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CAP_H'S PROFILE

Cap_H
DIGITAL IDENTITY CRISIS
6625
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)

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Maps Weekly!

Let's make maps!
Themed maps!
Let's make them every single week of the year.
What is the purpose, purpose of this thread? I am aware screenshot survival and this is gonna be mostly about screenies too. The Goal is different, tho. My goal is to improve my mapping skills. And everyone's who is willing to join me. We can provide ourselves feedback one each others works.
You can happen not having an active project at any given time and just be lustful for map creation. You passionately can inspire yourself with this thread's current theme and make something (and post it here).

Past themes:
-Bridge
-Marsh
-Volcano Lair
-Clock Tower
-Saloon
-Wasteland
-Item Shop
-Sewers
-Forest
-Science Lab
-Houseboat
-Mountain Village
-Floating Island
-World Map
-Lovecraft
-Hideout
-Tower Defense
-Post-apocalypse
-Prison

New theme is revealed every Wednesday.

2 week trip to Disney, or 2 week trip to Spain?

And It has better everything. There are nice people, belle chics, beer with cool name (Cerveza Estrella), which tastes pretty good, stunning nature. Spain is like my fav country.

Account Mu: First Blog

Cat will finish this game.
I will play this game.
I will play it for approximately 1 hour.
Lucke me not being Jason.

Hello My Friends I'm Timothy Whitcomb

Hey, peace.
Be welcomed and wish ya lota games, kiddo.

2 week trip to Disney, or 2 week trip to Spain?

Spain, Bagga yo fool!

[RM2K] Errors! Need help!

It can be something else on your computer. Like It's clashing with some program, utility, something your friendos don't have installed.

HAUS's General Art Thread

The way you are shadowing in last post, you are making all strokes in the same direction (I know its not exactly the truth).
You can either keep that and pay much more attention to intensity of an actual shadow, make contrast between light and dark parts bigger. Overall, It's what you are doing now with much more precision put in. You have to be precise with various pressures level, multiple shades, so something can get real shape.
I've never been able to keep myself so organized to stick with this method. I was more about replicating the shape of the object. With this method you are creating a grid of strokes which makes plastic copy. If something is rounded then draws are too.
And less is more sometimes.
Its kinda hard to explain as long as I don't know exact terms in English. I've just found out shading is probably more appropriate term for the first method than shadowing.
One more piece of advice. Avoid using rubber the way you do at the picture with gunman and jumping witch. It's standing out, tho its supposed to be in the background. It is, isn't it?
I don't see any big problem, as most of your drawings look dynamic and well-made. You can work with colors. That gives you big advantage and new point of view back on drawing. My guess is that JuurianChi had problem mainly with last three pictures. The first one seems to be unfinished. The second has some nice touches and gunman's figure works. Witch bit clashes with the rest. Background needs some more shading to look good.

But good job, once again. I've never been able to make such a complex fantastic scenes. I got somehow skilled at portraits and figures, drawings of the reality, no big deal.

What are you thinking about right now?

author=kentona
author=Dudesoft
I'm considering taking a break from RMN for a while. If I start up Bun-Bo 2, it would realistically be another couple months of dicking around on another project that doesn't get me anywhere.
After Battledome 5, I'll jet. Need to stop giving myself an excuse to spend my art time on community projects.
I'll be back probably by summer or later, depending on whatever I'm working on; if it gets rolling or not.
I am genuinely curious: what is it about working on RMN projects that doesn't get you anywhere? Where do you hope to get? What's the end game?

I totally understand that spending time on hobbyist projects on a hobbyist website would be considered a waste if your main goal is professional projects. Like, if you are making a commercial game (and not something you are just doing on the side - like, the commercial game is your main THING), then yeah working on, say, Befuddle Quest 7 would be a waste of time.

But if you main thing is, say, web development at an insurance place, then working on a hobbyist project isn't a waste.

BEFUDDLE QUEST 7 CONFIRMED!

Edit: I don't know, but you haven't to start anything to hang around. Community's insight can be good fer yer commercial growth.

HAUS's General Art Thread

author=JuurianChi
Nice work, Mate!
If I may, I would like to suggest that you do some studying on perspective. You've got a good eye for creating decent forms, but everything looks flat.

Fella, there is no problem with perspective I can see. There are flat shadows, tho. Plastic shadowing is really time consuming and unnecessary for 'simple' sketches.
Maybe you mean this by perspective and I'm just overreacting.
and yep, nice work!

Screenshot Survival 20XX

It may not be realistic, still It's pretty bad-ass looking. Especially if it moves (I wanna see GIF).