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"Thou art deny the power of Aremen?!"
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I used to be a donut of the Silver variety

Then I became an Addit

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Ara Fell

Alrighty! I just finished out trying the teaser demo out just now in anticipation for the real deal coming soon, and I found myself a couple of interesting “doohickies” along the way:



First off, passability error. (But that’s not so much of a big deal.)

- This is, though:



(- Doh!)

Luckily for me, though, I went inside the picture folder and managed to copy one of the other credit files that were and just called it “Cred4” - and I was on my way!

All right, the good stuff about the demo:

First off, the different types of character animations, both in battle and field, are GREATLY improved from the original Ara Fell. Not only are the battle animations very smooth and are wonderful to look at, but it’s also nice to see that the characters have more poses to them under certain types of different situations, like Lita falling down a hole and grabbing onto the edge for dear life, and having Adrian kneel down on his knee with his ax beside him after twisting his ankle after making a bad jump. The original game had some of this in regards to different character poses before, but here they are greatly enhanced and plentiful.


It’s also great now that Lita no longer has a limit for her arrow usage and no longer has to change weapons throughout from lance to bow. Now it’s just one weapon for each character, and I much appreciate that. It’s also great that even Adrian can hit flying enemies now with his axe instead of having switch to his secondary weapon or rely on the other characters to hit flying based targets since he couldn’t reach them before with his limited range.


I also like the level-up bonus, too. Having the option to increase a stat – and even reset them again from scratch and start all over again is a nice added bonus. I even like that you can regenerate your health again by just moving around or by waiting over time instead of just relying on using your items to heal yourself.


The new custom music that’s was provided for the game definitely was a bit of an adjustment at first to get used to, because I’m so used to listening and hearing all of those ripped MIDI’s and stuff from before, but it starts to grow on you after a while and it actually suites the game quite well. Nothing really that majorly stands out or anything like that, maybe besides the title theme – but it works, and I like it.


Although the demo was a bit on the short side, it’s just nice and comforting to see ol’ shrimpy again… (Oh, and Adrian too, lol.)

- Now for the bad:

The custom opening sequence is…I’ll admit pretty cool and all, especially with how the background changes from different times during each start-up, but waiting for damn thing to finish loading everything up initially takes a bit too long, and there really isn’t that much going on until the white tint starts to return to normal and you can then see everything. However, I do see that you can just press the action key and just have “New Game” and all that other stuff pop-up immediately so you don’t necessarily have to wait at all, so maybe this isn’t such a big deal…? But still, I’d probably just have it when you press the action key that the white tint immediately disappeared and the logo just happened to show up instead instantly with everything else.


Because this game uses the numeral keys to do things like jumping and crawling through small spaces, I think that having a picture display about what each numeral key is used for on the screen would definitely help a lot while traversing throughout dungeons and the field map. It doesn’t have to be superly-animated or anything like that, but having something like that show up on screen will stop confused goofballs like me from pressing each numeral key every once in a while to figure out what each one of them does again.


The crafting system is a nice idea - and I’m sure it’s going to be awesome when it gets fully implemented and stuff - but I’m wondering if it’s really necessary to have all those other details about all the different types of items and stuff on screen when you still need to meet certain requirements and meet certain people in order to unlock it. It just seems a bit overwhelming at first because you have all these different actions that you can perform but you can only craft one thing at that particular time, so it’s maybe not entirely necessary to have all those other options there until you meet those certain requirements first.


Lol, was there really any need to have a “nuke” type of spell this early on to destroy everything that you come across? I mean, these early enemies aren’t exactly the strongest bunch of monsters in the bottom of the toolshack, but that nuke spell just makes things so easy!!!


Actually, thinking about it, there’s not as much bad here compared to good other than some minor annoyances. The teaser demo does a pretty good job in getting me to want to play more, although it is a bit on the short side… I think if the demo ended off like it did before where everybody turns to stone in that village and Lita then sets off on her adventure is probably where I’d end the demo off. At least you get to explore two dungeons and a village for the price of one.

Still, it felt pretty surreal all the way going like, “OMG, I’m…I’m playing a new installment in Ara Fell! Something that I’ve been wanting for years and it’s finally happened!”

I can’t wait ‘till d-day. :)

Luxaren Allure

Hey, wait a minute…it’s still January over here! You guys are jumping the gun a bit too early there… :/

But congrats, unity, for now earning your second featured game badge. You’re now a two time winner, two time.

Luxaren Allure

Yeah, I guess you’re right.

“A little bit of work every day and the pain will soon all go away…”

...Oh, god, how I long for that day.

Luxaren Allure

…And yet here I am working on an hour long game and it’s probably taken as long as it did to complete this, which is 10x longer.

Sometimes I just don’t know what’s right anymore…

Pocket Quest!

Soooo…ahhh, how’s the English translation coming along for this? Are you any closer to done yet?

Luxaren Allure

…You know what - f**k it! I’m going to give in to the hype finally after all these months and give this “strangely exotic game” of yours, unity, the old Addit tries!

I was mulling it over the other day about what new game I should review to ring in the new year and this one always seemed to pop up as one of the many different possible options to do...what with its recent success at the Misaos and all. I mean, I’d be lying if one of the reasons why I haven’t considered reviewing this game yet is because of its sheer length (12 - 20 hours!? F**k), because I don’t get a lot of time to play a lot of massively lengthy games with my schedule lately, and, of course, the yuri themes… *cough* *cough* *LESBIANS!!!* But I think it’s something that I should personally just give it a try, you know...to broaden one’s own horizons??? Plus I haven’t played or reviewed any of your games before – so no time like the present, I guess.

Expect a review up whenever I can. In the meantime, just think happy thoughts. :)

Tristian: Lady of the Lion

I still plan on reviewing this again when the full version gets completed, so I’m sure that 2.5 will turn in to at least a 3, lol.

Tristian: Lady of the Lion

I knew that you’d come back. Nobody ever TRULY leaves here. *muhahaha*

author=Luchino
Thanks, Dy. What else would I expect from my No.1 fan?

Hey - what about me!? I still care about this.

Starlancer Six

Holy shit! I remember this game from YEARS ago!!! (It was also one of Strangeluv’s personal favorites of yours.)

I’m glad that you decided to post this game up again from the depths of project hell...even if it ended up ultimately getting cancelled in favor of Ara Fell finally seeing the light of day (which isn’t quite a bad tradeoff to me, IMO, lol). It was this game along with Ara Fell that I really enjoyed from you as a whole, as Tarion Star and Rise Of The Third Power just didn’t grab me as much as those other two games did. But, hey, that was quite a long time ago, so maybe I might have a better appreciation for them now if I ever decide to go back and revisit them again.

I’m definitely going to relive the memories tonight by playing this game again… Perhaps I also might give it a review too, since it is on the short side of things and I should have a bit free time tonight after the hockey game’s over – so yeah!

Welcome back, Starlancer Six. :)