Title Source Info
Skill Verbs
This script lets you change skill names (and icons) based on your equipped weapon.
12/31/2018 06:21 PM
DoubleX RMVXA Linked Battlers
Lets users set some states to make their owners share some stats together
08/07/2015 02:58 PM
Spirit Link Tech
Adds a 'Spirit Link' (damage distribution) functionality to a state
05/20/2015 12:48 AM
DoubleX RMVXA Dynamic Data
Stores the changes to the database done by users during game executions
05/16/2015 03:18 AM
DoubleX RMVXA Item Triggers
Sets some skills/items to trigger effects before and/or after being used
05/11/2015 01:10 PM
DoubleX RMVXA State Triggers
Sets some states to trigger additional effects when conditions are met
04/11/2015 11:44 AM
Actor Stats on Level Up
Instead of setting all the numbers in Class, your actor gains stats according to your formulas.
01/05/2015 12:11 PM
Pre-Skill Effects
Run effects before skills or items are executed
12/06/2014 09:56 PM
Conditional Drop
Enemies have 4th drop, which is conditional.
11/24/2014 12:00 PM
Static EXP
Actors will require same amount of EXP every single level.
11/24/2014 11:57 AM
DoubleX RMVXA Revrese Input
Lets users set states reversing inputs in related actors' skill lists
09/24/2014 09:41 AM
DoubleX RMVXA Random Cast
Lets users cast random skills on targetswhen the current skill hits them
08/26/2014 07:47 AM
Core Equip Slots
Create and assign custom equip slots for your actors
08/15/2014 07:25 PM
DoubleX RMVXA Dynamic Cost
Lets users alter the skill's mp or tp cost via custom formulae
08/09/2014 09:26 AM
DoubleX RMVXA Encounter Step
Lets users get and set encounter steps and times per region per map
06/23/2014 07:29 AM
DoubleX RMVXA Equip Prerequisite
Allows users to add prerequisites for equipments to actors
05/26/2014 12:48 PM
DoubleX RMVXA Caster Aftermath
Allows users to add effects applied to the casters after casting skills
05/26/2014 12:27 PM
DoubleX RMVXA Intercept Magic
Allows users to set states that intercepts magic under some conditions
04/05/2014 07:04 AM
Item Rarity
Add colours to your item names by specifying rarity
03/25/2014 05:21 PM
DoubleX RMVXA Targeting AI
Allows users to have greater control on single non random target selections of skills used by enemies or autobattle or confused actors
03/12/2014 12:09 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself