ATEN'S PROFILE
Aten
1570
I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
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Need a Battlechar generator for RM2K3
Massive delay to the project
Whelp. Guess what, I got back my motivation to work on the game! Being on break from uni helps of course! Already started working on moving the story forward :D
Battle Animation rotation in RM2K3? (Ugh, badly worded. My apologies)
post=140368
use the david or goliath patches, they let you have more than 25 frames.
Just so people don't get the wrong idea and want to kill me later, it doesn't give you more than 25 frames. It gives you 9999 frames of animation, (compared to 500 default) but the number of images in a battle animation is still 25.
newhairdo.PNG
ZOOOOM- how to increase the ATB speed in 2k3 to insane levels
There IS no global ATB speed. RM uses an algorithm that takes the agi of all combatants and averages them out to determine the speed of the ATB. If you test battle with 4 heroes and 4 enemies, give them all 20 agi and give one hero 200, he will like, FLY to the full ATB, but if you make them all 200, thinking they will all fill as fast, the algorithm will average them out.
And as far as I know, theres no way to change RM's algorithms. If we could, we'd already be using custom battle damages and multi hitting attacks and ATB speeds.
And as far as I know, theres no way to change RM's algorithms. If we could, we'd already be using custom battle damages and multi hitting attacks and ATB speeds.
ZOOOOM- how to increase the ATB speed in 2k3 to insane levels
post=1395361) Use David or Goliath patchesWorst message formatting ever. ):
It's fixed actually, but im too lazy to upload, just use reshacker and D.I.Y (I never accounted for the fact that people use so much formatting in their messages.)
EDIT:
Infact, I'll even give the code, open David or Goliath version with reshacker, look for "TFORMEVCMD10110" and delete all the codes in the window and replace with this one.
inherited FormEvCmd10110: TFormEvCmd10110
Caption = 'Message'
ClientHeight = 121
ClientWidth = 430
OldCreateOrder = True
OnCreate = FormCreate
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 12
object TabControl1: TTabControl
Left = 8
Top = 8
Width = 412
Height = 74
TabOrder = 0
TabStop = False
object FixedMemo1: TFixedMemo
Left = 8
Top = 10
Width = 395
Height = 55
Cursor = crIBeam
Font.Charset = EASTEUROPE_CHARSET
Font.Color = clWindowText
Font.Height = -12
Font.Name = 'MS UI Gothic'
Font.Style =
ParentFont = False
TabOrder = 0
OnChange = FixedMemo1Change
OnExit = FixedMemo1Exit
OnKeyDown = FixedMemo1KeyDown
OnMouseMove = FixedMemo1MouseMove
OnCancel = FixedMemo1Cancel
OnCtrlReturn = FixedMemo1CtrlReturn
end
object Line1: TOpaquePaintBox
Left = 260
Top = 12
Width = 80
Height = 80
Cursor = crIBeam
Opaque = True
Color = clAppWorkSpace
TabOrder = 1
OnMouseDown = LineMouseDown
OnPaint = LinePaint
end
object Line2: TOpaquePaintBox
Left = 310
Top = 12
Width = 0
Height = 80
Cursor = crIBeam
Opaque = True
Color = clBtnShadow
TabOrder = 2
OnMouseDown = LineMouseDown
OnPaint = LinePaint
end
end
object ButtonOk: TButton
Left = 94
Top = 89
Width = 60
Height = 25
Caption = 'OK'
Default = True
ModalResult = 1
TabOrder = 1
OnClick = ButtonOkClick
end
object ButtonCancel: TButton
Left = 161
Top = 89
Width = 60
Height = 25
Cancel = True
Caption = 'Cancel'
ModalResult = 2
TabOrder = 2
end
object ButtonHelp: TButton
Left = 228
Top = 89
Width = 60
Height = 25
Cancel = True
Caption = 'Help'
TabOrder = 3
OnClick = ButtonHelpClick
end
end
It even has the marker that shows where the message cuts off if you type too many words. Better late than never!
What was the last thing you bought at the time of your reading this?
Has this happened to YOU?
Yeah, I put it in the ignore list. And nah, don't use rpgmaker at work, I just put it on my external hd and took it to work to see if another anti virus told me rpgmaker was funky.
Has this happened to YOU?
So recently, (2 or 3 months ago), my antivirus (Avira) is detecting rpgmaker as a VIRUS! dun dun dun! Specifically, it detects RPG2003.EXE (for the lesser.... knowledgeable, it's the one you click to start rpgmaker) as having a virus, but here's the catch, it detects every single version, whether I get it from a backup I made that's 5 years old, or I download one from the net, no not the program, I mean those patches that are floating about, like the 1.08 patch. Hell, I even get it from my own Goliath patch (which I know there are several fans of and SOMEONE would have noticed if there was a virus in it).
TLDR: Avira tells me rpgmaker is a virus.
Interestingly, at work, trend micro doesn't detect anything.
TLDR: Avira tells me rpgmaker is a virus.
Interestingly, at work, trend micro doesn't detect anything.













