CORFAISUS'S PROFILE

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

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What I like about checking back on this site is seeing how little has changed and unfortunately I don't mean that in a good sense.

author=Ratty524
Like, I honestly want to like this community?

You sound like my ex-pastor. He'll never let me back in no matter how hard I try, and his insistence that he wants me back is just a bunch of hogwash. Our last big discussion went essentially like "I want you back and we keep no record of wrongs, but here's all the things you did wrong in the past and why I don't feel comfortable bringing you back".

author=Ratty524
author=ESBY
on the bright side though ratty, at least you don't need to read corf's posts anymore

i saw your early monster rpg stuff on twitter, how's that going? clamtot is my jam(tot)
If you're interested in what I'm doing right now

If you're not going to be a part of the community, do not use it as free advertisement for your stuff. Just leave. Don't take advantage of what this community does right for your own gain while also throwing it away and cutting it down. I used to have friends like that and I'm still reeling from the hurt it's caused me. Find another community and promote it there. Join the Discord and speak to esby there. Answer in a PM. Don't scum up the community with self-aggrandizing advertisement.

wtf1.jpg

You missed Breakfast At Doge's

post your picture



I'll beat your shit

World of Ruin Review

I start off on one small island, fight, don't get anywhere near enough money to really do anything with it. Sail to the next island and the first two dungeons I find are a level 4 and a level 5. I'm sorry, but if you wanted to let the player know that there's not a difficulty spike for the sake of a spike, you need to design your game in a way that makes the most amount of sense with as little effort as possible. I'm not going to explore the entirety of a world map just because there's an easier place of access on the far side from where I started. If I see that the first dungeon that's thrown in my face is a level 5, I'm going to anticipate that this is likely my intended level (the downright ridiculous prices of equipment and items compared to what I earn for repeated content solidifies this).



This was the Abyssal Caverns or somesuch which is a level 5 dungeon. I come to this island from the west. I see this before I see the town. Logic dictates I should try and go here first. I don't know if the game designer is experienced enough to know how game design works, but I anticipate the worst based on what I've already played. The bats at level 1 are damage sponges and the orc is a dual-attacking, heavy-hitting mess. Nothing of this shows effort. After this I went south and found a level 4 dungeon. Okay, so I've found two areas now far above my pay grade. What should I expect?

My experience with this game was literally that, and when I jumped back to the main page and it said that the game is roughly 3 hours, I figured that meant an extreme emphasis on grinding. I didn't stick around.

author=boos405
yet it does say the game was made for a one map challenge on the same page too so I'm still not entirely sure what you were expecting.

I have no idea why this should matter, but I do know from personal experience that you can do an awful lot with "one map" in a program like RPG Maker VX Ace. Heck, you could probably make a feature length game in "one map" (500x500; towns and all) with such a program.

Just to illustrate my point, I took the world map of my 2-3 hour game and extended its borders as far as I could.



Look at how much extra space you've got to play with. If you designed your stuff intelligently, you could squeeze an awful lot in there and nobody would be any the wiser. I could've done so much better of a job with this world map and added more stuff, but this is an old project.

What I like about checking back on this site is seeing how little has changed and unfortunately I don't mean that in a good sense.

"I believe I am the main character and rest of you are an illusion / NPCs."

I come for the tokens of wisdom from the front page.
Someone once called this place an "insular crab bucket".
And the makerscore
But I don't remember who that was.
and the games
Easy come, easy go.
why did I leave again?
Makhatma Gamdhi once said: "be the change you want to see in the world."

Hiiiiiiiiiiiiiiiiii

Yoooooooooooooooooo

KH3 Box Art revealed! Can't say much for Nomura's ability to keep games on schedule, but at least he can still draw. XD

It looks like Donald's leg is hitchhiking.

What are you thinking about right now?

author=GreatRedSpirit
im dyin

I don't get it.

I'm in the middle of watching shit for some driver thing and they just had this phoned-in, post-edit scream in it where they showed what it's like to have someone cover your eyes for 5 seconds and it was just about the dumbest thing I've ever heard. Acting, everybody.

"I'm slowly rolling into an embankment with a guardrail. Better lay on the 'bugh'."

You'd think it'd be "WHOA!" or "JEEZ!" or "AAGH!", but nope, we've got 'bugh'.

So, uh, is 1800 hours spent on game making considered rookie numbers?

It's not how long you've spent doing something but what you've learned while doing it.

In favor of level requirements on gear

That you need a particular weapon in order to succeed at anything in the game just seems really dumb. They did that in Morrowind with the Keening and the Sunder and I hated it. I have the Hopesfire which does insane damage, so why should I bust out a crummy hammer just to smash Dagoth Ur's heart? Seriously...