BRADY'S PROFILE

Brady
Was Built From Pixels Up
3134
Eclipse
Concept Game: Comic meets "Choose your own Adventure" in game format!

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Eclipse

Glad you like the look of it :)

There will be no saves since the storyline (of this game) is pretty short and there are choices that direct/change the game immediately; we looked into other ways to continue the game if you die, but we couldn't think of a better way to "retry", and saves just didn't feel like they'd make enough impact.

Once this issue/episode has been finished we're going to decide what to do next. If it feels like it's a success, we'll refine and continue the story and gameplay elements with the intention of improving it :)

VXA Pantomime: FFVI

Well I'm glad to hear that! Nothing better than sharing FFVI to the world, even if it is in parody form ^^

VXA Pantomime: FFVI

I just mean the kind of style that goes with the chibi/36bit era graphics. Everything's very exuberant; characters jump ten feet tall etc. I was thinking of ropes and such, but felt that was erring a touch too much on the side of realism, and I wanted to keep the same style as the game; FF6 has a very emphasised characterset, with the emotion sprites jumping up and down a lot, making very "big" effects.

-Fair point to that degree, yeah. I went with having Arvis fight them instead of the Moogles because I wanted to skip "Noob Cave" since it wasn't story relevant, but I suppose there'd have been no harm in having moogles come on stage with Locke; just didn't think of it.
Also, that would have been great for Chocos. They were small; to be perfectly honest I was feling a bit lazy with the choco sprites because they were only on screen for like ten seconds :(

-That's an interesting point about Cyan's scene enhancing Kefka's character; I'd decided against using those scenes before my thought train reached that stage. The thing is that Cyan has basically no continuing story after that that's relevant to the core story, which is the main reason I avoided using him.

-As for Setzer, I did want to include him because he's badass, but his story arc has basically no connection to "the" story other than the airship, which is only a driving device which never actually directly affects the story. Again, it was just an attempt to cut straight to the key points without continually adding in side details that distract :(

-As above really; I just didn't want to put in too many characters. With over a dozen characters in the game overall with varying degrees of relevance and interest, I didn't want the story to feel "crammed", if you follow. I wanted each scene to follow directly on and keep a decent pace. I was trying to avoid having every scene put on hold while another character got introduced.
Although, I suppose brief appearances wouldn't have hurt.

Just to clarify btw; I do feel you'ree making good points. I'm not trying to argue or ignore what you're saying, I'm simply just trying to explain why I ddidn't go with it. I was going for a certain theme, and was definitely trying to keep the whole thing quite concise (as we've discussed on other threads; visual novels don't really want to be too long, and all), but I did spend quite a lot of time trying to decide what was worth taking out and what must stay. My script changed so, so much :(

VXA Pantomime: FFVI

That's good to know about the RTP files, but I've honestly no idea what's missing o_o
I went through all sound effects, animation files, system etc; s'why the filesize jumped up 10x.
Obviously missed something, just can't think what. Can go have a look at it, though!

Anyhoo; good you took the time to give some feedback though:

-I had them leaping in and out in a big jumpy fashion because I was going for the VXA vibe with the chibi animations. I was actually thinking about having them lowered in and out with strings (and had an idea about an airship being visibly held up by ropes) but passed it over in favour of the chibi RPG maker style. Althogh I will admit an elemnt of laziness may have factored in, since adding ropes wouldd be pretty damn awkward to event.
The vanishing was more on the FF6 battles vibe D:

-fair point

-moogles never actually played a crucial role in the basic story, and I was condensing everything down to the most basic story elements.

-As above, really. I was going to add in more scenes (the screeny includes the Doma Camp one) but there's a threshold where adding in some of them would require adding in more to keep the continuity, which would lengthen the runtime by a hell of a lot. The intention was to keep it all within a half hour or so to remain concise and not overly long.

-I know, was gutted about Kefka, but specifically wanted the characters to be VXA generated instead of custom made...I did lampshade the fact that it sucks BUT did make a custom graphic for Kefka at the end just because his sprite is so horribly off! x

-Yeah, they're not totally exciting, but the last one has a decent interactive element :)

VXA Pantomime: FFVI

He's one of the side bosses in the game; comes up, but never really has any plot relevant stuff, which is why I didn't include him in the play proper. But the music that was playing during the credits rolling is one of my favourite tracks in the game and plays during a boss fight of his. The sequence on stage during it is how I always imagined the boss fight in my head when I was playing FFVI, 'cuz it's just so upbeat and lively!

VXA Pantomime: FFVI

Well, while hoping that wasn't capitalised for sarcasm, am glad you think so! Was a great project to make, and the final scene was great fun, so was hoping it'd come out well; went through every scene so many times during event-testing that I reckon I'm probably blind to bugs or errors!

VXA Pantomime: FFVI

Kinda glad Gau wasn't story-related enough to be perfectly honest; I'd probably have had to have made a fresh sprite for him since the VXA generated ones look absolutely nothing like him, and I didnae wanna spend too much time on art for what was meant to be a quick project :(

Gau coulda been fun in the Panto theme though; have him jump on the audience and shit :D

VXA Pantomime: FFVI

XII? Haha! I could hardly keep up with that story when I played it myself...so convoluted it blew my mind right back to the gameboy era.

What can I say, I'm old fashioned!

Totally did have fun making this though, and am well up for doing another one if I can think up another interesting game that I'm familiar enough with, and can get free access to the music!

Syma

Do you have Episode X? The missions you haven't mentioned, as well as the HoloMap, come with the Episode X update. The HoloMap is next to the level 2 door and contains a search menu that lists all possible missions.

VXA Pantomime: FFVI

This is just a wee thing to give me something new to focus on. It's nearly finished already actually; am just trying to polish it up as much as possible now.

Other games are all about mechanics and balance, mapping and shit. This has been an experience in cutscene making and has such a different focus, trying to keep all the dialogue visually stimulating without just cutting out the story altogether. S'been fun!
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