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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
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"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

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Persona 5, Streaming, and the Impact of Spoilers in Story-Driven Games

Let's also not forget that video games always have been and always will be glitchy and broken as shit, regardless of the LPer and how responsible they are at providing the truth behind the game.

This series is living proof.

Persona 5, Streaming, and the Impact of Spoilers in Story-Driven Games

author=turkeyDawg
yeah, buying games feels like Russian Roulette sometimes lol


I'm sure that's just due to the shift in responsibility. You can buy all the games you want when someone else (your grand/parents) is paying for them, but now that it's coming out of your wallet, it's a risk.

Nothing has really changed.

hunger_promo2.png

I remember this picture. It's been a while.

Screenshot Survival 20XX

@Roach: Bed Bug Inn

lol

Persona 5, Streaming, and the Impact of Spoilers in Story-Driven Games

author=Liberty
Every time this conversation comes up on youtube LPs, there's a plethora of different people saying they bought x or y or z game because of someone else LPing a game. Like, a LOT of people. This comes up pretty often too. I mean, sure there are people who just watch an LP and don't purchase but quite a few times they're people who weren't going to purchase the game in the first place.

You've got people who knew about a game, watched an LP and bought the game, then you've got people who knew about a game, watched an LP and didn't buy the game... Then you've got a magical third group who didn't know about the game, watched the LP that introduced them to the game, and didn't buy the game because they got the whole experience from the LP and decided slapping down $50 for X wasn't worth it.

It's rare, but I'm in the third group. Watch an LP of some games and you can pretty much just write it off as done, even if you didn't know about them in the first place.

You therefore had a prospective buyer who watched a game and didn't buy it, instead of someone who would've "never bought it in the first place". I'm pretty sure that's what companies are most worried about and something that LPers actively have a hand in ruining. A lost sale is a lost sale in the eyes of a business and that's money not worth losing. They'd rather sack an employee than lose a customer. Why do you think PR continues to be such a thing even for companies that are "too big to fail"?

Games That Just Barely Missed The Mark.

I was doing a lot of thinking about my childhood last night and a certain game came to mind. The game: Sesame Street 1-2-3 for the NES. The longing effects it's had on my mind has been nothing short of momentous, but for all the wrong reasons.


23 years later and I still remember how deeply this game upset me, but I can't put my finger on exactly why. I know it had something to do with the moon, but was it just that? Was its dead set eyes and sunken features so jarring that I set it down then and never picked it back up? That I would actually bring my mother into the room to beg that I never play this game again - to leave learning to schools - and return to happier times with Mario and Kirby?

It should be stated that I never had a problem with Ernie and that the use of colored shapes to construct images of stuff like birds is something I quite like and would like to see return in games even meant for older folk.

What could've been an excellent teaching tool for young children centered around a familiar and well beloved television show set in a medium that encourages play suddenly became the thing of nightmares for many (just view the comments section of the video above and you'll see what I mean). And the strange thing is, even though the signs of mental scarring are clear, I don't blame Rare (this game was made by Rare, by the way; not a crowning achievement in the slightest) for what they set out to do. They knew exactly what they were getting into and clearly wanted to make something good and helpful for early development... but they failed miserably due to one or two fatal flaws.

The biggest of which is the overwhelming sense of negative reinforcement of failure pushing the player away as opposed to the positive reinforcement of succeeding encouraging bonding with the product and the lesson at hand. Shigeru Miyamoto once described his game design approach towards Super Mario Bros 1 as giving the player a safe place to experiment with the game before moving forward and finding surprises and rewards that would "make them happy".


1:00 for the quote

Sesame Street 1-2-3 could've used this sort of reward system to help counterbalance what ultimately made its way into the product. You see, in early learning (at least in the States), it's common practice to give young children snacks (animal crackers and juice boxes, typically) in the middle of a teaching session and/or candy or colorful stickers for succeeding to keep them engaged. While this sort of thing isn't possible with a Nintendo cartridge, they could've broken up the lesson with fun mini-games that made the player feel good and gave them something to look forward to.

Instead what we were given were creepy depictions of our favorite Sesame Street characters (friends, really) and a celestial being that was disappointed in us (nobody else in the silhouette of the neighborhood, just us) for making mistakes; mistakes, mind you, that are pivotal to the learning process. The failure jingle didn't help, either.

But the instruments of learning are all there, and that's what disappoints me the most about this game. It could've been so much more if only one or two things were changed to make it less upsetting, but people only remember it for how badly/scared it made them feel and how it made them cry because they didn't understand why they were being punished by their friends on Sesame Street.

===================

Did you ever play this game growing up and did you have a similar experience? Or do you know of any other games that just barely missed the mark? That despite having what seemed to be every item on the checklist present just didn't succeed in what it set out to do: provide an entertaining experience.

Share below.

EDIT: Shortly after submitting this thread, I found another video hosted on Vox's Youtube channel that further interviews Shigeru Miyamoto about his design philosophy and what's made him such an iconic designer over the years. Most of this you'll probably already know, but I feel it's a good watch all the same.

What are you jamming to?

What are you thinking about right now?


Yeah, that's pretty neat.

Make America Post-Apocalyptic Again

At least now he'll have better things to do than wage war on Twitter.

author=pianotm
he said he would be quite happy to use nukes in war. He literally said there's no point having them if we're not going to use them, and "if the situation calls" he was going to use them.

He also said he'd do much worse than waterboarding. I can only assume he means ripping your fingernails out at the root and shoving a cone in your ass and slowly opening it. If he meant death by tying people to wooden chairs and putting a bullet in the side of their heads, he should've just come out and said it.

To put it blunt, he's old, rich and a whiny little bitch. We elected someone you can do nothing to.

Now if you'll excuse me, I've got more pressing matters to attend to, like watching Gavaroc play Hero's Realm for the first time since 2013.

What are you thinking about right now?

author=FlyingJester
author=LockeZ
Don't click on that link in a place where you shouldn't be looking at pictures of frog-men in bikinis, though.
Wait, there are places you shouldn't look at pictures of frogmen in bikinis?

It'd be really awkward in the modern day if some student coincidentally got a text during biology class (or whatever you call it) while they were dissecting a frog.