ASHLEY_LACURE'S PROFILE

Not much to know, was an older designer known as Alucardxdemon, but I left the RM community a few year ago. I'm back now to simply complete one of my favorite projects and share it with this community.

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I appreciate the comments guys, I really want to release a gameplay video though. Any suggestions for video recording software. I want something that records the internal sound from my computer but doesnt record external sounds from the environment.

The Screenshot Topic Returns

@Tau: I like your mapping style, smaller maps with carefully arranged objects. Very similar to how I arrange things, nice work.

@Tau(Again): Yea, the overlay does nothing, I'll probably make an overlay of the canopy and some other stuff, maybe even expand the map. And the little bar is for Stamina, Energy, and Time of Day. When it fills up you have to leave a dungeon or lose 1/2 you stats (I know Im mean like that).

The Screenshot Topic Returns


Ive never been a huge fan of overlays, but I feel they can be nice if used correctly, the first screen is what not to do with overlays. I just realized how bad that looked now. Anyways I'll probably make the canopy a bit more transparent as well as create an overlay that is a bit more fitting. Also please excuse my shitty trees they are temporary until after the demo. (Spriters will help you if you wish under a shooting star lol)

What Are You Listening To?

Well good, the one forum I didnt think to look. Anyways appreciate it this can be closed now.

The Screenshot Topic Returns

@Liberty: Im a perfectionist so honestly every comment helps. I keep my 3 style consistent I think the only time it changes is when youre crawling through a 2 tile tunnel and a 1 tile airshaft. Other than that 3 tiles are used on all outside and inside buildings. Also I fix things a bit to see how they looked, I know its silly that Im working on a bathroom but everything has a purpose haha.

Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games

LockeZ you brought up a good point, Im in the process of populating a big town. As seen in the examples provided, I have the daunting task of deciding whether these NPCs should interact with my players or completely ignore them and pursue their own random agenda (i.e. animated sprites that you cant talk to). If I were to make every NPC interact with the player, the amount of valuable information and depth of NPCs in general would fly out the window. 20 NPCs talking about the same horrible plague is repetitive, likewise 20 NPCs giving you hints and clue strikes me as odd, is everyone in this helpless town that helpful? Now if you go the route of FF13 where the NPCs just kind of stand there and may have some random dialog pop up, it almost makes you wonder if the NPCs are there for any other reason than to make the world seem alive. I like what Happy did with his NPCs.

What Are You Listening To?

Im sure this topic has been posted before, but I didnt want to necropost. Anyways post links to Youtube instead of embedding them I know it may slow down some peoples computers. (Maybe?)

Swimming Pools (Drank) by Kendrick Lamar

Music Pack by Aaron Krogh. Free, no usage restrictions!

This stuff is nice, I read on your Sound Cloud youve been making games since 06, could you PM me a link or two, Id like to see what youve been working on.

Dungeon Design

Good blog entry, alot of them arent to my liking but this one was refreshing. Im working on a dungeon crawler so I find alot of what you discussed essential. I feel a mental and physical test keeps the player on their toes, Balmung Cycle as well as Starless Umbra are two games that I feel follow your design to the tee.

I never sketch out my dungeons, but like I said with a dungeon crawler it may be a good idea to start doing so. Good read my man.

Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games

Developer's Spot: Whenever I'm not working or working on my game I have ideas and questions that I would like to share with others. But because very few of my school/work friends are interested in game development I never get the chance. These Developer Spots will be a means of communicating with other developers about mechanics and ideas in games. Please feel free to participate and if you like to talk about these kind of things or your game in general feel free to PM me.

I'm an NPC, The Role of NPCs in Your Games


What is the purpose of NPC's? By definition they are Non-Playable Characters and they possess a variety of uses that range from the population of cities to contribution to a games story and central plot. But my question really deals with the role that they play in your games. NPCs are indeed crucial to the story as not every character presented can be a playable character (Chrono Cross nearly made this possible) but why are these NPCs so intertwined in your party's quest to save the world? Why do they lurk around enemy hot spots and sell you items just in the nick of time? Why are they always so helpless and if not helpless, is it necessary for these characters to join you party?



In Short:
  • What is the purpose of NPCs in your games?

  • How does your story affect the lives of these NPCs?

  • Do all characters who appear useful have to join your party?

  • What is the purpose of NPCs in town?

  • Why bother giving Bob the Farmer dialog if he has no life outside of "The weather is great today" *Move Event: Bob, Move Right, Move Right, Move Left, Move Left*?


These are just a few questions I had for myself last night when populating one of my games towns, also why the hell do NPCs just let you come into their houses and take their stuff? If you cant think of anything, this is one of my personal favorite articles on this site.