CRAZE'S PROFILE

Craze
why would i heal when i could equip a morningstar
15170
a wolf can eat the equivalent of 100 hamburgers in one sitting

who needs PLOT whe nyou ahve GAY PEOPLE
Wakenights
"Save" the "princess" from the "demon"

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Craze's Script Asylum

Craze's Script Asylum

In this topic, I link scripts that I've written, keep you guys updated, and take ideas (not requests).

Scripts
-Boss Options Develop more unique bosses with universal damage and state barriers, and allow skills to scale their damage versus bosses
-Elemental Damage Boosts Create equipment and states that raise (or lower!) damage done by certain elements
-Elemental HEC Boosts Create equipment and states that raise (or lower!) the hit/evasion/critical rate of certain elements
-Gold & EXP Boosts Create equipment and states that alter the amount of gold and EXP earned after battles
-State Infliction Rates Skills can now inflict their states more or less often based on the developer's whims
-Encounter Management Make skills, items and events that raise/lower the random encounter rate

Upcoming
-Critical damage modification equipment/states (a.k.a. Craze goes fucking insane with critical damage/critical hit rates)
-Accuracy/Critical rate/Evasion/Odds permanent increase items (Crit Seed permanently raises critical hit rate by 3%)
-Elemental conversion equipment/states/enemies (turn Fire damage into Water damage on contact)
-Set bonuses (matching equipment provides bonus stats; other people have done this but I want my own version)
-Capacity Cores (from Tales of the Abyss. Your CCore determines your new stats upon leveling up)
-Tarot Cards (using a skill or item randomly activates a skill from a set list)
-Weapon Options (bitch I want my boomerangs, also have staffs that randomly cast Fire or whatever)

Request Stance
No. Come up with gameplay-oriented ideas, however, and I'll think about it. I make no promises and regret very little.

Tell Craze: Why is your RPG Fun?

I want you to tell me why your RPG is fun, and how you facilitate that fun in your RPG. What kinds of people are you expecting to find your RPG fun? Do you offer the types of challenges/rewards that interested that kind of player?

Tell me. I want to know.

Recommended Reading:
FUNdamentals of RPGs Part I: The Role of the Player by kentona
Dungeon Theory by brickroad
Game Developer Column 5: Sid's Rules by Soren Johnson of Designer Notes
5 Creepy Ways Video Games Are Trying to Get You Addicted by David Wong of Cracked.com

Crazebait

Sometimes I draw men.

This is a WIP:


The neck needs some serious advice. Help?

Desktop Dungeon - Coffee-break Roguelike

Desktop Dungeon

Main site: http://www.qcfdesign.com/?cat=20
Desktop Dungeon Wiki: http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Main_Page
NeoGAF thread: http://www.neogaf.com/forum/showthread.php?t=390213

This game is basically the fastest roguelike, except for maybe that thirty-second hero game for the PSP. Each game takes about ten minutes, is just as random, strategic, and deadly as a "full" roguelike, and evolves as you ascend more and more classes. I've managed to only ascend one hero after about twenty games - much better than the average roguelike, but it still goes to show how even the best plan can go awry.

The game is fun and interesting without having the fifty-page manual to memorize like in most roguelikes. You play entirely with the mouse (although you can use hotkeys 1-4 for your glyphs (spells)) and tooltips explain everything you need to know. If you really need help, the wiki has a section for new players that's less than two pages long.

Don't let the curtness of the documentation turn you off, though - the game manages to be interesting and random despite being simplified. Protip: L1 heroes should never, ever worship The Undying.

Play this game.

EDIT: Just got my second ascension; saved the Fighter's Pit Dog trait until the fierce final battle.

A Day in the Life

Life is something we all do, which tends to make it dull, expensive and boring. Enter The Sims 3.

A Day in the Life is a basically a blog/very low-key Let's Play. It's partially to see if I can stand making regular updates (preparing for a future Exit Fate LP), and partially to show off how much fun The Sims 3 is. While I'm interested in eventually doing a Sims community-style Legacy LP (where you basically tell me who to mate and who to declare the true bearer of a family name for ten generations), this is just going to showcase the best pictures I take for humorous purposes.

I play with a number of major and tweaking mods; the biggest being the NRaas Supercomputer/Story Progression mods (which alter how the entire neighborhood behaves, from how much gay there is to whether or not your co-workers can throw parties) and Awesomemod, which... is awesome. Also of note is that I play with 800% higher bills, 200% harder-to-reach mood thresholds, and more difficult job promotion requirements.

This post brought to you by Hildegard:


Not-immediately-after-the-OP "blog" posts will be linked to right about here.
First Generation - George and Charlotte
Second Generation - Hannah/Bryant and Gerald/Stephan
March 5th - The Day Everything Broke

LP IC 4 EF

This is going to be a pretty short topic, but, well, I need some input/opinions.

In a month or so, I am going to do an EXIT FATE Let's Play. If you don't know what Exit Fate is, check it out here. In short, it's a free Suikoden-inspired game made in RPGMaker XP, and it's completely awesome.

I plan on doing the LP with lots of audience participation (it is a Let's Play, after all!). You guys would pick my teams, choose my window set, tell me who to interview, force me to replay old war battles, etc. I need to know if you WOULD do this. You see, it's no fun if you RMNers don't force me to use the worst characters and the ugliest window graphics. So, would you? WOULD YOU?

The LP itself would work mostly with screenshots and me narrating them in posts. Boss and war battles would be both screencap'd and recorded/uploaded to Youtube. On top of this, would you all (this is mostly for people who know how a Suikoden game works) be interested in me recording conversations with every character in my castle periodically? Otherwise, I'd just screenshot the best lines. I would also record the one scene ~midgame that makes me tear up (there are several, but THIS ONE in the arc really knsflksangklnasglknsad) because the music fits so well.

So, you interested? Please, no spoilers about the game. We don't want to ruin it for people who haven't played it yet, as it's a truly wonderful story.




No, Griever's not pretty (and she is currently reminding me of the ending to Last Scenario...) but she is a terrific character, both as a tank and, well... you'll see in the LP.

Criticism, Angst, and You

THE SAGA MARA TALON FLAP

I have been known to word things in completely horrible manners in the past, so I'm going to state my intent with this topic up front: this is about proper ways to take criticism, as well as what is and isn't criticism. oh wait the topic's developing just like your precious anise isn't

http://www.hbgames.org/forums/viewtopic.php?f=77&t=69776
or
http://www.hbgames.org/forums/viewforum.php?f=77 ; look for "Saga Mara Talon."

This is a topic gone wrong. What happened? I showed a response to some friends and they, well, posted. I purposefully stayed out of it from there on out. I made what I felt was a justified (and somewhat unjustified post in terms of attacking the forum's activity) response. Then a mod and an admin trolled until the topic was locked, saying that I couldn't take criticism after I repeatedly replied to a honest post about the game. While I know full well that I don't take all criticism (hey WIP darling), I thought this was a little extreme. I've never completely renovated a game due to honest feedback, after all!*

So, what could have been done to improve this? If you've released a project, how did you react to criticism? What IS constructive criticism, what is faux criticism, and what is just idiotic? Have you ever actually written a review, or at least made a list of points/thoughts, and did it help the creator or did they scream at you?


*This is exactly what Karsuman and I spent almost a month doing for Visions & Voices.

Today is not that day

So, for the past day I have been subconsciously appending "today is not that day" on the end of sentences in my mind. It's kind of ridiculous, and I need your help to end it.



Not a verbatim reference; I guess my mind paraphrases stuff like this.

ANYWAY

To end this horror, I need you all to come up with witty phrases that involve "today is not that day," or a similar variation.

Please.

Clash of Heroes (more like Awesome of Heroes)

Might & Magic: Clash of Heroes is a very recent DS game by Ubisoft/Capybara Games. I described it to Karsuman last night as "Bejeweled, an RPG, and an RTS mixed together in the best way possible." Here's how it works (clap):

-Fight battles by shuffling your randomly-placed units into attack and defense (vertical and horizontal) formations by easily flicking the stylus up and down.
-Win battles and explore side-areas to get gold, ore and gems to purchase new Elite and Champion units (which die permanently)
-Solve optional Puzzle Battles with limited moves and do sidequests ordered by bounty agents to get even more resources, and fight mini-side-battles to get to chests that house Artifacts which boost your Hero's power or the power of a specific unit type (example: enhancing the Druid's charge time-adding attack to delay the enemy's attacks even more)
-Fight story battles that constantly feature unique, interesting and well-implemented gimmicks (example: the enemy army is holding a frail ally hostage, so while he's good at getting out of your attack formations' way, you still have to be conscious of him)
-Hate the intelligent AI so much, and love it at the same time
-Enjoy the story and its amusing E-rated dialogue (the story is actually good, but the E rating is hilarious at times)
-Look at the tons of art used in the cutscenes

Official site: http://mightandmagic.us.ubi.com/clashofheroes/





It's pretty much a must-play unless you only play FPS games, in which case you should get this anyway because you should.

Fallout 3 v. Oblivion

I have played a considerable amount (100+ hours) of Oblivion (except for the main quest), and about ten hours total of Fallout 3 (although, again, I've completely ignored the main quest). I love and dislike some things about both games, and I want to hear your opinions on them!

What do you like/dislike about Fallout 3 and/or Oblivion? Do you think one is better than the other? Are you not interested in either at all?

In my opinion, Oblivion is prettier and has a deeper/bigger/more interesting world, and Fallout 3 has much better systemz and more engaging characters. I made a character designed specifically to blow up Megaton... and couldn't do it. I grew too attached to the town. In Oblivion, however, I'm more interested in roaming and just finding what I can find (nirnrooooooot...).

NOTE that I have only ever played FO3 for extensive periods of time using the FWE overhaul, which makes it (according to what I've read) 500x more intense and stresses the survival aspect of the game with, from my experience, well-implemented travel, character development and hunger/thirst/rest systemz.

On the other hand, nirnroot. Also, I only play Oblivion with the OOO overhaul, which sets leveling restrictions to loot, enemies and areas.