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What is the Biggest Design Flaw in Games?

author=GreatRedSpirit
More games need a room at the end of the giant confusing final dungeon (only accessible via another dungeon and traveling in a monster littered area of the world filled with poison swamps, random damaging earthquakes, and having to traverse damaging ocean) where you are outnumbered three to one with some of the most dangerous enemies in the game divided by a forcefield where your side of the room gets filled with lava after one turn


lmfao

Requesting a partner for ambitious project

I'm sorry but this is hilarious
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