AEROFUNK80'S PROFILE
There are two things I love: video games and writing. I've enjoyed writing stories since I was very young, and I'm an 80/90's kid, so my childhood was Atari, NES and SNES. I wanted to go to school for video game design, but that's not where life took me. When I discovered RPG Maker, it allowed me to take my two passions and fuse them together. I absolutely love creating fantasy worlds, writing the lore and developing characters. I do lack the artistic creativity and plugin knowledge, but I like to think I make up for that in storytelling. I love the old school RPG's where they gripped us with great stories: Final Fantasy 2&3, Chrono Trigger, Lufia and Secret of Mana to name a few. Tales of Yuria is my way to tell the first chapter of the world I've been creating for years.
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Job Board Post Issue
So, I'm not sure what I did wrong. I attempted to post something on the job board and used the format icons built into the site. Yet... it came up all jumbled. What did I do? I went and broke your site LOL Here's an example of my post:
My Job Board Post
My Job Board Post
[OPEN] The Writing Emporium (FREE)
INTRODUCTION:
I'm looking to write more and take on some side projects. I've been writing for over 20 years (unprofessionally) but enjoy creating dialogue, stories, and various lore. I created an entire world in my Tales of Yuria series: geography, races, religion, cities, kingdoms, etc. It's something I thoroughly enjoy.
I also focus on character dialogue and conversation, and there isn't a theme I'm uncomfortable with. I've done comical, serious, romantic, and scary. I'll even consider NSFW, but I will request your idea/concept first. I may reject an NSFW offer if I find the content too graphic or offensive.
WRITING SAMPLES:
Dialogue Scene
Codex/Lore Document
Fantasy Story
Voiced Dialogue
PRICING:
FREE! I had posted pricing, but I'm not necessarily wanting to make money off this. I just want to write more. If you have a project you're working on, or have an idea and looking for a writer... send me a message. I can help 100%, part-time, or be as involved as you like.
TERMS AND CONDITIONS:
- Non-commercial projects only.
- All I ask is that I get a place in your credits.
I'm looking to write more and take on some side projects. I've been writing for over 20 years (unprofessionally) but enjoy creating dialogue, stories, and various lore. I created an entire world in my Tales of Yuria series: geography, races, religion, cities, kingdoms, etc. It's something I thoroughly enjoy.
I also focus on character dialogue and conversation, and there isn't a theme I'm uncomfortable with. I've done comical, serious, romantic, and scary. I'll even consider NSFW, but I will request your idea/concept first. I may reject an NSFW offer if I find the content too graphic or offensive.
WRITING SAMPLES:
Dialogue Scene
This scene occurs in my game Tales of Yuria 2 between one of the main characters, a warlock named Lacillia. She's been tracking down her mentor that was abducted by bandits in an area called Benham's Lake. She's finally caught up with the group, and her mentor is unconscious. The bandits are Elly (leader), Ruby, and Mornam.
RUBY: Wait! Don't hurt us! Our leader wants to talk first.
LACILLIA: I'm willing to settle this peacefully.
The bandit leader approaches the warlock, her eyes fixated on the pulsating scepter Lacillia holds.
ELLY: You know... nobody dares venture into Benham's Lake. Not since we've started occupying it. We finally kidnap someone worth our time, and he has an able-bodied companion to rescue him. Why is this never easy?
LACILLIA: Are you seeking an apology? I'm sorry...? I will need that man back. He's a grandmaster warlock and not someone you want to be trifling with.
Mornam runs up anxiously.
MORNAM: She's a warlock, Elly! That's gotta count for somethin'!
ELLY: I'm quite aware, Mornam. You and Ruby have told me this a dozen times. I'm attempting to strike a bargain with her, alright?
Lacillia takes a step forward. Elly, Mornam, and Ruby quickly move away.
LACILLIA: That's not an option. Either release him... or face your death.
ELLY: Now calm down. I never said you couldn't have him back. We just need some sort of... compensation.
LACILLIA: We're not striking a deal here. You really don't get it, do you?
A defeated look crosses Elly's face. Her lip quivers gently, and she stutters as the first few words leave her mouth.
ELLY: Oh, I get it just fine. You know what I was before I entered this line of work? A merchant. I used to travel all over Ostragen to sell my goods. I had a manor on a hill overlooking this very lake. Then King Darin passed, gods rest his soul, and that vile little serpent inherited the throne. I lost my merchant license, my family, and my manor. All in one day! King Rilyn saw fit to tax the hell out of me, and when I couldn't afford to pay his insane request, he took everything. My husband packed up his belongings and took our children somewhere up north. I haven't seen them since. Went all the way to Yurl, for all I know!
Lacillia stares at the bandit leader for a moment, flicks a piece of dust off her robe, and finally breaks the awkward silence.
LACILLIA: Sorry, I was listening, but I missed the part where you justify kidnapping an old warlock and then pawning his equipment off for some gold dragons.
Ruby steps forward. Lacillia rolls her eyes.
RUBY: I was part of a fishing crew. Made an honest living catching striped bass, salmon, and catfish off the coast of The Narrow Isles. One day our captain noticed a school of deepdwellers. You know how rare those are? How much gold they fetch on the market? We found it proper to catch as many as possible and sell them at our glorious capital. "We'll be as rich as thieves," our captain said. Wasn't lying, but then King Rilyn found out, and apparently, selling deepdwellers was illegal. Some ridiculous foreign import tax! He took all our coins and threw the entire crew into his dungeon. I spent ten years rotting away in that putrid place before I finally escaped.
LACILLIA: OK, story time is over. You're going to give him back, no questions asked. Understand?
Mornam stumbles forward. Lacillia sighs impatiently.
MORNAM: I was a builder!
LACILLIA: Gods help me...
MORNAM: Built the tallest stone towers in all o' the kingdom!
LACILLIA: Uh huh.
MORNAM: And... then a brick hit me. Right in the head. HARD!
LACILLIA: ...
MORNAM: Haven't been right since.
RUBY: Wait! Don't hurt us! Our leader wants to talk first.
LACILLIA: I'm willing to settle this peacefully.
The bandit leader approaches the warlock, her eyes fixated on the pulsating scepter Lacillia holds.
ELLY: You know... nobody dares venture into Benham's Lake. Not since we've started occupying it. We finally kidnap someone worth our time, and he has an able-bodied companion to rescue him. Why is this never easy?
LACILLIA: Are you seeking an apology? I'm sorry...? I will need that man back. He's a grandmaster warlock and not someone you want to be trifling with.
Mornam runs up anxiously.
MORNAM: She's a warlock, Elly! That's gotta count for somethin'!
ELLY: I'm quite aware, Mornam. You and Ruby have told me this a dozen times. I'm attempting to strike a bargain with her, alright?
Lacillia takes a step forward. Elly, Mornam, and Ruby quickly move away.
LACILLIA: That's not an option. Either release him... or face your death.
ELLY: Now calm down. I never said you couldn't have him back. We just need some sort of... compensation.
LACILLIA: We're not striking a deal here. You really don't get it, do you?
A defeated look crosses Elly's face. Her lip quivers gently, and she stutters as the first few words leave her mouth.
ELLY: Oh, I get it just fine. You know what I was before I entered this line of work? A merchant. I used to travel all over Ostragen to sell my goods. I had a manor on a hill overlooking this very lake. Then King Darin passed, gods rest his soul, and that vile little serpent inherited the throne. I lost my merchant license, my family, and my manor. All in one day! King Rilyn saw fit to tax the hell out of me, and when I couldn't afford to pay his insane request, he took everything. My husband packed up his belongings and took our children somewhere up north. I haven't seen them since. Went all the way to Yurl, for all I know!
Lacillia stares at the bandit leader for a moment, flicks a piece of dust off her robe, and finally breaks the awkward silence.
LACILLIA: Sorry, I was listening, but I missed the part where you justify kidnapping an old warlock and then pawning his equipment off for some gold dragons.
Ruby steps forward. Lacillia rolls her eyes.
RUBY: I was part of a fishing crew. Made an honest living catching striped bass, salmon, and catfish off the coast of The Narrow Isles. One day our captain noticed a school of deepdwellers. You know how rare those are? How much gold they fetch on the market? We found it proper to catch as many as possible and sell them at our glorious capital. "We'll be as rich as thieves," our captain said. Wasn't lying, but then King Rilyn found out, and apparently, selling deepdwellers was illegal. Some ridiculous foreign import tax! He took all our coins and threw the entire crew into his dungeon. I spent ten years rotting away in that putrid place before I finally escaped.
LACILLIA: OK, story time is over. You're going to give him back, no questions asked. Understand?
Mornam stumbles forward. Lacillia sighs impatiently.
MORNAM: I was a builder!
LACILLIA: Gods help me...
MORNAM: Built the tallest stone towers in all o' the kingdom!
LACILLIA: Uh huh.
MORNAM: And... then a brick hit me. Right in the head. HARD!
LACILLIA: ...
MORNAM: Haven't been right since.
Codex/Lore Document
Iylo-tech was a multinational manufacturer and distributor of robotic technology founded in Boston, Massachusettes. It was comprised of four sectors: Iylo Toys, ARENA-bots, Med-tech, and their Home & Family division (Maid-o-matic, TARANA, Nanny-bot). It ranked among Business Elite's most profitable 100 companies as the 12th largest firm in the United States by gross revenue, and that ranking was predicted to increase further. Before the cataclysmic event happened, the company had announced a new division in Robotic Aviation, and rumors began to circulate of Iylo-tech working closely with the U.S. military on a classified project.
Fantasy Story
Voiced Dialogue
PRICING:
FREE! I had posted pricing, but I'm not necessarily wanting to make money off this. I just want to write more. If you have a project you're working on, or have an idea and looking for a writer... send me a message. I can help 100%, part-time, or be as involved as you like.
TERMS AND CONDITIONS:
- Non-commercial projects only.
- All I ask is that I get a place in your credits.
Download Button Location
I was thinking today how nice it would be if the "Download Now" button was located under your game's score/review. For my game page... the download now button appears right over my header. Granted... I do probably have a massive header compared to many, and I could easily update it, but I also feel the site would look a lot cleaner if the download button was along the right... further down from the Rating/Reviews. Just a thought.


Actor Battler Speed
This is for RMMV.
So, I'm attempting to slow down the frame speed for my actor battlers during SV combat. Right now they're bouncing too fast when their idle animation is playing. I have Yanfly's Animated SV Enemies, which has the option to slow enemy battlers down, but it doesn't apply to the player characters. I know you can slow your actor's down, because I did in a previous project, and now I can't figure out/remember where I went to do it. Any ideas? Unfortunately, I no longer have that previous project, so I can't look there. I'm losing my mind over this LOL
Thanks!
So, I'm attempting to slow down the frame speed for my actor battlers during SV combat. Right now they're bouncing too fast when their idle animation is playing. I have Yanfly's Animated SV Enemies, which has the option to slow enemy battlers down, but it doesn't apply to the player characters. I know you can slow your actor's down, because I did in a previous project, and now I can't figure out/remember where I went to do it. Any ideas? Unfortunately, I no longer have that previous project, so I can't look there. I'm losing my mind over this LOL
Thanks!
Sprite Artist Needed (CLOSED)
I'm looking to commission a sprite artist for an RPG Maker MV game. I need a full 9 tile walking sprite. The game is post-apocalyptic with a robot as the main protagonist. As for the art/style...
I'm using the Horror City tilesets by MalibuDarby. I don't want you modifying or using anything from the tileset, just wanted to give an idea of the graphic/art style I'm looking for. The sprite will be 100% original. If you're interested, please DM me what you charge, along with some links to your work (if you have any), and I can go into more detail on my idea/concept for the sprite.
While I'm only requesting one sprite for now... if I like your work, I will likely need additional sprites, battle art, and more. This could lead to more commissions, as well :-) Thanks!
I'm using the Horror City tilesets by MalibuDarby. I don't want you modifying or using anything from the tileset, just wanted to give an idea of the graphic/art style I'm looking for. The sprite will be 100% original. If you're interested, please DM me what you charge, along with some links to your work (if you have any), and I can go into more detail on my idea/concept for the sprite.
While I'm only requesting one sprite for now... if I like your work, I will likely need additional sprites, battle art, and more. This could lead to more commissions, as well :-) Thanks!
Game Tester's Needed
This posting is now closed. I have enough testers, at this point. Thanks to everyone that showed an interest and were willing to lend their time to help :-)
What I'm needing are testers willing to play my current game and let me know if and when it crashes on you. I've been trying to figure it out over the past year, and most people give me feedback after playing, but not many want to re-play and test my game further (for obvious reasons--there's so many great games to play on here :-)
The reason I'm posting under this forum is because I would pay my testers. Now, my game is non-commercial, so I can't pay much, but I am, literally, trying to figure out what I did wrong, or what's causing the crashes.
I have no idea what a fair price for this would be. For now... I figured I'd offer $25 for testing my game. Now, if that amount doesn't seem fair for what I'm asking (see below), let me know. I'm willing to adjust it/negotiate based on any feedback I get. I'm just not sure what's fair. If you are interested, I'd send payment via PayPal and figured half up front and half once finished.
If you're interested, and we agree on the price, I'd really just need 2 things:
- System specs (video card, RAM, system, etc)
- Play my game and report any crashing in detail (did you get an error message/no message and just a crash to desktop?)
If you don't make it far through my game and it crashes frequently, I'd like to possibly make a few changes with scripts I use and have you re-test and maybe play it a few times.
Now... why am I asking others to test for me and pay them instead of doing it myself? Because... for some odd reason, when I test my game (after deploying it)... it doesn't crash on me. I'm confident it's certain player's system's and a plugin I'm using or potentially RPG Maker MV not playing nice for them. However; I really want to figure out what the root cause is and work on fixing, and avoiding the same mistake in my other games. Also... my RPG Maker version and project version are both up-to-date, along with all of my plugins.
This is very important to me, because I'm putting money into my next project (artwork, music, etc). I need to know what I did to my current game before I release anything else. So before I continue working on any future projects... I want to figure my current game's issues out :-)
I am looking for a variety of system specs and to avoid testers with the same. If you are interested, please send me your system specs: video card, RAM and operating system. Thanks in advance :-)
EnmxDev & Using Our Games
This may be a topic that's been brought up before, and I'm slightly new to putting games up on the site, but has anyone else on here noticed their games being used by a developer called EnmxDev? They're taking games off this site and then putting them on the Android network (Google Play), with ads, to try and profit off our work.
While I understand nothing can really be done seeing we put our games up here to download, and they're free to play... just find it wrong that someone would go to that level. Guess it's the world we live in, unfortunately.
While I understand nothing can really be done seeing we put our games up here to download, and they're free to play... just find it wrong that someone would go to that level. Guess it's the world we live in, unfortunately.
[RMMV] Poison Stacking State
So, not sure why I can't figure this out, but I'm apparently missing something here. I have two things I need help with. I put each under a Hide Tag so they don't get jumbled together:
1:
2:
Any ideas? Thanks in advance for your help :-)
1:
I'm trying to get my poison state to stack and do more damage to the character for each stack that's applied to them. I want to allow the poison to stack 3 times.
I have Yanfly's StateBuffCore plugin, and I see the Buff Settings where I can change the Default Limit and Maximum Limit of stacking, which I have set to 3 and 8. However; the poison isn't stacking, and the same damage applies no matter how many times the enemy poisons my character. I'm also using the standard buff formula: this._buffs * 0.25 + 1.0
Am I possibly overlooking a notetag? Or is there something buried within Lunatic Mode I can potentially use?
I have Yanfly's StateBuffCore plugin, and I see the Buff Settings where I can change the Default Limit and Maximum Limit of stacking, which I have set to 3 and 8. However; the poison isn't stacking, and the same damage applies no matter how many times the enemy poisons my character. I'm also using the standard buff formula: this._buffs * 0.25 + 1.0
Am I possibly overlooking a notetag? Or is there something buried within Lunatic Mode I can potentially use?
2:
In addition to that... I want to make an item that only heals one stack at a time. For example... you have an antidote that'll cure one of the stacks, but doesn't completely eliminate the poison (unless you only have 1 stack applied).
Any ideas? Thanks in advance for your help :-)
[CLOSED] Custom Title Theme Music
*UPDATE* I am currently working with someone now. Thanks to everyone that reached out to me :-)
I'm looking for a custom song for my game series. It's what will be played during my title screen, and possibly several scenes within.
My game is a whimsical fantasy called Tales of Yuria. I've never requested anything like this before, so I'm not sure how to describe what it is I'm looking for. If you're interested, feel free to message me what you charge, with possibly a link to some work you've already done. If you reach out to me, I can send you some links with music I currently like, just to give you an idea of the style I'm looking for. I'll also send you my email (probably easier to communicate that way).
Thanks and looking forward to hearing from you :-)
I'm looking for a custom song for my game series. It's what will be played during my title screen, and possibly several scenes within.
My game is a whimsical fantasy called Tales of Yuria. I've never requested anything like this before, so I'm not sure how to describe what it is I'm looking for. If you're interested, feel free to message me what you charge, with possibly a link to some work you've already done. If you reach out to me, I can send you some links with music I currently like, just to give you an idea of the style I'm looking for. I'll also send you my email (probably easier to communicate that way).
Thanks and looking forward to hearing from you :-)














