CLEST'S PROFILE
Clest
0
Search
Filter
What annoys you in a game?
author=GreatRedSpirit link=topic=2479.msg45491#msg45491 date=1227058993
You're right, the Floating Continent and the Zio fight weren't bad fake-Final Dungeons (although I'll argue the others if it wouldn't be a huge derail). I think one of the things that helped is that in both cases (well, not sure with PS4) is that the world has been explored by that point and there wasn't any other hanging plot threads. They do somewhat break up under close scrutiny (There sure were a lot of missing spells in FF6! How do I unlock those last Hunter missions in PS4?) but they serve their purpose well.
Well the idea here is not exactly to make the player believe faithfully that the fake final dungeon is the final dungeon (though the Magitek Facility and Crescent Island really got me, by the Floating Continent I was already lacking the belief :P) but the tension must be built equally for several points in the game. As a friend said in a Phantasy Star forum once "what is good in PSIV is the constant sense of urgency". Like "damn we must kill Zio to restore Nurvous, oops now we must restore Zelan too, not really, Kuran is the problem" and so on...
Guess I exagerated on the way I mentioned deceiving me into think each dungeon is last :P
It is more like what I said for regular battles: Rather than focusing so mucxh energy to make the last dungeon seem important, make it place (cities too) seem equally vital and important.
As for characters letting the villain do whatever, FF7 bad player character death scene is there as a classic example. I could see Cloud, retarded as he is, being stunned, but no fucking way Barret would just wait there in the back, he´d be firing bullets away madly ;)
post your picture
Blind: There was a time where I made a T-shirt with artwork to each of my close friends from our old board rp Artal, Lily got one actually :)
Kentona: LOL ppl always say I look like a villain in photos hehehe This one particularly: (quite old)

Demon: hehe thanks, there are more stuff now, and a lot to build and a lot of action figures just boxed for lack of space on my table, I need one of those acrylic protected displays with various platforms to display more :P
Kentona: LOL ppl always say I look like a villain in photos hehehe This one particularly: (quite old)

Demon: hehe thanks, there are more stuff now, and a lot to build and a lot of action figures just boxed for lack of space on my table, I need one of those acrylic protected displays with various platforms to display more :P
The only hypothetical question that matters...for game developers who are also grownups.
What annoys you in a game?
I liked what Star Ocean two did with defeated situations: You had to give your all still because you needed to survive at least X minutes against the boss, then the boss devasted you be it in battle or a cutscene, but it was still a challege so whatever itens and other spendables were not used in vain :P
What annoys you in a game?
author=GreatRedSpirit link=topic=2479.msg45345#msg45345 date=1227028693author=Clest link=topic=2479.msg45321#msg45321 date=1227020334
-I usually hate last dungeons: If the game is bad I know the ending already and I will be too lazy to level up for the most dificult and probably boring dungeon.
If game is good I may just get depressed that my wonderful adventure is going to end...
Best ways to solve this: Don´t let me know it is the last dungeon, make previous dungeons seem like they would be the last to the point I stop believing when characters say "this will be our last battle" and of course, store a lot of unsolved things for the end and let them all hanging for the whole game, the ending is the time for answers, not before the last dungeons as Square loves to do. If I have all the answers I can basically predict the ending.
If there's a bunch of fake final battles, how would you make the player feel like he's making progress? I'd probably be fustrated at a game that went "Final dungeon! Oh sorry the boss is in another castle/The boss ran away after you beat up on him/PLOT TWIST A challenger appears! Go hunt him down and kill him". I can see the deception of a fake final dungeon working once in a game with good plot reasons, but beyond that I think it would annoy the player more. Plus if its the first fake final dungeon, how do you know its fake and not cause the "I don't want to finish the game"?
Using a dungeon that the player doesn't know is the final dungeon also hurts. There's little to no buildup of the final battle and it can cause an abrupt end to the game that can make players feel like they're hanging or the victims of "Well there was this story and then it suddenly ended" kinda like KotoR2 (although that was more "Final dungeon but it really fucking sucks")
Well, it is all a matter of execution, fake final dungeons were used in many RPGs before with sucess (FF6 did it A LOT of times... Magitek Facility, then Ester World gate, then Crescent Island then Floating Continent... The game essentially kept you always ready for a final confront once you get the fast travel means (airship).
Phantasy Star 4 does that a lot too and in very conving ways and that was always good when you saw a cutscene thinking it was the ending but then BAM new disaster, what he hell happened? let´s find out! Far better than "okay, the villain is there but we need to collet those things and find X weapon to defeat him."
As for the last dungeon being a surprise, I get what you mean, but again it comes with execution and ties in with your complaint about dungeons: It should be a very dense event dungeon with many things leading to a climax, just that unless you feel like going out for something else, you are already there and the last boss should be in a room near you, meaning that if you are already there, you are probably ready for the boss too.
Note that in my idea, the ending should be also interactive, you just see the scenes by trigering then (aside from what happens quite shortly after boss dies) with that you can still do quest or have some optional dungeons and small things you might want to know about how ppl and the world are doing after all hell broke loose and then you put things back on place :P
What annoys you in a game?
ROFL about FF6 Mage Master, when I fought him I didn´t even know what Life 3 did :P And it took me a day or two of fill play find out.
Another hate point (told you there was more):
-I hate when normal battles are plenty and easily, for me the game could have few battles but each being boss battle level, I don´t want one/two turns kills anywhere in a game, I want inteligent challenge full time (at least after first dungeon so I know about mechanics in the game). Developers focus too much on bosses and just toss any ramdom shaped shit at you in normal battles... reminds me of one of those RPG cliches "If you meet Budha in the battlefield, kill him!"
Another hate point (told you there was more):
-I hate when normal battles are plenty and easily, for me the game could have few battles but each being boss battle level, I don´t want one/two turns kills anywhere in a game, I want inteligent challenge full time (at least after first dungeon so I know about mechanics in the game). Developers focus too much on bosses and just toss any ramdom shaped shit at you in normal battles... reminds me of one of those RPG cliches "If you meet Budha in the battlefield, kill him!"
What brings you to RMN?
post your picture
Cell phone shots, no actual digital camera for meh (anyone wants to donate one? XD):
Me (old friends will note that my long hair is gone):

My stuff, yes, I love mecha if anyone still has a doubt >.>

My table more closely (note the lesbian love in the right side):

And for old time fun: Clestormtrooper:

Me (old friends will note that my long hair is gone):

My stuff, yes, I love mecha if anyone still has a doubt >.>

My table more closely (note the lesbian love in the right side):

And for old time fun: Clestormtrooper:

What brings you to RMN?
Looking for a place other than GW (no hate towards GW, just can´t feel motivated to post there) where most of my old buddies from RM hang out, and here is paradise. Main point is to talk about game making obviously.













