DoubleX RMVXA Autobattle Edit
Allows users to set autobattle actions triggered by variables for actors
02/06/2014 09:04 AM
DoubleX RMVXA Reflect State
Adds reflect state reflecting non certain hit skill and item from anyone to enemies
01/27/2014 09:25 AM
DoubleX RMVXA Unison Skills/Items
Allows users to create unison skills or items for actors
01/15/2014 10:01 AM
DoubleX RMVXA Action Times+ Edit
Action Times+ becomes totally additive
01/10/2014 02:01 PM
DoubleX RMVXA Substitute Edit
Increases the effectiveness of the substitute flag
01/10/2014 01:59 PM
DoubleX RMVXA Confusion Edit
Reverses the identification of allies and enemies
01/10/2014 01:55 PM
DoubleX RMVXA Counterattack Edit
Allows users to alter battlers' counterattack skills
01/10/2014 01:49 PM
Parameter Tables
Manage actor, class, or enemy parameters in external spreadsheets
11/21/2013 07:09 PM
Exp Tables
Customize exp for actors or classes using external tools
11/19/2013 05:09 PM
Dynamic Stack Sizes
Change the limit on how many of an item you can carry during the game
11/05/2013 08:03 PM
Item Stack Sizes
Set limits on how many of an item you can carry at any time
11/05/2013 08:02 PM
Learn Condition Formulas
Set custom conditions for learning or forgetting skills
11/05/2013 08:00 PM
TP Damage Type
Add TP-related damage types to your items and skills
11/05/2013 07:59 PM
Battle Reactions
Set up battle reactions for all of your objects
09/18/2013 08:27 PM
Transform Use Items
Transform an item into other items upon usage
08/04/2013 01:17 AM
Troop Placeholders
Randomize your troops with a set of placeholders and placeholder rules
07/31/2013 01:24 PM
Custom Equip Types
Create custom equip types and assign them to your equips
07/25/2013 04:49 PM
Enemy Param Formulas
Set basic enemy parameters using formulas
07/24/2013 06:32 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself