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1.44 Floppy Disc Event
author=Irogauthor=AlaskanEmilyYou could increase your game portability by adding a version of the emulator that runs your game on Linux!
Yeah, I'm doing Gameboy and it seems inconceivable I will have to bump the ROM size up from 64 KB for this game. Even if you include the BGB emulator with that, it's only just over 500 KB.
None of the emulators I tried (gambette and SameBoy in particular) compile to be nearly small enough to do this. I figure it shouldn't be a huge ask for non-Windows folks to supply their own emulator anyway.
1.44 Floppy Disc Event
author=WolfCoder
1.44mb is a LOT of space
Yeah, I'm doing Gameboy and it seems inconceivable I will have to bump the ROM size up from 64 KB for this game. Even if you include the BGB emulator with that, it's only just over 500 KB.
1.44 Floppy Disc Event
Use opus for browser sounds. It's far and away the best choice for compressed audio, and all browsers support it.
1.44 Floppy Disc Event
I suspect that IKA, Verge, and Sphere will all be less than 1 MB if you use 7z. You could also pretty easily make an HTML5 game in less than that, and HTML compresses very well.
Also it's generally not useful to both use UPX with compression enabled and 7Z. Using 7Z over the entire project will allow compression between multiple files, while if UPX uses compression then you are making 7Z's (or even just zip's) life harder by making the files less compressible as a whole.
Another pro tip, a .bmp (or .gif without compression enabled) inside a 7Z or XZ archive is almost always smaller than a .png will be, since zlib/zip/DEFLATE in png has such a worse compression ratio to LZMA2 in 7Z/XZ.
It's also pointless to put a .png inside a .zip, since they use the same compression method (zlib/DEFLATE).
Also it's generally not useful to both use UPX with compression enabled and 7Z. Using 7Z over the entire project will allow compression between multiple files, while if UPX uses compression then you are making 7Z's (or even just zip's) life harder by making the files less compressible as a whole.
Another pro tip, a .bmp (or .gif without compression enabled) inside a 7Z or XZ archive is almost always smaller than a .png will be, since zlib/zip/DEFLATE in png has such a worse compression ratio to LZMA2 in 7Z/XZ.
It's also pointless to put a .png inside a .zip, since they use the same compression method (zlib/DEFLATE).
1.44 Floppy Disc Event
author=Soulrainauthor=AlaskanEmilyPlayGuy is even smaller, 256 KB unzipped
BGB is a tiny GB/GBC/Super GB emulator, it's only like 850KB even unzipped. Nothing except a very large GB game would be too big to fit with it, even without zipping it up.
Running through Blargg's test ROMs, PlayGuy seems pretty inaccurate. I'm sure it's fine if you just want to run stuff on emulator, but given how badly it fails the instruction timing and instruction flags tests in particular I wouldn't want to develop anything with it that I expected to run properly on real hardware.
1.44 Floppy Disc Event
BGB is a tiny GB/GBC/Super GB emulator, it's only like 850KB even unzipped. Nothing except a very large GB game would be too big to fit with it, even without zipping it up.
1.44 Floppy Disc Event
I'm planning on doing a Gameboy homebrew. I've been so excited for this event for like, an entire month, and I've been learning how to program the Gameboy. It's pretty fun, it's actually really nice to write homebrew for. The CPU is super limited, but the PPU is really easy to use.
I'm planning on a game that has somewhat simple mechanics and limited graphics/audio. I think I can finish it in 2 weeks.
I'm planning on my game using the mapper MBC1 or MBC3, targeting 64KB of ROM. That means you could load the ROM and a Windows-based Gameboy emulator onto a single floppy disk.
I'm planning on a game that has somewhat simple mechanics and limited graphics/audio. I think I can finish it in 2 weeks.
I'm planning on my game using the mapper MBC1 or MBC3, targeting 64KB of ROM. That means you could load the ROM and a Windows-based Gameboy emulator onto a single floppy disk.
I'm making a game called "Paper Thin".
I can relate. I am constantly cold, scared, frail, lonely, and most importantly wafer thin, desperately trying to sleep and never succeeding.














