ATEN'S PROFILE
Aten
1570
I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
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Touch Player Move In RMVX
post=129129
I am impressed you were even able to comprehend that nonsense request.
Indeed. Talk about headspin.
Arrow key glitch
Sometimes, I get a different variation of this glitch, where when my key is stuck in a direction (UP for eg), I can "unstick" it by pressing the stuck key (UP in this case) either repeatedly or just a couple hard presses.
Zero to Many Review Challenge
post=128466
Yeah, it was a pretty good idea. Though I'm unsure if I'll participate next time, since people have such a fucking problem with giving a game up because of a silly bug.
Agree. Why even TRY to review when you can't spend the extra 50 seconds it would take to fix the bugs with a patch.
Massive delay to the project
So finally decided to get some story work done. If you played the demo, you know where it left off, gonna continue from there.
lmbs3.PNG
Collaborative Projects
post=128163
But I tend to prefer making a game alone, just so I can be prouder of my baby when it's born.
I would be part of a collaboration, though, given the circumstances.
This for me. The most "collaboration" I have done is get spriters to do stuff for me, (which is basically Ocean) or artists to make portraits (Which is Nessiah). In turn, I help whoever asks help of me. For eg, I made the CMS for Night of Marian, and I started doing the CMS for FimbulWinter but the guy disappeared no sooner did I start.
newhairdo.PNG
Ah crap. The original resolution of the picture (above image at 50%) is so small that the shading isn't even noticeable. (Which is probably why Ocean shade it in the first place).
newhairdo.PNG
I knew something looked off! I had to modify Oceans design (making this the 3rd revision) a little bit and this was the result. I'll get on to the shading now.
Massive delay to the project
Well, like I said, I get to work on it weekends. Yesterday I made some character design tweaks with Oceans help. Believe it or not, I got complaints about Aerin's hair, but it's fixed now, and it looks awesome ingame.
Lags in RM2K3
I'm pretty sure it's because he never added wait 0.0 at the end of all parallel processes (even though its a trick so old that it's almost ancient). In this sense, the term "lag" is a misnomer, because the game isn't lagging, on the contrary, the engine is executing the code so fast, that its over speeding, not lagging behind. Adding a wait 0.0 helps limit the speed at which code is executed. This is akin to the FPS counter in a PC game. Too little FPS and you lag, too much and you fly through too fast.













