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RMN's Favourite Video Game Tracks of All Time

10. Mysterious Tower (Dragon Quest 8)
Beautiful symphonic theme that combines both warmth and melancholy. Has a flare of Joe Hisashi's Ghibli scores, or an impressionist classical piece.

9. Cyan (Final Fantasy VI)
FF6 has dozens of A+ tracks. But there's something about the instrumentation for Cyan's theme that radiates determination.

8. Spark Mandrill Stage (MMX)
All the tracks from MMX-MMX2 are great, but this stage's music probably best encapsulates the frenetic rock/prog rock style scores of those SNES era games. Fills you with high adrenaline and focus when playing as a kid.

7. Heavenly Flight (Dragon Quest 3)
Striking example of what can be achieved with the SNES SPC/soundchip.

6. The Extreme (FFVIII)
I swear, choosing this one over OWA isn't hipster-baiting. XD But I thought it'd be better to keep one song per game. As a child, I remember noticing how this track had strands of both Liberti Fatali and Vincent's theme from FF7 woven in, before evolving into a prog rock track that was entirely its own. Starts off slow, but steadily draws you into the battle.

5. Spirit Temple (Ocarina)
OOT has a momentous soundtrack, but Koji really nailed it with this theme. A great combination of wonderment, fear, dread; as well as some nice instrumentation inspired by various middle eastern culture(s).

4. To The Ancient Land (Shadow of the Colossus)
I can't give Kow Otani, the composer of SOTC, nearly enough credit, as he so successfully infused a PS2-era (and visually drab) title with such robust wonderment, that it impresses me to this day. The opening song is both soothing, mysterious, and ethereal.

3. Forest Interlude (DKC2)
I love the entire DKC2 OST, so this was a complete tossup between Stickerbrush/Krook's March. David Wise became iconic literally from this one game alone, and he never has quite duplicated his excellence here.

2. Threshold (Journey)
Well, what hasn't already been said about Austin Wintory's chilling work on Journey? My rambling can't do it much justice. The flute in the opening bit of this song gives a nice sense of levity to an otherwise brooding and melancholic score.

1. Main Theme of FF7
What can I say? The remake's got me in a mood. The main theme, though, has always been a classic Uematsu piece. Although he relies on simple melodies, it's collectively very wondrous music that tells the entire story in its 6:30 scope. It has a sense languor and remembrance, which is appropriate for the countless hours that many of us spent with FF7.

Mapping Is You: Personal Style Philosophy

One of my biggest considerations, before even thinking about the map's function, is the mood. What should the player be "feeling" at that point in the story, and how can the environment reinforce that? What is time of day, the Hero's mental state, the lighting, the colors, or even sounds that culminate for a distinct flavor?

When I started using RPGMaker, virtually 75%+ of developers still used rips from SNES/PSX games. It was real archaic, but it forced you to think creatively about atmosphere...while having virtually no artistic control over the underlying materials. You basically had to reinterpret someone else's work, usually to mixed results.

Old screens:




I usually landed in the range of clutter-for-clutter-sake, to a handful of decent maps.

When I moved onto creating a commercial game, I decided to very consciously change my approach. I decided to study old SNES titles like Rudra, Chrono Trigger, Secret of Mana etc to see how the professionals handled it. They were much less indulgent than I had tended to be: visuals were in the service of the map's function, and the gameplay itself.

I've tried to juggle my old tendency of prioritizing ambiance/detail, with a newfound sense of restraint while mapping. When you couple that with the fact that I've started to use original pixel art, it hasn't been easy. XD

Some prototype maps from 2018-2019:


Villnoire is Complete!

So proud of you buddy. I can't imagine how great this must feel.

Screenshot Survival 20XX

Testing some of the waterfall GFX

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Thanks everyone!

Kaempfer actually created the font and generously shared it with us. Credit to him! We all collectively wanted something cleaner and legible, and I think this does the trick.

The dialogue hasn't been rewritten yet - so there are bound to be some errors. I'll get that fixed up. :D

Return of the Last Era

Lots of resources for learning Unity these days, luckily! Congrats on the engine swap and keeping the progress going bud.

Theia - The Crimson Eclipse

I’m going to hold off on writing a review until I finish, but I’ll say now that I’m absolutely blown away. Haven’t played an RM game with this level of polish in many years - it may be one of the very best 2k3 games ever created. I have severe ADHD when it comes to starting new games—especially RPGMaker stuff—but this holds my attention quite well.

Theia is now available in english!

As I said on Facebook—congrats! This is a huge accomplishment! There are many here eagerly waiting to play. :D

I’ll be sure to shoot up a review eventually.

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Looks great! The added splash and wave effects show the extra level of polish that is rampant in this game.

[RM2K3] Video Background and Moving Backgrounds

Great tutorial, LBR! ♥