ASHLEY_LACURE'S PROFILE

Not much to know, was an older designer known as Alucardxdemon, but I left the RM community a few year ago. I'm back now to simply complete one of my favorite projects and share it with this community.

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RV11.png

I appreciate the video, suggestions. I'll actually try them all out to see what works best.

@Alterego: I see where you are coming from, I'll try and play around with it to get away from that flat feeling.

yeti.png

Love the changes made so far, also thank you for the animated enemies really fit my game style.

RV11.png

I appreciate the comments guys, I really want to release a gameplay video though. Any suggestions for video recording software. I want something that records the internal sound from my computer but doesnt record external sounds from the environment.

RV07.png

No Im just a little lazy, and I haven't finished the final clothes designs but clothes have three different weight classes each with pros and cons. So its up to the player whether he or she wants to be a quicker fighter with lower defenses, a tank with fewer turns, or a balanced character. Also you can only change clothes for the main character. :(

Dragons_Tear_Screen_202.png

In terms of map design, your maps are carefully planned out and looks nice, however the diversity in tilesets makes the overall look inconsistent. Take DHM's game for example, at one point SO used many different tiles and it kind of looked cluttered, however in the new releases DHM has tried to keep up with one tileset style. I recommend that you do the same, but its honestly up to the designer.

RVn1.png

Thank you, thank you.

RV06.png

Probably add transparency to the hud and shadows to the place.
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