CRAZE'S PROFILE
a wolf can eat the equivalent of 100 hamburgers in one sitting
who needs PLOT whe nyou ahve GAY PEOPLE
who needs PLOT whe nyou ahve GAY PEOPLE
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Stealing in a game where enemies cannot be refought
Merlandese, I like your idea for more gameified games (...) that are timed, grindy, whatever. I dunno if it fits something with a more narrative focus.
LockeZ, it sounds like you're on the right track with the buildup instead of fail rates. Consider encouraging it by building it into some fights (e.g. Rikku) and set the example that, say, boss fights have something cool whereas mooks just have money or a consumable.
From what I know of V&I, the mooks are probably not going to die instantly. Maybe give the thief a goalpost, sorta like what the blue mage would from townsfolk. "I hear the purple sharks have unique teeth deformations ," after all.
LockeZ, it sounds like you're on the right track with the buildup instead of fail rates. Consider encouraging it by building it into some fights (e.g. Rikku) and set the example that, say, boss fights have something cool whereas mooks just have money or a consumable.
From what I know of V&I, the mooks are probably not going to die instantly. Maybe give the thief a goalpost, sorta like what the blue mage would from townsfolk. "I hear the purple sharks have unique teeth deformations ," after all.
Tbh if I could incorporate musical numbers into all of my games I would
inquisition does, yeah. not gonna embed it since it's really much better seen without expecting it.
https://www.youtube.com/watch?v=5qJ2kiwwTMs
https://www.youtube.com/watch?v=5qJ2kiwwTMs
Stealing in a game where enemies cannot be refought
i require more information
1) why are you using exp if you already know the player's power level within a margin? is there a catch-up mechanic should they need it? seems redundant and aligns with some of your stealing problems
2) is stealing mutually exclusive from winning the fight? i.e. do you need to postpone to steal, or is it built into a mug or some sort of debuff or w/e?
3) what do lava sharks drop
1) why are you using exp if you already know the player's power level within a margin? is there a catch-up mechanic should they need it? seems redundant and aligns with some of your stealing problems
2) is stealing mutually exclusive from winning the fight? i.e. do you need to postpone to steal, or is it built into a mug or some sort of debuff or w/e?
3) what do lava sharks drop
Tbh if I could incorporate musical numbers into all of my games I would
hell yeah. da:i surprised me so much and i loved it. it's becoming ab it more of a thing lately, at least in the main progression? games have had weird secret rooms with songs for a while at least
[RMVX ACE] Removing Equipment with Yanfly Equip Engine and Multiple Slots
HR_Avee_btl_spr_upper_sample_01.png
Darndest Things 2
i like that sunmagic is quadruple genderqueer
also i want to actually make a game doodle this time around. we have MEGALORD to defeat, after all
also i want to actually make a game doodle this time around. we have MEGALORD to defeat, after all
What To Do and Not To Do In RPG Games!
Sooz
TBH making a list of do/don't tropes isn't much better than going with the usual cliches. You're also going a little broad with the topic, covering story, characterization, and gameplay all at once, when there's reams and reams of advice on each one individually.
also why is this
i have nothing to add because something like this doesn't really enhance the creative medium any. even the 'hot tips' don't do anything but add arbitrary limitations














