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Mapping Is You: Personal Style Philosophy

One of my biggest considerations, before even thinking about the map's function, is the mood. What should the player be "feeling" at that point in the story, and how can the environment reinforce that? What is time of day, the Hero's mental state, the lighting, the colors, or even sounds that culminate for a distinct flavor?

When I started using RPGMaker, virtually 75%+ of developers still used rips from SNES/PSX games. It was real archaic, but it forced you to think creatively about atmosphere...while having virtually no artistic control over the underlying materials. You basically had to reinterpret someone else's work, usually to mixed results.

Old screens:




I usually landed in the range of clutter-for-clutter-sake, to a handful of decent maps.

When I moved onto creating a commercial game, I decided to very consciously change my approach. I decided to study old SNES titles like Rudra, Chrono Trigger, Secret of Mana etc to see how the professionals handled it. They were much less indulgent than I had tended to be: visuals were in the service of the map's function, and the gameplay itself.

I've tried to juggle my old tendency of prioritizing ambiance/detail, with a newfound sense of restraint while mapping. When you couple that with the fact that I've started to use original pixel art, it hasn't been easy. XD

Some prototype maps from 2018-2019:


Villnoire is Complete!

So proud of you buddy. I can't imagine how great this must feel.

Screenshot Survival 20XX

Testing some of the waterfall GFX

MessageBoxUpdate.png

Thanks everyone!

Kaempfer actually created the font and generously shared it with us. Credit to him! We all collectively wanted something cleaner and legible, and I think this does the trick.

The dialogue hasn't been rewritten yet - so there are bound to be some errors. I'll get that fixed up. :D

Return of the Last Era

Lots of resources for learning Unity these days, luckily! Congrats on the engine swap and keeping the progress going bud.

Theia - The Crimson Eclipse

I’m going to hold off on writing a review until I finish, but I’ll say now that I’m absolutely blown away. Haven’t played an RM game with this level of polish in many years - it may be one of the very best 2k3 games ever created. I have severe ADHD when it comes to starting new games—especially RPGMaker stuff—but this holds my attention quite well.

Theia is now available in english!

As I said on Facebook—congrats! This is a huge accomplishment! There are many here eagerly waiting to play. :D

I’ll be sure to shoot up a review eventually.

beach_2.gif

Looks great! The added splash and wave effects show the extra level of polish that is rampant in this game.

[RM2K3] Video Background and Moving Backgrounds

Great tutorial, LBR! ♥

Screenshot Survival 20XX

Entrance to the first dungeon - now with added portraits! Is the overlay too dark for the tiles? I'm thinking it "washes out" the map a bit.



EDIT: Made a quick variation. Look any better?