CLEST'S PROFILE
Clest
0
Search
Filter
Remarkable lines of some video games.
"Stop! You all sound like a self-help book!"
Kefka - FF6
"You son of a submariner!"
Kefka - FF6
"C´mon, take us, I could even make you a little favour down there on the cargo hold!"
Arche - ToP
"Hey, release me, please, we can use those ropes for something else!!"
Arche - Top
"If you don´t shut now I will shove this broom up your ass!!"
Arche - Top
Yeah, Arche rocks!
Kefka - FF6
"You son of a submariner!"
Kefka - FF6
"C´mon, take us, I could even make you a little favour down there on the cargo hold!"
Arche - ToP
"Hey, release me, please, we can use those ropes for something else!!"
Arche - Top
"If you don´t shut now I will shove this broom up your ass!!"
Arche - Top
Yeah, Arche rocks!
Game Production Companies
Even when I plan on going commercial, it is in a very independent way (as much as law allows me too) and I don´t care about "looking professional" or immitating Squaresoft, I care about producing good quality stuff.
As far as team goes, I got my secret deals with a great composer from this board who posted on the top of this page *hint hint* and I also work as a mercenary artist/spriter for other game developers/teams (payment on cash or VX scripts for those interested) <- shameless plug :P
As far as team goes, I got my secret deals with a great composer from this board who posted on the top of this page *hint hint* and I also work as a mercenary artist/spriter for other game developers/teams (payment on cash or VX scripts for those interested) <- shameless plug :P
My Screenshot is Bigger Than Yours!
Let the Skill Questionaire rise from the ashes!
1. Do you maker use of tiers? No, absolutely no. I find it silly actually. Instead of giving the player more power, I give then more options of skills so when they progress they must think more otherwise the new skills will be useless. My philosophy is: Be strategic or go play something else.
2. What are your skills called? Well my skills command is called ACT and for that they encompass everything except for itens, guard and evade since I disable the attack/Fight command (again to prevent a non-thought choice). By that you have skills with martial arts, weapons, hacking, piloting and Ether craft. Assumming the question related to "magic" too, here goes what Ether stands for in my settings:
"The Ether is an initially invisible energy that fills the universe with it's presence. Ether exists everywhere, even inside solid bodies and living beings. However, Ether is far more than just that: under influence of other energy vibrations or materials, ether can be gathered and manipulated creating a myriad of effects, from emanating light, to creating heat or even generating force to move material bodies.
One of the ways to control Ether is through energy vibrations from a living being, focused by it's mind. The process used to create a certain effect through Ether manipulation is referred to as Ether Craft."
Same as I do with Ether, EVERY skill has an explanation even if fictional. As for names, obvious and clear english for you. As much as I love Phantasy Star using a neat naming system, it is a pain to know what is what.
3. Do you use elements? I use two sets of elements, one is called Ethereal Forces and relate to the basic energy concept behind Ether craft and Ether technology meaning that any device or spell comes from either of those 6 forces:
>Aqua: Crafts related to health and life. Most of our medicine revolves around that.
>Ignis: Crafts related to heat production in general, ranging from creating fire to burning radiation.
>Kinesis: Crafts based around physical force's manipulation and motion of material bodies, from pulling to levitating. Deals with gravity force.
>Cryo: Crafts related to cold, from freezing objects to creating ice.
>Psyche: Crafts related to manipulation of living beings energy and mind.
>Photo: Crafts based on light and electricity emission and manipulation.
The other is actually the in game damage types which may differ from skill to skill, for example, Photo based skills might be either laser beams or thuder bolts and there might be specific defenses for either.
4. Do you have status effects? Instant kill is stupid and ruins a game, also it is never effective against bosses, the only time you would possibly think of using that.
But yes, I do use other status effects, however I got two sets of stats, one for organic beings and other for machines. And by machines I mean both androids and humans piloting mechs.
5. Do you raise or lower stats? Yes, however aside from barrier buffs, most buffs are mind based so they work only for the user. Debuffs however are more free and work on anything.
6. Who has what skills? I have a lot of characters with pre-defined roles. Usually soldiers, knights and fighters tend to focus more on weapon based skills, relying on close range or ammo. Ether Craft experts, doctors, scientists and other supports will mostly rely on Ether Craft or hacking.
Skills are learned via specific events or itens, all depending on the play to find/get/buy then. You don´t level up as you fight, so you don´t get skills that way. You may however get skills after battle if you met certain conditions in certain battles :P
7. What skills to enemies have? They play with the same cards the players do: no regular attack command, lots of skills, including healing by Ether Craft and/or itens. In fact, you get all itens the enemies had in stock but didn´t use in battle. Meaning if they had 3 potions and use 1 in battle, you get 2. My idea is to make it seem as the enemies and heroes are the same races (aside from the very few monsters you fight) as the player characters.
2. What are your skills called? Well my skills command is called ACT and for that they encompass everything except for itens, guard and evade since I disable the attack/Fight command (again to prevent a non-thought choice). By that you have skills with martial arts, weapons, hacking, piloting and Ether craft. Assumming the question related to "magic" too, here goes what Ether stands for in my settings:
"The Ether is an initially invisible energy that fills the universe with it's presence. Ether exists everywhere, even inside solid bodies and living beings. However, Ether is far more than just that: under influence of other energy vibrations or materials, ether can be gathered and manipulated creating a myriad of effects, from emanating light, to creating heat or even generating force to move material bodies.
One of the ways to control Ether is through energy vibrations from a living being, focused by it's mind. The process used to create a certain effect through Ether manipulation is referred to as Ether Craft."
Same as I do with Ether, EVERY skill has an explanation even if fictional. As for names, obvious and clear english for you. As much as I love Phantasy Star using a neat naming system, it is a pain to know what is what.
3. Do you use elements? I use two sets of elements, one is called Ethereal Forces and relate to the basic energy concept behind Ether craft and Ether technology meaning that any device or spell comes from either of those 6 forces:
>Aqua: Crafts related to health and life. Most of our medicine revolves around that.
>Ignis: Crafts related to heat production in general, ranging from creating fire to burning radiation.
>Kinesis: Crafts based around physical force's manipulation and motion of material bodies, from pulling to levitating. Deals with gravity force.
>Cryo: Crafts related to cold, from freezing objects to creating ice.
>Psyche: Crafts related to manipulation of living beings energy and mind.
>Photo: Crafts based on light and electricity emission and manipulation.
The other is actually the in game damage types which may differ from skill to skill, for example, Photo based skills might be either laser beams or thuder bolts and there might be specific defenses for either.
4. Do you have status effects? Instant kill is stupid and ruins a game, also it is never effective against bosses, the only time you would possibly think of using that.
But yes, I do use other status effects, however I got two sets of stats, one for organic beings and other for machines. And by machines I mean both androids and humans piloting mechs.
5. Do you raise or lower stats? Yes, however aside from barrier buffs, most buffs are mind based so they work only for the user. Debuffs however are more free and work on anything.
6. Who has what skills? I have a lot of characters with pre-defined roles. Usually soldiers, knights and fighters tend to focus more on weapon based skills, relying on close range or ammo. Ether Craft experts, doctors, scientists and other supports will mostly rely on Ether Craft or hacking.
Skills are learned via specific events or itens, all depending on the play to find/get/buy then. You don´t level up as you fight, so you don´t get skills that way. You may however get skills after battle if you met certain conditions in certain battles :P
7. What skills to enemies have? They play with the same cards the players do: no regular attack command, lots of skills, including healing by Ether Craft and/or itens. In fact, you get all itens the enemies had in stock but didn´t use in battle. Meaning if they had 3 potions and use 1 in battle, you get 2. My idea is to make it seem as the enemies and heroes are the same races (aside from the very few monsters you fight) as the player characters.
Villages, Towns, and Cities.
I find cities (not viages that much, mainly cities) the most interesting yet less explored part of RPGs. Usually in RPGs city are just a bunch of convenient places grouped and disguised as a city, like shops, save point, recovery point, journey guide etc.
The best thing that could be done to improve on that would be incorporating more, making actual important events including battles and relevant puzzles in the city.
Also building cities as actual cities is important, by that what I mean is: Think of why the village is located there, what are the villagers sources of food and water, what do the village produce for trading, where do they get prime materials for producing anything besides food, what are the common recreational activities in that place and a lot of other important things.
Other than that, yeah, making things change as time goes by and deep NPC interaction is awesome.
The best thing that could be done to improve on that would be incorporating more, making actual important events including battles and relevant puzzles in the city.
Also building cities as actual cities is important, by that what I mean is: Think of why the village is located there, what are the villagers sources of food and water, what do the village produce for trading, where do they get prime materials for producing anything besides food, what are the common recreational activities in that place and a lot of other important things.
Other than that, yeah, making things change as time goes by and deep NPC interaction is awesome.
What character do you choose
author=Max McGee link=topic=2451.msg44163#msg44163 date=1226788596
If it's a sword based medieval fantasy setting, whoever can use a gun.
If it's a modern, gun based setting, whoever can use a sword/katana.
Had a tendancy to go by that in tabletop/board rps. But in games nowadays, even the most futuristic settings have swords as most common weapons so I still chose guns, cannons, launchers or my favourite: Magic/Ether guns :)
RMN Pixel Art Contest
Looks interesting Videowizard =)
Actually I have to try newerr DK games, I tried the snes ones years ago, but the snes RM crashed on me for some reason :O
Anyway, last minute UPDATE:

Actually I have to try newerr DK games, I tried the snes ones years ago, but the snes RM crashed on me for some reason :O
Anyway, last minute UPDATE:

RM RPGs...you have beaten
RM RPGs I have beaten
Exile (demo)
Kindred Saga (demo)
Ten Thousand Bullets (demo)
Eldritch
Iron Gaia
Iron Gaia Virus
Between Two Worlds (demo)
The Frozen World
Legion Sada
Sacred Earth - Brounds
Mage Duel (demo act 1)
Knight Blade - Howl of Kerberus
Kinetic Cypher (Again) (demo)
Sunset over Imdahl
Tales of the Wind (demo)
RM RPGs I have played
Legacies of Dondoran (lost my save before finishing)
Zephyrus
Outlaw City
Hero Realm (demo)
Arafell
Backstage
Rise the third Power
The Blue Contestant
A Blurred Line
Destiny´s Call Complete
Everlong
Final Fantasy Endless Nova
Island Sky
In the name of the Rose (demo)
Until my Finest hour
Romancing Walker
Ryuukishi no Me 2
Three the hard way
Exile (demo)
Kindred Saga (demo)
Ten Thousand Bullets (demo)
Eldritch
Iron Gaia
Iron Gaia Virus
Between Two Worlds (demo)
The Frozen World
Legion Sada
Sacred Earth - Brounds
Mage Duel (demo act 1)
Knight Blade - Howl of Kerberus
Kinetic Cypher (Again) (demo)
Sunset over Imdahl
Tales of the Wind (demo)
RM RPGs I have played
Legacies of Dondoran (lost my save before finishing)
Zephyrus
Outlaw City
Hero Realm (demo)
Arafell
Backstage
Rise the third Power
The Blue Contestant
A Blurred Line
Destiny´s Call Complete
Everlong
Final Fantasy Endless Nova
Island Sky
In the name of the Rose (demo)
Until my Finest hour
Romancing Walker
Ryuukishi no Me 2
Three the hard way
[2 FULL GAMES] The Iron Gaia Series
If you really consider continuing IG 2, I will be there again just to see it finished O.O And yeah, I remember I approached you via pm just because of IG XD
Otoko: I think it was 30%, not 10% per turn XD Which impressed me cause in 3 turns the enemy would be left with only 10% hp... hehe
Otoko: I think it was 30%, not 10% per turn XD Which impressed me cause in 3 turns the enemy would be left with only 10% hp... hehe
All Japanese Rpg Character Art considered Anime?
author=Karsuman link=topic=2313.msg40003#msg40003 date=1225035794
I think calling all of it anime is over-generalizing, since 'anime-style' is already a vague connotation anyway.
Why did everyone ignore this?
Also technically, the aesthitics used in anime (as in japanese animation) are the ones labelled as manga since the still images for character concepts fall into manga. But even than manga is pretty diverse in style contrary to the general belief that it is all pointy hair, big eyes, small month.
Regarding FF: Artworks by Amano could or could not fit into manga, the guy is japanese and such he has some influence from his own culture, however his main style reminds me of fashion design sketches with some european art influence, which is excellent.
Nomura is just boring for the most part and nothing compared to Amano.













