ADDIT'S PROFILE

Addit
"Thou art deny the power of Aremen?!"
6394
I used to be a donut of the Silver variety

Then I became an Addit

Search

Filter

Opinionated Jerkwad

author=Writdesce
I'm the type of person that will suffer through ridiculously broken gameplay just for a decent story.


Oh, if only more gaming companies had a lot more people like you. *cha-ching!*

Oh, and any fan of Yuna's is a fan of mine (I mostly used her in FFX when I used to play it). Anyways, welcome aboard! Here's your stool and get a-crackin'!!!

Good Idea / Bad Idea!

Oh, I love these!

BAD IDEA:
"Start your day by eating a healthy, hearty breakfast while driving."

- Then a car hits him. ^^

What are you thinking about right now?

STANLEY, WATCH OUT FOR THAT PLANE COMING STRAIGHT TOWARDS YOU, NIGGA!!!

(It certainly looks like that ^^)

What Do You Wish You Were Playing Right Now?

Megaman X9
Actraiser 3 (Come on!!!)
Star Ocean 5
Chrono Trigger 3DS
New Road Rash Game

Because if it's what the world needs, it's more Road Rash!!!

Why isn't there an E3 topic?

...I just finally realized that I spelled the word "Microsoft" wrong.

(Why does that happen a lot???)

What Final Fantasy Monster was your favorite?

Lol, I remember those little bastards.

I remember first running into one, for the very first time, back in Final Fantasy VII during the final stages of the game. When I encountered one, I was like, "WTF is this!? It looks so easy & weak to kill!" Until I found out the hard way. X_x

Why is that the cutest of critters are always the most deadliest? WHY!?

[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?

author=thatbennyguy
Pardon if I'm being offensive, but it seems like a lot of the people that plan every little detail of their game before starting have never finished projects :P


Hey, perfectly understandable, bud; you speak from experience.

For developers who have had a lot of game making experience and have actually finished a project -- or worked around in a few for quite sometime with moderate success -- planning can actually be a GODSEND somewhere down the road instead of having to go back multiple points in time during the developmental process and bog the game's production time down by fixing things that could have been avoided in the long run.

On the other hand, sometimes you just need to start the bloody game and hope for the best. I mean, you can always fix & adjust things as you go along. And even if you run into a problem, it will always take you probably the same amount of time as you would with a normal planning process.

I guess, in the end, it all depends on the developer sense of comfort when moving forward with a project. I always like planning a project the best I can due to past experience and failures when dealing with this. But I also recognize that those who have had the best success end up just starting the game. Regardless, the end road will always be the same: You either fail or succeed; it's up to you.

(BTW, I just realized something, here: I've finally made a decent topic that hasn't imploded on itself, yet! :D



THIS CALLS FOR A CELEBRATION!!!

Whatchu Workin' On? Tell us!

L--Looks good to me. O_o

I wonder, so many people downloaded the whore of Babylon, yet there is no feedback and the demo takes only 2 hours to finish. is something wrong here?

Patience, my good boy, patience.

The masses will come.

Final Fantasy V. I loves it. :D

I know that FFV isn't my all-time favorite in the series -- but I will say this: The best regular battle theme and job system in the series -- BAR NONE! I may not like this game that much for the story or characters, but the job system is enough for me to like this game. ^^