CREATION'S PROFILE
I translate games as I don't have enough time to make them.
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The Screenshot Topic Returns
But at least I'm open-minded enough to try another french game (although it could exactly end like Aëdemphia).I don't think there's such a thing as a ''French game''. I've visited plenty of communities worldwide and I believe there are games made by people, period. French is a language spoken in many countries with their own respective culture, speaking a certain language doesn't define the kind of game, that's something I take for granted. There's no such thing as: French games=X, English games=Y, etc...
This being said, Sarcia is an adventure game, not a rpg, this itself makes it completely different from Aëdemphia.
@Ness: It is short and it's big (oops over 100 MB). To download or not to download, that is the question ;).
I enjoyed the gameplay though, but also find the story somewhat complicated without being grabbing but it's the characterss I disliked mainly, extremely blah. I do find it quite overrated by the Oniromancie community
I agree about the characters, I think they were kind of bland and character design wasn't really to my liking. I disagree that it's overrated though. Aëdemphia is nothing short of phenomenal as far as rpg maker projects go and I have yet to see someone invest so much time in polishing a game like Sylvanor does. The game deserves all the attention it's getting and more.
The Screenshot Topic Returns
Did you do this, s_w? The characters on screen are rather heterogeneous but look great. I'm genuinely curious :).
Anyhow, the game I posted about earlier, Sarcia, has released a demo. The good news is that the game is in... English! Which means all of you guys can try it out! Better warn you though, it's pretty big in size. Click the picture to download. Sorry for posting this here, I'm trying to convince the author to create a profile here!
Anyhow, the game I posted about earlier, Sarcia, has released a demo. The good news is that the game is in... English! Which means all of you guys can try it out! Better warn you though, it's pretty big in size. Click the picture to download. Sorry for posting this here, I'm trying to convince the author to create a profile here!

Journeyman Review
If you think that any of this or anything else I've said or any other design choices I've made make this a 1/5 Star game, or that they even keep this from being a 5 Star game, you are certainly and comprehensively welcome to go fuck yourself. Your opinion is your opinion and absolutely nothing more.
Hum... I'm not sure if you were talking to me, but I don't think this game sucks or anything. The only reason why I bothered to post is to encourage you not to cancel the game because you're getting some negative feedback. I've played some of your other games and I thought they were great which is why I hope you won't give up on this one.
All the best to you, Max.
Journeyman Review
Hmm…
That’s disappointing, doesn’t sound like you. I hope you’ll reconsider because I never really pictured you like a weak defeatist who gives up when under too much heat, quite the opposite actually.
This game is getting *loads* of attention which is much more than can be said about 90% of games made by other people. The more attention your game gets, the more likely it is to get criticism but I’m sure you know this already. Besides, the concept for this game is different as far as rpg maker game go, surely some heat was expected especially at RMN, no?
Your reaction to criticism entices other members to press your buttons. They’ve probably noticed you reply to every single comment and that you takes things very personally which makes you an ideal target. Just letting you know from an external point of view.
Anyways, I haven’t played the game but I’ve read some pretty interesting and valid points being made although the form is certainly questionable at times… Please don’t take the following as personal attacks or anything, this is 100% about the game, 0% about you as a person.
Honestly, coming from someone who hasn’t played the game, that seems like a very valid observation. It certainly would make it more practical.
I personally wouldn’t say 30 seconds of waiting is a long time but that’s a matter of personal preference. I do agree that there are very intuitive and enjoyable ways to integrate tutorials in games than reading text. I always thought that was a shortcoming no matter the game. I think progressive integration of information is the best bet. Again, I haven’t played the game but I’m just saying.
Maybe the hintscreen wasn’t the best solution? I think “you can’t please everyone” is a bit of a copout at times (not saying it’s the case here though). If someone complains about “x” and you try “y” and they still complain, why not try “z”? You’re exploring ways to make your game better aren’t you? Well, keep exploring then.
About the minigame, I kind of agree with DE to some extent. Investing time in learning RGSS or finding someone to help you out might certainly be worth it to have some variety depending on the resource you’re trying to harvest unless you think you can manage by using another method. You mentioned that you weren’t sure that it could be done but I’m pretty sure someone could help you tweaking scripts so that you can make those games more interesting.
Anyways, I hope you won’t quit considering how much time you’ve invested into this. I think it’s great you’re getting so much feedback which point out pretty clearly where you could tremendously improve this project.
Fine I will cancel the game and take a hiatus from RM for a while. Like the
year 2012, say. At a minimum.
That’s disappointing, doesn’t sound like you. I hope you’ll reconsider because I never really pictured you like a weak defeatist who gives up when under too much heat, quite the opposite actually.
This game is getting *loads* of attention which is much more than can be said about 90% of games made by other people. The more attention your game gets, the more likely it is to get criticism but I’m sure you know this already. Besides, the concept for this game is different as far as rpg maker game go, surely some heat was expected especially at RMN, no?
Your reaction to criticism entices other members to press your buttons. They’ve probably noticed you reply to every single comment and that you takes things very personally which makes you an ideal target. Just letting you know from an external point of view.
Anyways, I haven’t played the game but I’ve read some pretty interesting and valid points being made although the form is certainly questionable at times… Please don’t take the following as personal attacks or anything, this is 100% about the game, 0% about you as a person.
BTW, why do you need to equip your axe to cut logs or fishing rod to fish? Why isn't it enough to just have them in your backpack? Furthermore, those quick button icons don't help much when you've remapped your keys like I did.
Honestly, coming from someone who hasn’t played the game, that seems like a very valid observation. It certainly would make it more practical.
I made the exact same complaint. 30 seconds is actually a huge chunk of time when you're trying to start playing a game that you may have never played before - it just becomes a totally unnecessary delay. There are better ways of conveying the information contained in your hints through the gameplay itself than smashing them into a bunch of "hint screens" that all flip by a little bit too quickly and ultimately just delay you from getting to play.
I personally wouldn’t say 30 seconds of waiting is a long time but that’s a matter of personal preference. I do agree that there are very intuitive and enjoyable ways to integrate tutorials in games than reading text. I always thought that was a shortcoming no matter the game. I think progressive integration of information is the best bet. Again, I haven’t played the game but I’m just saying.
Just goes to show you can't please everyone. The hintscreen is there specifically because a few players mentioned being confused and not knowing what to do right out of the starting gate. It is also all of 30 seconds (literally just 1800 frames, total, 360 frames per message) so...yeah.
Maybe the hintscreen wasn’t the best solution? I think “you can’t please everyone” is a bit of a copout at times (not saying it’s the case here though). If someone complains about “x” and you try “y” and they still complain, why not try “z”? You’re exploring ways to make your game better aren’t you? Well, keep exploring then.
About the minigame, I kind of agree with DE to some extent. Investing time in learning RGSS or finding someone to help you out might certainly be worth it to have some variety depending on the resource you’re trying to harvest unless you think you can manage by using another method. You mentioned that you weren’t sure that it could be done but I’m pretty sure someone could help you tweaking scripts so that you can make those games more interesting.
Anyways, I hope you won’t quit considering how much time you’ve invested into this. I think it’s great you’re getting so much feedback which point out pretty clearly where you could tremendously improve this project.
The Screenshot Topic Returns
Creation, do you ever share stuff for our community with them? I like the idea of cultural exchanges!
Nope, never actually happened on my end. I think saw Darken's screen before and a few others posted by other members but not by me.
I forgot a few last time actually. This is my personal selection from another member's favorite projects (Monos).
In bold title of the game.
Follows the name of the author.
In italic my comments.
Dominia by Troma
Troma has been at RPG Maker for quite a while and to be honest her first attempt at custom kind of sucked I thought. It's great to see a member progress so much in her art.

Gold Fever by Karreg
This is probably one of my favorite project graphic wise. It's crisp and fresh and a nice little mix of Zelda/Earthbound. I've shown screens of this before but really, it's that good.

Tumbleweeds by Vancleff
An adventure game taking place in the far west. Not much has been revealed about the project since, apart perhaps for scenes of nudity.

Prototype 2: Try it out on the Web!
I went ahead and tried your game. Is it normal that there's absolutely no instructions and you're just left guessing what it is exactly you're supposed to do? The art is fine but some guidance would certainly prove useful.
I build some cannons but didn't manage to destroy so much as one asteroid so I don't know what's up.
I build some cannons but didn't manage to destroy so much as one asteroid so I don't know what's up.
The Screenshot Topic Returns
@supremewarrior:
None of the games were done by me, which is why mentioned the authors of each respective screen in bold ;).
As for the demos:
Roi of the Suisse has released a demo for Kujira no Hara. It is available here.
Sylvanor has released various demos for Aëdemphia. The latest (9.4) is available here.
As for the rest, no demo.
I did forget Sarcia, by Kaelar.
Prepare to have your goddamn brains liquified:
Check those two videos, trust me, it's worth it:
None of the games were done by me, which is why mentioned the authors of each respective screen in bold ;).
As for the demos:
Roi of the Suisse has released a demo for Kujira no Hara. It is available here.
Sylvanor has released various demos for Aëdemphia. The latest (9.4) is available here.
As for the rest, no demo.
I did forget Sarcia, by Kaelar.
Prepare to have your goddamn brains liquified:




Check those two videos, trust me, it's worth it:

The Screenshot Topic Returns

This is superb. It's oozing with style and personality with a hint of the 1960s movie advertisement.
Some of the best recent screens from Oniromancie (it had been a while):
From Thanos:
Those screens a reminiscent of good old fashioned European comic books.



From Daxter:

From Al Rind:

From Wanoklox:

From Rockmik:

From Troma:

Le Cornu:

From Jikaz:

From Bambi:

Roi of the Suisse:

sriden:

Sylvanor:







Pass or Fail: Hero's Realm
You're welcome, Kentona. As you can imagine the objective wasn't to progress very into the game as you can only get so far in 15 minutes or so. I figured I would get a better idea about the game if I wandered about then if I searched every nook and cranny to get better gear.
If I had more time, I would have played very differently :).
If I had more time, I would have played very differently :).














