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Super RMN Bros. 3 Review

Hey y'alls

Kentona's throwback levels are arguably good. Part of me would give them an A for sure. But another part of me finds them boring. And yet another part of me finds them offensive for some mysterious reasons. But if most people like them than that's great. It's really just personal preference.

The Zelda / Metroid / Megaman throwbacks, unlike Kentona's, were mostly not that great, but I did dock them lower just because they were throwbacks. I'm sure a normal person would score them higher.

I tried to make this review too much like a Let's Play or something, it was a nonstop sequence of my playing a level, getting really mad, and whining about it, it would have been far more effective to actually watch the struggle and see why I came to the conclusions that I did.

In hindsight, maybe I should have given this 2 stars, or maybe 2.5. I just like to be dramatic.

But, on second second thought, I'm going to make a list of why I think throwbacks don't really work with me:
-large percentage of throwbacks in this game, why so many?
-some of the throwbacks were actually painful levels
-the throwbacks that managed to be good made me think "I wish I was playing that instead of this"
-I don't really see the fun of them anyway
-Possible to miss the reference and just go 'huh'
-really feel out of place with the rest of the game, inconsistent
-tough to put in words, but feels very gimmicky and "Hey look at me"
-also feels like blatant copying of old games
-creative energy used up in copying something instead of actually being creative

Hopefully this explains my "throwback issue" a bit better.

Also, if my review is unfair then someone will have to make another review to balance it out :P

Super RMN Bros. 3 Review

author=Link_2112
I gave up reading around world 4. What a silly review. Thanks for the makerscore, I guess.


Perhaps because your levels started around world 4...

Sorry, you walked right into that one :P
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