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YEM Restrict Skill

I'm having some problems with YEM. I have a state with the tag "<restrict skill: white>" and skills with "<skill type: white>". What it should to is stop anyone inflicted with the status from casting skills with "<skill type: white>", however it doesn't do anything. Can anyone help?

Edit: Figured it out. The help section is wrong, you have to use "<restrict skills: white>".

[RMVX] Switch Bridge

I'm having some trouble with passability. When the character hits a switch, a bridge appears. However, the character is unable to walk across the bridge (and yes, I did check "Through"). How can I fix this so that the character can walk over?

EDIT: Fixed it. I had to place passable invisible tiles underneath the bridge, and when the switch was off the bridge's graphic was set to an invisible impassible tile.

Combat-Only RPG's

I've been playing around the idea of making and RPG that only consists of battles. No exploration, no deep storyline (although it could still have one), just battles. The game would offer heavy player customization, but I'm not sure if that would be enough too keep the game going. What do you guys think?

Michael Jackson, Billy Mays, Who's next?

What's with this string of celebrity deaths?

Path of Light V1 DEMO RELEASED

FIRST DEMO IS UP: http://www.rpgmaker.net/games/1056/downloads/

Path of Light is my first game created with RPG Maker 2003. It follows the main character Nero, a commander of the fallen Ottoman Empire. The Ottoman's war with the Armon empire has left the Ottoman cities in ruins and their citizens executed. In a desperate attempt to protect the few remaining soldiers, Commander Nero and Commander Xavier leaves to seek out a mythical object called the Haven Stone, which gives power to whoever wields it.

CHARACTERS:

NERO
A commander in the Ottoman Empire. He leaves with Xavier to try to find the Haven Stone.

XAVIER
Another commander in the Ottoman Empire. He seeks out the power of the Haven Stone.

RANSA
A treasure hunter who can't resist finding the all powerful Haven Stone.

FEATURES:
-All Spells and Skills are learned through Lores, which can be purchased, found, or crafted.
-Using gems dropped from monsters, you can craft powerful Lores
-Estimated 5 hours of gameplay for the main story

SCREENSHOTS:

GAME PAGE: http://www.rpgmaker.net/games/1056/

How long should demos be?

It's a simple question, how long should a developer make his/her demo? Should it be 15 minutes and barely have any content at all? Or should the demo include half of the full game including a number of major bosses? Or should it be somewhere in the middle?

RM2003: Wait until Movements Completion

Is there a Wait until movement's completion event command in RPG Maker 2003? I tried the normal "Wait" movement command but it doesn't seem to work.

RM2003: Animated Monsters

Hey, I was wondering if there was a way to get animated monsters in battle, because there is a point in my game where a character betrays the hero and has to fight him.

RM2003 : Skills used Outside of Battle Only

Hello, I have a skill in my game that regenerates a little MP, but I want to make it so that you can only use the skill in battle, can anyone help me? (It's in RM2K3)

olleh

Hello, I'm new here and I wanted to introduce myself. I have RM2k3 and RMXP.
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