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[Demo] MAGE DUEL



I made myself an illusionist, sub-conjurer w/"Summon Zombie". Every match panned out pretty much the same way: Cast "Summon Zombie," then "Mirror Image," "Taunt," and finally "Blindfold" or "Weak Will". Enemies started to become immune to Blindfold latter on, so Weak Will proved to be more useful. Combining these effects together felt satisfying, but I do hope I'll have a use for the other techniques as the game progresses.

Some quirks about the game.
* After the Zombie reached Level 2, it kept repeating the same announcement after every match.
* I agree that the camera panning got annoying, especially after losing and restarting a match.
* The holding cell is boring. No one has anything new to say to you after each battle, and going from the commander to the healing spot and back is a chore. It would be much more effective as a pictured menu. You'd get faster access to saving, too, which is convenient. Or, I might feel more accustomed to it if my damn character were to move faster...
* I died during the handicap match, so what people starting saying afterwards felt pretty silly.
* Speaking of which, I sure hope there's a more meaningful point to the "choose your alignment" thing you've got going there. You know, besides interesting cutscenes. I mean, it was amusing to select a "hostile response" for anything anyone had to say, but if that's all there is to it...

Rose's Review Thread.

Taken from last thread:

author=AeroGP link=topic=1784.msg31015#msg31015 date=1221189794
Wow, backlog.

How do you feel about game concepts that will not be further developed? I mean, I technically haven't "given up," but the idea is so dated and I already decided to stop using RPG Maker, so I just don't want to work on it anymore. However, I'm very interested in learning what you'll like about it (if anything... which I'm expecting to be a totally valid opinion) so that I can carry over the strong points and add some polish to them for later use.

I did I lot of experiments with RPG Maker, just to see if I could. This is my attempt at creating a CBS based on Star Ocean. All you can do is attack spam and hope you don't die; there's plenty of glitches, and magic - while I attempted to put it in - is not even close to completion. The build is old, because my more recent builds were lost in a hard-drive crash, but the latest wasn't much different - it added a premature bounty system where you'd earn points to shop for items in the "black market," slightly better dialogue, and mini-cutscenes just like in "Tales of" games (complete with random blinking, lol).

At least there's a little custom music thrown in there, produced by me. (Note: PLEASE DO NOT STEAL!)

I later went on to attempt a full-on action RPG system, a Final Fantasy 8 mock-battle system, and a Super Mario RPG battle system, the later of which was extremely promising, but alas... that stupid hard-drive crash...

http://64digits.com/users/AeroGP/ae1_2005.zip

It's not a game I intend to continue working on, specifically, which is why I'm not submitting it to RM, and I'm not making a thread about it (unless you want me to).

YU-GI-OH REGIONAL CHAMPIONS

I run three different Yu-Gi-Oh! decks: Lv3 Normals with Enchanting Fitting Room, Dimensional Fissure Toolbox, and Batteryman OTK. I might replace D.Fissure Toolbox with Gadgets if I'm bored enough, especially since Soul Taker is getting a cheaper re-print.

What I really want to play with is Volcanic Monarchs, but nobody is selling Volcanic Rocket cheap enough. I missed out on when the promo editions were $10 each. ;_;

*Get your "unfinished" games reviewed*

Wow, backlog.

How do you feel about game concepts that will not be further developed? I mean, I technically haven't "given up," but the idea is so dated and I already decided to stop using RPG Maker, so I just don't want to work on it anymore. However, I'm very interested in learning what you'll like about it (if anything... which I'm expecting to be a totally valid opinion) so that I can carry over the strong points and add some polish to them for later use.

I did I lot of experiments with RPG Maker, just to see if I could. This is my attempt at creating a CBS based on Star Ocean. All you can do is attack spam and hope you don't die; there's plenty of glitches, and magic - while I attempted to put it in - is not even close to completion. The build is old, because my more recent builds were lost in a hard-drive crash, but the latest wasn't much different - it added a premature bounty system where you'd earn points to shop for items in the "black market," slightly better dialogue, and mini-cutscenes just like in "Tales of" games (complete with random blinking, lol).

At least there's a little custom music thrown in there, produced by me. (Note: PLEASE DO NOT STEAL!)

I later went on to attempt a full-on action RPG system, a Final Fantasy 8 mock-battle system, and a Super Mario RPG battle system, the later of which was extremely promising, but alas... that stupid hard-drive crash...

http://64digits.com/users/AeroGP/ae1_2005.zip

It's not a game I intend to continue working on, specifically, which is why I'm not submitting it to RM, and I'm not making a thread about it (unless you want me to).

COMPLETE: EPIC MONSTER DUNGEON EXPLORE 2

Final character stats:



This is the most addicting rpg I have ever played. What really helped me get through it is that a session into this game is very short, so there's no pressure to dedicate endless hours power-leveling to victory. Other games like Disgaea go on for hours, forcing you to level like crazy despite so many other things you could be doing in the game... if it didn't kick your ass for not leveling like crazy! =/

You could probably make a full game out of this by creating some sort of "random map generator" and granting the player points everytime he "beats the game" to unlock more interesting classes.

Street Fighter Tactics!!!??!?!

Darken beat me to it. <_<;

> The White Box (SAGE 2008 ENTRY)

So instead of 1 project, you're submitting 3?

Sweet... that sure to win you a huge fanbase. =D

If they're all completed games, remember to submit during the last week of July for V.I.P access. ;)

Corrupt a wish game!

Granted, but they're all whored into Japan, so you can never play them.

I wish for world peace.

Dream Team for SSB

author=kentona link=topic=1432.msg22463#msg22463 date=1214838010
Why don't people ever post in Top 10 topics? I made one about new characters SSB recently... :'(

This is different, though, because we're being asked what our idea of a full roster would be, not just the top 10 characters we'd want. (some people have more than 10, I'm certain)

Anyways, I don't know why, but a game that balances franchises and licenses is really appealing to me. New characters are nice, but most of the "new" characters we got in the SB games are just lazy clones made of already existing characters. At least give them truly unique movesets, like Ike.

That said:

01. Mario
02. Kirby
03. Donkey Kong
04. Link
05. Yoshi
06. Pikachu
07. Samus Aran
08. Fox
09. Captain Falcon
10. Ness
11. Ice Climbers
12. Ike
13. Pit
14. Wario
15. Pikmin & Olimar
16. Mr. Game & Watch

Guests and BONUS characters:
(Left to your imagination)

16's a good number, I think. Then, alternate characters can be accessed via color change (Mario -> Dr. Mario -> Luigi; Link -> Young Link -> Toon Link; etc.). This takes care of the people who, for instance, would complain if they couldn't play as Jigglypuff (Kirby alternate)

Corrupt a wish game!

author=Jabbo link=topic=1063.msg23187#msg23187 date=1215563455
Granted; you suddenly have the realization that the best team ever would be to use all the pokemon with the best base stats. Then you sigh and remind yourself that it doesn't work like that.

Yeah, that sounds about right... -_-;

author=Jabbo link=topic=1063.msg23187#msg23187 date=1215563455
I wish the other guy working on this game wouldn't foolishly assume that "this is going to be something big" and instead had some sort of useful skill such as pixel artistry.

Granted. He becomes a talented project manager, realizes your game idea sucks, and kicks you off your own project.

I wish to dine in a fancy restaurant.