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RMN Pixel Art Contest

hehe thankies Tao, but I think the deadline has expired, though if you can post something anyway and hopefully the judges will let it in since they didn´t actually post a "deadline ended now" thing. Good luck anyway =)

American Exceptionalism: I drank the kool-aid. Did you?

I am not "North" American (yeah, let´s remember America is the whole continent folks) and while I don´t think flags nor other physical objects are of matter, I get what Harmo was trying to say regarding the American principles, also if he explained it more clealy afterwards, the best that can be done is to believe what he says about his own comment and let it be.

And Harmo, just state your point and leave it be too, if ppl don´t believe you, what matters is that you expressed what you wanted.

So...are you serious?

author=Kuroi link=topic=2301.msg44980#msg44980 date=1226957526
serious, RM is just a format to get your head spinning to think as a designer, pasing and all that nothing more really, doesnt teach you ANYTHING about actual game creation, just an understanding of varibles and fork conditions. Everyone else who is wanting to be serious you need to get onto 3D game making and out of pixel, learn Maya or/and 3DSM and maybe an engine; then go to college lol. RM is THE amature program, you'll never get anywhere with it. great fun tho :)

That is a really silly (being polite here) statement about both RM and pixelart.

RM, as far RPGs go (other games can be done but it is not the point of the software) is a good tool to create RPGs, maybe not in the same 3D games we have nowadays with nothing but graphics, fmvs and pretty much recycled and unoriginal content. And it has commercial power given the designers capabilities as any other too has. Same as a good artist can make art worth selling with just a coal stone and an old piece of paper.

As for 3D, I won´t go nazi and say it is worse and all, 3D has it is usefulness and pros as much as 2D has. Certain genres of games (mainly ones involving action) work way better in 3D for camera angles and motion, but when it comes down to strategy or turn based RPGs, sprites do just fine and are easer to configure on low end tools/languages, thus saving costs for smaller companies.

I pretend to keep working on small companies myself or keep freelancer. I don´t like big companies mind set nor do I want my name lost in with 3000+ names in credits for a game as the guy who modelled the trees of one of the games 30 forests. And there are many small companies doing well, half of then end up selling their games to big companies, they just work on a different philosophy.

If you believe tools matter more than skill, then you are far in the wrong side.

Villages, Towns, and Cities.

Well those are the same things you find in water caverns and water element temples/shrines and submarine bases.

Now the main problem I see in sewer dungeons is when said sewer is there just to be a dungeon since you don´t see it as having any function to said town. And it happens :P

Villages, Towns, and Cities.

Xenogears sewers involves "cleaning" the sewers from monsters who eventually grow in there, however ppl who do that service start to die so you gotta go down there investigate who has been killing the best "cleaners".

And the idea of just lame monsters in sewers suck, I´d considere more on mutated creatures, automated "monster cleaning" droids and human enemies lurking in there (most of my game´s enemies are humanoid/inteligent beings ).

Villages, Towns, and Cities.

What is the problem with sewer dungeons?:P They are just as good as any other dungeon, meaning: as good as the creator makes it. Works specially well for sci-fi games (Chrono Trigger and Xenogears come to mind).

And FF6 empire occupation was one of the most interesting town events ever, along with invading Narshee :P I also liked certain town events in Phantasy Star IV (because I must talk about the game from time to time :P) like the town of Zema with ppl turned to stone and the Birth Valley being right into the city. I also like Sumaru City in Persona 2 and that town in Alundra.

:The Game Making Drive/Blog Topic

Surely, even though for the past weeks my progress slowed a bit, but it is all due to work and RMN pixelart contest :)

Game Production Companies

McGee: You are a writer and a native english speaker, I have plenty of need use for that :)

Game Production Companies

Just because Squaresoft does that... okay :P

Seriously, all I care is having my name in the credits so I can use the game in portfolio, this whole company stuff is just trying to immitate big companies.

Your corniest game ever

author=Max McGee link=topic=2467.msg44794#msg44794 date=1226905897
(This was back in the day when I didn't know what autostart was so I made the opening "cutscene: by surrounding the hero start position with on touch events. :P

ROFL!!!!!!!!!!!!!!!! Most funny thing so far :P

Anyway, Artal - tales of Light
It was a very short game I made based on the full game I planned to do based on a board rp I run for two years. Essentially I had to move Clest and talk to all other guys in the house which would join your party, then you had to travel to Moshiya (another guy)house and get permission to use his airship (which was the sprite of a variable airfighter/mech so it looked like those Macross air fighters XD) and the game ended once you reached the frozen city across the Ocean...

There was only one battle against a zombie XD
All RM2k stuff :)