New account registration is temporarily disabled.

CAP_H'S PROFILE

Cap_H
DIGITAL IDENTITY CRISIS
6625
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)

Search

Filter

Cool (And Not So Cool) Looking User Interfaces

I've played only my portion of the first Witcher and menus were terrible. And i think Dragon Age 2 had the same problem as Inquisition. Menus were stylish but fell short on functionality.

I've just noticed FFL2 in Joseph's post and I have to agree on that one. Generally, Gameboy had tons of cool, working menus due to the fact devs were forced to work with limited space. Of cource in case it went wrong, it was total disaster.



I've never played this one, but the soundtrack is unbelievably cool.

Cool (And Not So Cool) Looking User Interfaces

author=CashmereCat
On that note, it's good to remember that UIs are only as good as they look in-game. A menu may look ordinary with a simple screenshot, but when animated, it can come alive. Or something like that.

They are as good as they work in game. But the truth is that some level of fanciness and coolness can make a lot for player to enjoy work with menu.

One thing which is often uber irritating in keyboard/gamepad controlled uis is sound. Alongside the animations and sleekness, sound effects have great amount of impact. It can be turned off in contrary to actual look of menus, but thats not what it makes any better.

Edit: I have radically different tastes than i used to have. I remember myself playing Oblivion and being disgusted that every single menu is under sole button of Tab. As I progressed through the game I got used to it and since them I demand more consolistic approach. The fact is that with exception of Crusedar Kings I play games on Laptop lately (and planning on buying some games for my Gamecube).

Tiles Error!!!!!

Maybe your project got cursed:

Cool (And Not So Cool) Looking User Interfaces

JRPGs' UIs drew me back from actual playing of them. I got to them only through my love for tactics and my temporary anime fanaticism. By my opinion UIs in western RPGs are often better. They are faster to navigate and inventories aren't such a mess. I can't generalize it of course. I'm primary computer player and such a like I'm used to mouse.
For me Baldr's Gate or Dragon Age origins were fine.

In terms of coolness, that's bit different story. UI can be totally impractical and cool as hell at once. I agree on FFXII and have to add that majority of Squere Enix releases has some pretty neat interfaces.

Luftrausers has some really cool 'UI'. Game lacks main menu at all and it's minimalism was taken to extreme:

What are you thinking about right now?

Maybe Beast likes to be Wild for the Night, tumtmdm (Skrillex sounds playing).

What are you jamming to?

Washed out is classic! My fav is High times tape:

I'm jammin to this for like two last months. It's so classy:

(Check the whole song out on soundcloud)
And lately, there is new Father John Misty. And its superb.

RPG de Tronos (Spanish RPG from Game of Thrones)

'Hability' is beautifly Spanglish.

What are you thinking about right now?

I want to see someone go and try to buy a pair of uppersocks. I'm looking forward to my next English class as it gonna be all about Cream tunnels references.

In-between Review

It wasn't about speed. I was falling off on all three maps and by far the worst was the second elevator. It's more problem of RM not being optimized for the stuff. I haven't played many other rm platformers and I haven't encountered any making it right (there are some I know about, tho).

I wouldn't go for further development myself. You already have two reviews on game's current state and my guess is that even up to its full potential it would be four star game max. Making final fight more philosophically fitting is good idea and only one worth try.

Our Desolate Planet Review

Thanks! That's big chunk of text to read through.
I can't do too much about getting our game right at the moment and from the look of it most of the work gonna fall on Joseph's shoulders. Again.
Your problem with the logic of the eclipse, is caused by my total ignorance of facts while writing a sci-fi or fantasy. I usually write some more serious stuff and games are my way to unleash all idiotic ideas I have and I don't care about some sense-making.
You may get feel of duality from dialogues as I wrote templates and Cash finished em. Maybe he was too faithful to my broken English sometimes.


'Virgin to boot' truly is the sentence to go on killing spree for.