BART_SOL'S PROFILE

RMVX(Ace) Game designer and spriter
Shadows of Tirelon
The story of Taylor, who sets out on a quest to regain his lost memories...

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[RMVX ACE] Sprite Sheet Base of Child

Oh, that sucks, I hope you didn't lose anything valuable.
Anyway, I had already finished the spriteshest for the tiny character a couple of days ago. It should be somewhere in your mailbox. Please send a PM back with your feedback and (if there are still things you want to see changed) I'll make the final touches at the end of the weekend.

[RMVX ACE] Sprite Sheet Base of Child

I've resized the child now:

The character on the left is the adult one you gave me, the second one is the example I had given earlier, the third one is the same size as the child characters from RMVX RTP and the final one is my attempt at a 7 year old. Please tell me if the 7 year old is about the size you were looking for and I'll try to finish it as quickly as possible. (It's currently 25 pixels tall, if you want it shorter, please tell me about how many pixels tall you want it to be)

[RMVX ACE] Sprite Sheet Base of Child

It is indeed already a couple of pixels shorter than the adult character. I basically scaled it to the same size as the children from the RMVX RTP. But yeah, if you're looking for something a little bit smaller, just tell me which age it should be and I'll try my best.
As for progress: I sadly haven't really been able to get much work done today; the down-facing char is now animated and the side-facing one is partly animated. I think I'll have it done by tomorrow evening though. (Unless, of course, you want it resized, in which case I'll still try to get it done by then, but I can't make any promises.)

[RMVX ACE] Sprite Sheet Base of Child

Ok, first of all; I'm afraid I probably won't be able to finish it today, since it would appear I have a little more school work to do than I originally thought. Other than that, I've been a little busy with reshaping the head and creating the body for the down-facing sprite.
This is basically what I have so far:

I know there's not a whole lot to see just yet, but please tell me if it's kind of what you were looking for.

[RMVX ACE] Sprite Sheet Base of Child

Ah, thanks for answering the questions, that should be all I need to get to work. I'll start tomorrow, since it's kind of late for me right now, so I hope to have it finished that afternoon/evening. (luckily I already have a little bit of experience with working with small characters, so it shouldn't be too hard.)

[UNPAID] [RMVX ACE] [SCRIPTING] Special kind of bestiary script

Thanks for showing me the tutorial guys! The tutorial seems really clear, so I'll definitely give it a try.

[UNPAID] [RMVX ACE] [SCRIPTING] Special kind of bestiary script

I'm working on a game called Shadows of Tirelon and I want to implement a special type of bestiary, but I can't really find anything that I could use on the internet.

Basically, this is what I'm looking for: In the game, you can buy books which contain information on monsters you can encounter in certain areas. I need a script that is basically like most other bestiaries (displaying battler, base stats and a little description), but instead of showing all monsters you have encountered it shows a small list of monsters that can be encountered in a certain area (Perhaps with an array of enemy IDs when the bestiary scene is called upon), regardless of whether you've encountered them or not.

If anyone would be willing to write a script or if anyone knows a script with which I can imitate such a bestiary, any help would be much appreciated.
Also, I'm afraid I don't have a budget for the game, so sadly I can't offer any compensation.

[RMVX ACE] Sprite Sheet Base of Child

If you're still looking for help with the child model, I think I could be able to help you.
Two questions though:
1. Do you want the child to be like the regular rtp children that hop up and down with their arms spread or do you want them to just walk around like the adult characters do?
2. Could you show me the adult template you're using so that I'll be able to proportion the child template better in comparison to the adult one?
I'll see if I can get it finished either today or tomorrow.

Pokémon RMN Version

Here are the name origins for my pokémon:

Digloch - Dig- from, well, dig. And -loch from moloch.
Excaloch - Exca- from excavate and -loch from moloch.

Ephemin - Ephem- from ephemeral and -in, well... I needed something that sounded younger than ephemeron, so I added -in at the end.
Ephemeron - Ephemer- from ephemeral and -on from dragon.
Astragon - Astra- from astral and -gon from dragon.