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Dance of the Immortals
If you let me know any sp.'s, just let me know so I can go in and fix them. I try to keep the text as coherent as possible, but I'm doing it all myself and my alpha testers are just running through the game, not drafting the text.
In the sewers, when you get stuck after jumping, you can fix it by jumping back to the previous one, I've never found myself perm stuck and I don't think I can do much to fix certain things like that, due to the pixel movement :(
Thanks for the feedback :)
In the sewers, when you get stuck after jumping, you can fix it by jumping back to the previous one, I've never found myself perm stuck and I don't think I can do much to fix certain things like that, due to the pixel movement :(
Thanks for the feedback :)
Dance of the Immortals
The uploaded download is a demo, which consists of Chapter One of the game. It's the full chapter, but a demo of the full game, as there'll be more chapters to come :)
The official blog contains previous versions, one of which is longer than the latest version.
The official blog contains previous versions, one of which is longer than the latest version.
Dance of the Immortals
Glad you think so! Shame about the distaste in the art style, personally it's my favourite look for it. After lookin' at the vibrant power colours, regular RTP seems so pale and dusty to me, but hey, I just dig the trippy colours ;D
And also, just gone and updated the demo/screenies now since I've brought the ABS rerelease to life :D
And also, just gone and updated the demo/screenies now since I've brought the ABS rerelease to life :D
Dance of the Immortals
Cheers, 13th; it's good to hear some enthusiasm! :D
It's not got as many main characters as Suik, but all the characters will be relevant to the story, despite being drastically separated from each other. There'll also be a focus on the "You" character and let you play minis of the others (more like BoF4, but with more characters)
Also, am going back and retroactively converting the game into ABS, as I feel this will vastly improve the feel of the game. Much has changed since the demo :D
http://danceoftheimmortals.wordpress.com/2012/06/19/doti-evolves-with-abs-sas/
It's not got as many main characters as Suik, but all the characters will be relevant to the story, despite being drastically separated from each other. There'll also be a focus on the "You" character and let you play minis of the others (more like BoF4, but with more characters)
Also, am going back and retroactively converting the game into ABS, as I feel this will vastly improve the feel of the game. Much has changed since the demo :D
http://danceoftheimmortals.wordpress.com/2012/06/19/doti-evolves-with-abs-sas/