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CONMON'S PROFILE

I make mods for Doom and make games with RPG Maker 2000, 2003, and VX Ace!
DEEP SOULS
Delve into the Tomb of Ghalung-Korrid, and defeat the two Dark Half-Gods!

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DEEP SOULS

author=Darken
Game is a little too basic. Didn't feel like playing that far into it past the first boss. But I do have some thoughts:

(Thoughts)

Spoilers-ish:
All good points. I wanted to make a Dark Souls-esque game in Rm2k3 for a while, and my lack of hardcore event scripting aside, the engine just has too many limitations for a Souls game spin-off/knock-off/whatever-off. The closest thing I came up with is this (perhaps bland) combination of roguelikes, traditional RPGs and the Souls RPGs. Why kindle those souls into healing items, when you can buy them for cheap from merchants? The idea was that the further you get into the dungeon (in a way like Dark Souls) the madder things become. NPCs you may have breathed a sigh of relief at after a bunch of corridor battles might be gone forever, or others might go insane and you'll have to fight them off.

As for the battles themselves, it wasn't meant to be inconsistent - in retro roguelikes there were lit rooms and unlit rooms (represented by "." and "#", respectively, since it was all ASCII-based). I kept that idea - there are lit and unlit rooms, and in unlit rooms there were random encounters, and in lit rooms your were completely safe as long as no enemies were present.

As for the resource management comment, well I have no idea what that means, and I don't know if I want to know! If it's about the redundant undead enemies, we're in agreement, and I've got more varied sprites I can use now. If it's about enemy variety, it's already something I've addressed for later demos.


At any rate, I do appreciate you playing the demo and giving feedback, because this stuff does matter to me.

DEEP SOULS

author=sinnelius
The artstyle is simply fascinating!

Will this be finished anytime soon?


I'm working on it whenever I'm not bored of it!

author=Macheman7
Subbing it.
Tilesets from Pixel Dungeon, hrm? That was a good game, you'll do it justice I'm sure.


I loved Pixel Dungeon, and I thought it was fitting to make a chipset using some of its tiles! I hope I can do it justice, since that game is arguably put together a lot cleaner than this one.

DEEP SOULS

author=Roy
Pretty cool but pretty easy as a thiefd. I never found that body on which rhe sword is found.
Alright, I'll see what I can do about the thief! The body with the sword is in region not in the demo. I'll be releasing new versions every once in a while. In retrospect the thief is pretty easy - maybe i can tweak with the attributes and condition effects. Thanks for the feedback!

EDIT: I have lowered the stack limit for any item to 15 (instead of 99) and I slightly nerfed the power of the Thief's toxin dart; and I'm thinking about either increasing enemy resistance to weapons or just generally giving them more health.

Dissidia Square-Enix - The RPG

Your charset/faceset template... it's... beautiful...

Can I use this as a starting point for characters, in a future project?

The "Z" Chronicles I: Malice Compact

author=JosephSeraph
l-o-v-e-l-y
I completely adore the new atmosphere
and the battle screen is just fantastic
I just hope the music isn't too loud and exaggerated ;_;

Thank you thank you thank you! Porting this project to RPG Maker 2003 was actually a lot more fun than it should've been. Making the music, sprites, and backdrops (which I mapped in Doom Builder, and screenshotted in-game), it was all awesome!

As for the music, what would you consider to be exaggerated? I'll post some of the tunes for feedback in a little bit!

Hero's Realm

After playing some of the older FF games, I've really been enjoying myself with Hero's Realm!

I have one burning question, though: where did you get the main battle theme from? I've heard it before a looooong time ago, and I can't remember where! GAH!

EDIT: Oh my God. I found it. I had an ancient, early-2000s DarkBASIC CD laying around, and I found "MyFFBatt" in the media folder!

Love and War: Act I

I'm now morally obligated to play this, after hearing the song from Clannad After Story in your Act I trailer.

Orchandville: The Game

author=wkwkwkwk1
I'm wkwkwkwk1 from the original Anti-Zombie Militia. I hope this project goes somewhere. Subbed.

It's been a long time, and you've probably noticed that updates and any form of progress have been completely stagnant. I'm just letting you know this project has been revived!

Everlasting Journey

It lives!!!

Everlasting Journey

Man, this game is fun! And funny! I really enjoy it!

EDIT: I visited Sriole, and literally laughed my ass off when you find Don Miguel with his bad English in that weapon shop! And Flaid, too! Very nice! I'm excited to see the end, I've been playing the game all day - at least around 10-12 hours, and I'm about to do whatever I need to do in Sriole, then I'll have finished all the airship missions, and I'll be off to Isis! Fantastic game, man! Lots of memorable characters, none of the items and spells are useless, either - they all are very important, and just everything's awesome :D
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