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Fragment Review

author=Puddor
Thank you so much for giving Fragment a review! I'm glad you enjoyed the experience, as I set out to make something short, sweet and completable (I usually design battles a bit into the harder end, but I wanted the game to be on the easy side due to it being for an event.)

I have considered making a sequel, but I've got a couple of other projects in the pipeline that are more important. We'll see ;)


No problem, it was a very nice game :)

Attack of the MZ RTP Review

author=seacliff217
Thanks for the review! I've recently replayed the game myself and found a lot of things I wished I could have done.

I treated it as a learning experience, since I don't make short games with short gameplay loops often.


No problem! It was a fine submission for the event :)

2021 Gaming Diary

author=Marrend
Under the Hunter's Moon

For what it's worth, I have no idea what the initial release for Seasons 4 was like.

Aside from noticing huge amounts of lag when I entered the Withering Forest (Why is it that Seasons 4 games are doing this to me, and practically no other RPG Maker games? ;_;), the controls take a little getting used to. Like, I keep forgetting that I can hold "D" to hold my position, and can turn without moving. Then again, moving to evade guys is a thing I find myself doing. A lot.

You know what would have been cool? If this game had a HUD that tells you your current status (HP/SP/EP) at a glance, rather than call up the menu to reference that. You know what would have also been cool? If the statue in town that restores your health, stamina, and energy actually restored your energy. While the text box relays that energy is restored, as far as I could tell, the value only moved about as much as your regular energy regeneration.

I somehow expected more game to happen after getting into the castle. That aside, if there is one improvement I wish to note, I would suggest having options to improve your melee attack. I'm not saying the best sword in the game should be able to fell a Dark Knight in a single blow. However, maybe a werewolf? I don't have access to any behind-the-scenes numbers as to how that all works, so, I could be way off-base here.


Oh, you've played my game, I only noticed this now :D Thanks for the feedback, the current version should be pretty much identical to the initial Seasons 4 release.

Yeah, HUD is a very important thing I plan to add in the next update (whenever that might happen, but I am working on it, currently started on the tutorial part). Just need to find the right plugin to use for this. The statue thing, I probably just added Recover All event command to it, but Energy uses the TP gauge, so it doesn't get restored like HP and MP (or SP as it's called in the game). I will definitely fix that.

The castle was supposed to be another stage, but I ran out of time, so I just decided to end the demo right as you entered it. The final game will have atleast three boss fights, the first two will guard the orbs (or whatever their equivalent might be in the finished version), while the third one will be the final boss of the game in the castle, which will be the final area.

The Withering Forest lag is quite normal, it's a huge map with lots of enemies and will be heavily redesigned, it was basically me testing out how far I can take this without the game lagging on my PC. I'm also experimenting with some changes to how the enemies and hit detection works which should heavily improve the performace of the game. Also, smaller stages will help. Was the performace better in the Cave and Military Camp areas?

I will also add a Melee Weapon slot with different swords to get, that was supposed to already be in the early demo, but I ran out of time.

The controls are kinda clunky and I'm trying to improve them, but so far I don't really have many ideas regarding them. Any suggestions?

What did you think of the overall gameplay? Was it enjoyable?

Thanks for playing it, hope you give the finished version a try once that comes out! :)

Little Maddie Dear Review

author=Marmalade
Many thanks for the review, Beregon! We've been hoping the game gets one for a while so I'm very glad to see this one pop up and it's very detailed too. From reading it I gather you managed to explore basically everything there is to the game, so thank you for the patience as well!

Since I was in charge of more or less the entire art department for the game I'm very delighted to know the presentation was what stood out for you. There's a lot of first-times for me during that process, having never really worked on assets for this type of game before, and it's good to know that turned out well. Music was, of course, mostly taken from the awesome RMN Music Pack so we'll take no credits for that.

I think your criticism was very on point. I wanted to design the game so that enemy encounters are difficult, but it seems most of that difficulty instead comes from the nonsensical map layouts in later levels. We should most definitely work on improving the level design for future work. I'm also glad you pointed out the issue with the monster introduction cutscene for the red chasers. I'm a huge fan of "show don't tell" so now knowing that the way that was communicated wasn't very helpful, I'll try to keep in mind to look out for stuff like that in the future. I was way too focused on trying to maintain the atmosphere for the game during production, which probably took a lot of our attention away from enhancing the more game-like aspects.

Thanks again for the review. It was very helpful, especially since we're in the process of finishing up another game right now too!


Glad you liked it! Yeah, the art was the best part, so good job on that! You are right that the maps themselves were the issue. The enemy difficulty wasn't too bad (well, apart from the red chasers, until I discovered what I was supposed to do about them).

Looking forward to your next game!

Inner Sanctum Review

author=Starmage
Hello Beregon and wow! <3 Thanks so much for this wonderful detailed review once again on another one of my games! :D I really appreciate it! ^_^ I'm so happy you enjoyed the overall atmosphere and horror of the game! :D But yeah! The plot issue you pointed out about the girl is indeed something I wish I could've fleshed out a bit more or to make it make sense haha. xD :D But yeah! I'm so happy to receive a review for the game and I'm thankful for this, Beregon! ^^ Best wishes!! :)


No problem, glad you liked it!

End of Winter Review

author=TheRpgmakerAddict
author=Beregon
Thanks for the review! I made it in only a few days, so this is more of a prototype test project and it shows :D

The lack of a HUD is an issue, I wanted to implement one, but I didn't manage to do it before the end of the Game Jam and afterwards I just focused on other projects. The next version of Under the Hunter's Moon will have one and I'll most likely go back and add one here too (and maybe switch the functionality of E and Shift, might be a good idea, since Shift is the default sprint key for RPG Maker).

Glad you liked the tutorial! I'm planning to add a similar one to Under the Hunter's Moon too.

Black Knights are stronger than the Zombies and Werewolves combined, but they have the same speed as zombies, so werewolves are much more annoying.

Do you think the gameplay changes in Under the Hunter's Moon (like solid enemies you can't just run through and melee attack) were an overall positive compared to how this game works?

Oh, and the Adlet from Amarok's Howl are technically Sedna's children, Amarok doesn't really have much to do with them other than being a part of the same mythology. I originally wanted to have normal wolves there, but the RTP doesn't have a wolf sprite, only a fox sprite and those would've looked silly :D
Uhm yeah switching E and Shift may be a good idea but I did not mind that!
Under the Hunter's Moon has a more refined system even if pretty similar (I admit that there I missed the presence of a tutorial!). The melee attack was a good addition, anyway I have still to finish that one!

Heh these wolves are nasty, somehow I a am finding Under the Hunter's Moon more challenging than this one... but I will finish it!


The level cap in that one was raised to 10, so they have higher stats in comparison to compensate. You start out weaker statwise there than in this game (well, except for HP).

End of Winter Review

Thanks for the review! I made it in only a few days, so this is more of a prototype test project and it shows :D

The lack of a HUD is an issue, I wanted to implement one, but I didn't manage to do it before the end of the Game Jam and afterwards I just focused on other projects. The next version of Under the Hunter's Moon will have one and I'll most likely go back and add one here too (and maybe switch the functionality of E and Shift, might be a good idea, since Shift is the default sprint key for RPG Maker).

Glad you liked the tutorial! I'm planning to add a similar one to Under the Hunter's Moon too.

Black Knights are stronger than the Zombies and Werewolves combined, but they have the same speed as zombies, so werewolves are much more annoying.

Do you think the gameplay changes in Under the Hunter's Moon (like solid enemies you can't just run through and melee attack) were an overall positive compared to how this game works?

Oh, and the Adlet from Amarok's Howl are technically Sedna's children, Amarok doesn't really have much to do with them other than being a part of the same mythology. I originally wanted to have normal wolves there, but the RTP doesn't have a wolf sprite, only a fox sprite and those would've looked silly :D

The Lost Demo Review

author=DutchPowerCreations
Thank you for this review! I really appreciate you taking the time for it! You make some strong points, and as you said, many things have been looked at and will be further developed/polished (or have already been revised as I've been pumping out lots of updates lately).

I understand I could potentially burn myself by not taking traditional paths on how to approach certain stuff. I'm in a long process of figuring out how I could get it just right for the masses, and I've got the feeling that I'm going the right way.

Thanks again and good to read that you had fun!

-DpC-


No problem! Honestly, going against the expected isn't necesarily bad, you just have to make sure it's well polished and intuitive, else people will dismiss it as just being broken. I think you are in a good spot already and I expect this to only improve! Great job :)

Maker Score not updating

author=kentona
I would say that the overnight batch job is failing at some point, but I am not seeing the error in the logs. Looks like it would have started sometime around Feb 5th (judging by the dates on my old notices, which are supposed to expire after a week).

My guess is something is failing during the update makerscore loop for one of the users and the whole thing crashes as a result, and thus any other user after the crash isn't updated (and any of the other stuff at the end like expiring old notices) never happens.

Thanks for bringing this to my attention


No problem!

Maker Score not updating

author=Liberty
It usually updates at midnight iirc, and as long as each thing has been accepted to the site.

It used to change the very next day, but it hasn't been updating for weeks now.

Well, there's monthly statistics published by Kentona, so let's compare the Makerscore values at the start of February and at the start of March of the most prolific member:

February:

author=kentona
16 TheRpgmakerAddict: 12342

March:

author=kentona
16 TheRpgmakerAddict: 12392

He submits multiple reviews every week, so I doubt that he only got 50 makerscore in a month and a week, which is equivalent to 1 review. I checked the review list and he submitted almost 20 reviews ever since the start of February statistics were published, yet he only got 50 Makerscore between 2nd of February and 8th of March, despite the fact that all of the reviews were accepted.

Hell, TheRpgmakerAddict got another 4 reviews accepted yesterday and yet his Makerscore is still the same, 12392.

Not to mention my own experience, my Makerscore didn't change by a single point for weeks, despite getting multiple submissions accepted.

I also updated the rating in one of my reviews a few weeks ago, on a game where I was the only one who reviewed it and the game still has the old rating despite the fact that the review rating has changed. That wasn't the case before.

So, there's definitely something weird going on.

author=Sooz
Have you considered you might just be dead?

No, but the site might be. :D