CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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What are you thinking about right now?
Housekeeping won.
When you play a game or devin it, you want to finish it, right?
author=Marrend
You guys care waaaaaaay too much about hitting page 1000.
When you play a game or devin it, you want to finish it, right?
A Golden Week of RPG Maker 2003
What are you thinking about right now?
Support Summoner of Sounds musicians!
Maps Weekly!
Maps Weekly!
Maps Weekly!
Esby, so these beauties are actually for a game? Is it XIX or some secret project? The tileset is really cute and your maps good as ever.
Eddy, It's hard to comment on your latest portion of pictures, especially the lab showing one. Message and tint distract me from seeing whether the mapping is right (It's not negative, It can be used this way in a game to distract a player and when the player is distracted and doesn't focus on environments, they don't have to be so top-notch.
What I can say fer sure both maps feel bit lazy to me. Using stone roof on a wooden structure and shapes of both structures. It's not dynamic, The lab is just one big square with some sci-fistic equipment thrown in. Some of it doesn't fit together and these modules in right bottom corner of the room are supposed to neighbor wall.
The houseboat map is just lazy. There is this wrong roof, but that can be overlooked. Laziness can't. It's worse than illogical placing or some mistakes in mapping as It shows your player, that you didn't put a real effort in your game.
Waka, These doors are just too big for the room. You have one tile big characters and two tiles tall walls. So, I would prefer doors to have just one tile. The another problem I can see are crates at the bottom. They look like they are standing on the wall.
Eddy, It's hard to comment on your latest portion of pictures, especially the lab showing one. Message and tint distract me from seeing whether the mapping is right (It's not negative, It can be used this way in a game to distract a player and when the player is distracted and doesn't focus on environments, they don't have to be so top-notch.
What I can say fer sure both maps feel bit lazy to me. Using stone roof on a wooden structure and shapes of both structures. It's not dynamic, The lab is just one big square with some sci-fistic equipment thrown in. Some of it doesn't fit together and these modules in right bottom corner of the room are supposed to neighbor wall.
The houseboat map is just lazy. There is this wrong roof, but that can be overlooked. Laziness can't. It's worse than illogical placing or some mistakes in mapping as It shows your player, that you didn't put a real effort in your game.
Waka, These doors are just too big for the room. You have one tile big characters and two tiles tall walls. So, I would prefer doors to have just one tile. The another problem I can see are crates at the bottom. They look like they are standing on the wall.
A Golden Week of RPG Maker 2003
I'm finished with maps. Now, I have a feeling, that i was pushing it bit too far. I would definitely spend less time doing some classic dungeons and castles than all classic high school facilities. For example there is a music club, but the only instrument is an orb...
Now, I'll move on dialogues, events and database.
Now, I'll move on dialogues, events and database.
















