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End of Winter

Yes, that one was a sequel to this game.

Under the Hunter's Moon

author=Abashi76
Where did you get your Fall Tilesets?

Hi, I just edited the MZ RTP in Paint to have the proper colors. The pine trees are from the RTP sci-fi tileset, I just put them together to form a cohesive forest tile that allows for hidden passages.

Perceiving Shapes

Just to clarify, in my review the chase I complained about wasn't one of the two involving the Clown (I thought those were fine), it was the one you get if you choose "people with sharp objects" as your biggest fear. That one wasn't very good.

Amarok's Howl

Thanks for playing the game and for your feedback. I agree with basically everything. Most of those points are already things I realized either during the development or shortly after, but at that point it was either too late to change things or I just didn't have time to figure out a better way to do it, for example that advice from Natalia.

I agree that the maps aren't good, they are more functional than aesthetic in design and the corridors are way too wide. The adlet used to have a wider detection range, which I reworked in some subsequent update, so those are a remnant of that. I actually made the maps during the last few days of the game jam. Some of them like the Main Building and the first floor of the dorms were literally finished during the last few hours of the game jam.

That said, the game's setting is a remote college campus in Alaska, so, some amount of uniformity and sparseness is intentional. I tried to atleast make it a somewhat "realistic" layout and make the rooms resemble what they were supposed to portray, which was hard with MZ RTP. I think that if the corridors weren't as wide as they are now, the maps would feel a bit more natural.

The story and cutscenes was the same way, I only got around to doing those a few hours before the end of the game jam, right after I finished the maps. So it's somewhat of a "first draft" in most cases.

Most of the development time was spent refining the basic gameplay and figuring out how to implement it by myself, which was far from easy and I almost gave up on this game multiple times.

Stealth Walking is something you are meant to switch to when you notice an Adlet on the screen. Running around is supposed to be the default way to traverse the map.

Amarok implementation could be a lot better, I agree.

What was your opinion on those dogs (Keelut) that showed up from time to time and alerted the Adlet if you got too near them? Do you think that mechanic added fun to the game?

As for the ending:

I did intend to add that legend to the game too to explain the ending, but that was shortly before the ending of the game jam, so in the end I didn't have time to add it in. I'm thinking about doing a final update to the game that will add the legend in alongside some other things. Mostly bug fixes. And an additional ending scene after Alistair's death.

Did you think the ending was fitting, atleast in intent if not in execution?

I hope you enjoyed playing the game for what it was. I'm currently making another horror game for a game jam that ends in early July, so feel free to play that one once I upload it and provide your feedback. It was a great read, thanks for your comment!

Amarok's Howl

author=OzzyTheOne
Just wanted to tell you that I played this game back when it released and absolutely loved the story and concept overall, I thought I had talked about my love for this game on this gamepage, but I must've forgotten to do so. Keep up the great work!


Thanks! I appreciate it!

The Lady Puppet

Looking forward to playing this!

The Ghost Cage

Hello, could you add a download so that I can submit a review? You can just add the link to your itch.io page as a donwload, it will count.

Cuties & Clues

Nice game! I believe that I got the best ending.

Everyone was innocent and it turned out that Pomelon faked her death. Everyone survived.

Luke Daimont: Absolute Mayhem

author=bicfarmer
Cheesy action plot. Hilarious and quite fun. Died to a cactus


Yeah, watch out for those! :P Glad you liked the game!

World Map Simulator RPG

author=Addit
Whoa, this sounds like this could be a hell of a lot of fun and worth a couple of laughs. AWESOME idea for a single map event game.

How much longer until the release?
author=Addit
Whoa, this sounds like this could be a hell of a lot of fun and worth a couple of laughs. AWESOME idea for a single map event game.

How much longer until the release?

Glad you like it :)

Depends, but it shouldn't be that long.
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