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Identify this bugged Zelda midi!

Yeah, that's definitely Tal Tal Mountains from one of my favorite games.

Gameplay is the only thing that matters

post=151323
Describing what you are doing is not a story, at least, as far as game playing goes.


I'd say that in those games, the amount of story is comparable to the amount of gameplay in visual novels.

post your picture

i don't know what mustache you guys are talking about but blue hair is god awful

Gameplay is the only thing that matters

post=151321
I thought a story had to fulfill the basic functions of being a narrative.

A narrative is a story. A story doesn't have to be a narrative.

Gameplay is the only thing that matters

post=151312
Those aren't stories.


Yes they are. A story just means a sequence of events. Are you saying these games don't have sequences of events?

I think you're confusing story with plot.

Gameplay is the only thing that matters

post=151302
Academics have a hard enough time defining "game" and "fun", so I suppose it is open to interpretation.

As for stories, they only have "a lot to do with it" if it is an RPG. The lack of a story in Tetris or Tron or Chess or Poker or Tag doesn't really negatively impact those games.

Story: Blocks are falling.
You are playing chess with chess pieces.
You are running after someone.

This is still a story in it's most basic form. There's no plot but there is still some sort of idea or premise that fuels the game.

Story = stuff happens.

Befuddle Quest 5: Zack to the Future

comment=39702
To keep things simple, I will go with Calunio's suggestion and have Zack collect fuel of some sort for the time machine (crystals, garbage, plutonium or something - I will have to watch Back to the Future again)


In the beginning of the first movie, the time machine is powered by plutonium. But they can't find any and use lightning instead. Later on, it is converted to be powered by garbage.

Gameplay is the only thing that matters

post=151268
Stories have nothing to do with being a good game-maker because, if a developer can't write a story, they can simply not focus on it and just have something functional like "save the Princess". Their game will still be good if the mechanics are fun.

Mario would be the obvious example of this. The story is always the same, but the games are good because they have awesome mechanics.

EDIT:

Basically, what I am saying is that you'll never be a good game-maker if you can't create "fun" gameplay. Breaking down what makes something "fun" is pointless because it is a very person-to-person thing, but we do have to recognise that "fun" gameplay is magnitudes more important than an OST or a custom grass tile.


This is not so.
It's pretty undeniable that The Way and ABL are two of the most popular RPGMaker creations, no? Probably even the most popular, or close to being so.

Both games are rather dull in terms of gameplay. The Way has very tedious battles that are exactly the same, over and over again. Literally. You heal after every battle so you just use the same strategy every time... hundreds and hundreds of times to win. No one plays The Way for its gameplay. People play it for the story. The developer even later added modes to skip past the gameplay mechanics to the point where you can skip all the battles and puzzles and whatnot, but it still has the core ideas that make it a "game." And the same idea goes for ABL.

I wouldn't say LunC or Lys could never be "good" game-makers. I'm saying that the only part of being a good game-maker is not just making "fun" gameplay and that yes, stories do have a lot to do with it. If you don't have one it doesn't mean the game can't be "fun" (and I don't think Darken was saying that either) and some games would even be better off without a story. But some games would be better off without gameplay either.

Well, of course, there has to be a tiny bit of gameplay for it to be a game and a tiny bit of story to have anything like a setting, characters, premise, text, etc.

While you can say that gameplay is omnipresent and required within games, a story is as well. Your game can literally be about nothing... your story will just be about nothing as well. There is always a basic fragment of story, as there is always a basic fragment of gameplay.

Which means... You can't break a game down into a single core component. A game is comprised of many, many ideas and concepts and things, and whichever is most important corresponds to the vision of the creator.

Gameplay is the only thing that matters

post=151254
post=151250
What are you talking about, Cave Story is fucking awesome in every single way.
That's what I'm saying, it has nothing that stands out a LOT like, THE MAIN CHARACTER IS SO AWESOME AND THE STORY IS A FRIGGING EPIC THAT NEEDS TO BE MADE INTO A BOOK or a gameplay so complex that OMG IT'S LIKE *insert platformer here* THAT HAS A VERY UNIQUE MECHANIC IT'S AN EPIC.

Instead it's a PERFECT BALANCE OF EVERYTHING without overpowering each other


I was disagreeing with: "(Decent Story, Graphics, Gameplay and Audio)"
I think the graphics are amazing, the gameplay is pretty fun, the soundtrack is one of the best, the plot is pretty good for a platformer, and the characters are super iconic. I'm not saying that's it average all around, I'm saying it's a STANDOUT game ALL around.