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post=151051
kill yourself promptly

So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!

Oh, okay. Well, from what Neophyte said I guess I'm wrong but yeah, I'd say be aware.

Uploading a Download problem

Upload a Download.

I couldn't help but laugh.

How to code an event to recognize who's in the party?

Well, it's just one of those things you have to sit down, plan out, and figure it out. After you've come up with all the characters at least.

How to code an event to recognize who's in the party?

...
Yeah, uh, if you ARE going to create a system to change party members this kind of thing is practically built into it if you're doing it a smart way.

Otherwise if you don't do that now (although you really should), calunio's method will work except his method only sets a left endpoint, you will need to define a right endpoint for how many party members you have, if the player decides to use only 3 members out of 4 for some reason.

So a talented artist is planning on immortalizing a scene from FFVII into a comic. Check it out!

post=150996
You won't get a C&D letter.

Let him do it.


This isn't an RPGMaker game. This is as Feld says, a well-established site that has interviewed developers from the actual game. If you're selling copies of a scene from the game... You could get a C&D letter.

How to code an event to recognize who's in the party?

This is still unnecessarily complicated.
Feld, just go into whatever system you created to change party members.
Create 4 variables, one for each potential hero slot.
Wherever you see for example, "Add Hero to Party" look at that Hero's ID number and set one of the 4 variables with the corresponding slot to that ID number. If there's a "Remove Hero" command set whatever value they were at to 0.
That's it. This way it will be automatically set whenever you change party members.

If you don't have the "Order" option in your menu, this can also retain the order of the party which is a nice polish to the show choice command.

How to code an event to recognize who's in the party?

post=150961
I mean like, when you try to add/remove a person from your party in the program, the program asks you if you would like to pick that character from a list, or if you want 'Character with ID Stored in (variable)'. What decides/influences said variable? How does that work?


That ID is their number in the Hero section of the database. If you set Variable to 2 or something, and add variable 10 to the party, it'll add hero in #2 to the party.
Calunio, it's \n for the first one. And that method isn't really any good anyways since it'll automatically rearrange the party. It's much more complicated, too, than simply setting it whenever the party changes. Just remember it can't recall the order incase you have the option to switch party order.

How to code an event to recognize who's in the party?

You can't. In your party changing system or whatever, you have to set it manually.
Like, have 4 variables. And set them to whatever the ID is manually when your system is set.
If you are using the default menu you can't keep track of their order either.

The Smeargle Game

post=150951
wrong wrong wrong