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Gameplay is the only thing that matters

What are you talking about, Cave Story is fucking awesome in every single way.

Gameplay is the only thing that matters

Er, I don't think any of us were really trying to "dissect." At least I wasn't, I was just stating that gameplay isn't necessarily the most important part of a game.

Would You Rather?

... I hope I don't actually have to answer that.

Would You Rather?

Please let this topic die.

Gameplay is the only thing that matters

post=151221
I think the story helps rope the player in long enough to get used to the battle mechanics. The second half of the game is prime time to unleash the full potential of the battle system. In short, a story-intensive first half, and a gameplay-intensive second half. FF13 did this to perfection, although the first 2 hours should have featured far fewer battles (UGH so tedious on replays).


... Uh, did you post this in the right topic?

Gameplay is the only thing that matters

post=151190
What is a game with broken gameplay? Same as a novel with broken plot, I suppose.

Not really. A novel only has writing, while a game generally consists of much more.

It's more accurate to liken it to something like film. But a film doesn't need good visuals or editing to be a good film.


There are games that have either gameplay that is next to non-existant or gameplay that is broken but are still enjoyable.

Misaos

He is suggesting what the original Misao system was. As in a group of games was nominated per category and people voted accordingly out of the set group.

Personally I'm not a fan of mass voting for games since I dunno, almost all games get one vote.

Worst videogame character.

post=150990
I honestly don't even know how that "Navi is annoying" thing came up. Last I recall, she doesn't even bother you that much during the game. Maybe like once or twice during a dungeon. Hell, Midna annoys you more than she does.


I was really annoyed by the way you can't speed up text in that game, the way you can in Majora's Mask.

When do you think is a good time to be able to change your party?

post=150716
Well, it's not like characters who aren't present in your active party can't be present in cut scenes. If the entire team is traveling around with you through dungeons and only three or four of them are fighting at a time, then it's simple for everyone to be present during cut scenes. If the ones who aren't with you are somewhere else, then you're limited to having them present during cut scenes that happen between dungeons. But, uh, most cut scenes happen between dungeons anyway.


Yeah but are you really going to be writing cutscenes that actively utilize all 30 or whatever of your characters at a time?


post=150716
- Branching dialogue, so that whoever is present talks. If everyone says the same things, then this is pointless, but you can easily make them say different things, or get the same point across in different ways. Example: When you fight the final battle against Lavos, each character will make a short speech. Regardless of who you bring, you learn that Lavos is a parasite who has fed on the planet for millions of years.


TheDigitalMonk JUST explained why this method is horrible horrible horrible. Chrono Trigger is a horrible example too because that game has a COMPLETE LACK of characterization.

post=150716
- Optional cut scenes that only happen if you brought a certain character. Example: Bringing Sabin and Edgar to Figaro Castle causes a flashback.

Doing something like this can suck unless you hint at it because putting a lot of "one-timers" is annoying.

Gameplay is the only thing that matters

I disagree heavily with whoever made that statement.