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A promise made is a promise kept.

Hey, great job! I'm just incredibly impressed with everything you've managed to do with 2k3. A few comments, if I could:
-Erin's "Providence" is pretty much prohibitively expensive, to the extent that you'd have to have her boosted already to use it. Seems to me like it should be pretty easy to deploy for some quick bonuses, so it's weird that it costs more than Second Aid.
-Jake's "Temporal Stasis" doesn't seem to work quite as well as advertised; he only seems to get one move in before it wears off.
-Sometimes it's hard to make out if there's a ladder somewhere; some green arrows at the bottoms would make it a lot easier.
-The two syncs you find in the factory don't specify whether it's you or the enemy that has to have the statuses active for them to work. I figured it meant the characters, but it was confusing when I first found them.
-Indy's skills not being guaranteed to drain make it a little uncomfortable using her, especially considering how frail she is. It's like playing Russian Roulette every time I cast Drain. Maybe it's supposed to be incentive to get her MND really high?
-In the Gallith boss fight, the event controlling the death of the little Specks doesn't seem to work right once they're revived. As a result, they can't be killed by Abilities, though items can destroy them without activating their death animation.
-Whenever there's an EX degen due to a Mode, the deduction occurs before a character acts but after an ability is selected, so that you won't be able to use a 2 EX skill if you have 2 EX. I'm guessing it's a bug in the battle system.

Again, great going. I'm rooting for you.

Changes to 'Universal Language'

Oh, I'm really glad to hear that you're still at work on this. I didn't get very far in the demo, so I guess I'll try and hold out for RS7. Keep it up, though; I really like the work you've done so far, and it'd be a shame for the story to die.
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