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[Review Request]

Name: World In Danger
Link: https://rpgmaker.net/games/8586/
Status: Completed
Genre: Action and Stealth
Estimated length: 3-4 hours depending on difficulty setting and how much of the optional content you wish to explore.
Small description: Top down action shooter with stealth elements. Similar to the classic Metal Gear games, including silly storylines and fun characters.
Special requests: Nothing specific, just an honest review.

Take note: This is a commercial game available trough steam. If you want to review it, send me a private message and I'll get you an activation key.

Become/Design A Playable Character Contest

Greetings everyone, some of you might remember me from the past all the way back to the rm2k era for the PTEI (pokemon the evil inside) action games. Thats a good 12 years ago. I've never stopped making games but for the last year and a half I've been working on my latest project World In Danger using Unity. The game has already been approved on Steam Greenlight and is currently slated for release on late 2016 or early 2017.



View the latest trailer here Oh be sure to watch it till the end ;)

With the progress going swimmingly I wanted to do something fun, and came up with a contest. Where the winner will be made into or designs a playable character in the game. Plus other become-character-prizes for the runner ups and even a participation prize.


An example of my online friend Sergio, who helped with dialog in the game.

Your character could either be you yourself or even a character from your own game (even if that is a fantasy setting game, we'll work together and design a modern military version of them. Should be fun to do.)


To play the contest, all you will need to do is earn a high score in a personalized demo version of the game.


Interested in participating? Want more info?

Check out the blog post on World In Danger's game page here on rpgmaker.net
Or
Go directly to the contest website on the World In Danger website.
Or
...
If you've fully watched the trailer go to the World Army website (for those who like ARG'ing ;) )

Screenshot Survival 20XX

author=Dragol
I can't believe that you are still making games about yourself :P
Hahaha, I know right. :)
It started out that way and I stuck with it for a lot of games in the past; I prefer going by my real name nowadays when making/releasing a game. In order to avoid confusion. Or should I chance it to something really pretentious like: "The Artist Formerly Known as Colt". :P

In the RPGmaker community I am know as Colt and that is why I stuck with the username when posting here. Better yet, when I started to post here again it appeared my 8 year old account (and games) where still functional, so why bother with a new account.

Since this is a screenshot page here are some gifs from a couple of action scenes in the game. Be warned, they are fairly large and could take a little while to load


I call this one: "Our ninjas are better"


And this one is called: "Bringing a gun to a knife fight"

I am trying to bring back the sprite based action scenes as they appeared in PTEI2 and I recon it is going pretty well. Do you agree?

Psst... don't forget: World In Danger Become-A-Playable-Character-Contest ;)

Screenshot Survival 20XX

Here is the latest trailer for World In Danger plus a special announcement.



Let me know what you think.

The final bit of the trailer is actually about a contest. Where the winner will be made into a playable character in the game. All you have to do to enter is "join the World Army" and get the high score in a "combat simulator" by the end of the contest.

You can go here for more information on the contest: World In Danger Become-A-Playable-Character-Contest

Screenshot Survival 20XX

@ESBY
Looks very neat, a believable future space station. Is that a sort of space based, scary game?

@Dookie
Love the style your going with. Especially the isometric perspective. And the simplistic, yet fun looking sprite style. Is the mouse character the protagonist?

@skelebelle
Those screenshot are amazing. The highly detailed drawn map goes really well with the sprites you're using. Lets not forget the visual novel-styled portrait. That looks like it belongs in a professional game.
Subscribing to your game right away.

@Chilly-Pheese-Steak
The message box style fits well overall teenage comedy feel of the game. The battle animations are both amazing and hilarious. Does she get back issues when the attack fails? At least, it looks like she's trying to do a handstand, suddenly feels a sharp pain in the back and falls over.

@Pizza & Liberty
I do like the looks of the edits Liberty made better then the original grass color. What brightness to go with should also depend on what colors/brightness is use for the game's characters. If the character are also bright and colorful, it could work better with an equally bright and colorful grass. As apposed to a more grayer, more realistic grass color.

Let's Discuss Fallout 4 - SPOILERS (obviously)

An improved survival mode would be welcome; it will make the next playthrough more interesting. And a mod/feature similar to the Skyrim mod: "Alternate Start - Live Another Life", now that would change the whole game. Seem difficult to implement tough, Fallout 4 is less open-ended about what sort of character you are then Skyrim.

Let's work on your game descriptions!

I appreciate the tips Liberty. That paragraph could be reworded to sound better, I'll give it some thought. Thankfully the game has been accepted (Joy oh joy :D ), thank you all for the help.

Screenshot Survival 20XX

@Alterego
Thank you for the comments. And yes, this is a commercial game. It has already made it through steam's greenlight selection.

The strafing animation are the slow walking animation, this occurs when the player moves in any direction other then the aiming direction. It seemed to make the most sense that the character wouldn't move as smoothly as they would when they walk forwards. I do agree that there is room for improvement, better walking animations or even dedicated strafing/back stepping sprites.

The stealth gameplay is based mostly on the player to stay out of the enemy vision-cones and not making noise. Like firing a weapon, or by getting to close and them hearing your footsteps.
Originally stealth was more realistic. The enemy vision cones had a much wider angle, had a much longer range. They had incredible hearing and could track the player relentlessly. They also had completely random patrol routes, viewing directions and even the vision cone itself wasn't visible; You'd have to determine their facing direction by observing where they where aiming.
But this made the game way to difficult to play stealthily. No matter how hard you tried, eventually you'd get into a gunfight. Ruining your stealth ranking. This is way the enemy vision has been made more lenient. I can't make the area's less wide open as that would hinder the other possible approach; Going on full assault and maneuvering through the enemy bullets.
Like the more recent entries in the Metal Gear Solid series, I really want to give the player the choice between stealth and full assault. Or something in between. If the mission objective allows it ofcourse. During a mission where you are actually tasked with fighting and defeating enemies, stealth isn't really possible; And there for also omitted from the ranking for those levels (incidentally, you can see that in the video I posted earlier. The ranking shown is for the boss fight and if you look carefully, you'll see that the stealth portion has a "N/A" indication)

I do agree with you completely about the tables. It looks kinda weird that the enemies can't see over them and both they and the player can't shoot over them. I was thinking about replacing some of the tables with other taller objects; Or placing crates, bags or other stuff on top of the tables to obstruct sight/gunfire.

A demo version of the game is available for download, if you'd like a more hands on impression of the game. Here is the link to the game's page on rpgmaker.net. Just recently approved :)

@Punkitt
Is the latest screenshot from the battle system?

Screenshot Survival 20XX

@InfectionFiles
Thank you :)

@nemojbatkastle
That would be Press Start 2P. If you plan on using it, keep in mind to use font sizes that are multiplications of 8 (8, 16, 24, 32, etc) otherwise the font doesn't look as sharp.

@Chilly-Pheese-Steak
Those screenshots look downright adorable. The equip menu looks wel designed and is really complimented by the animated character preview. I'll be keeping track of your project and looking forward to seen more of it.

@Punkitt
When I first saw the screenshot I immediately thought of Earthbound/Mother. You've really nailed the style, with both the tileset and the characters.

Screenshot Survival 20XX

I'd like to share some screenshots and a video, of my project. Made with unity, but graphically very much influenced rpg maker.











Let me know what you think.
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