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Long Gone Days

That was a neat demo, definitely shows what you've got planned in terms of mechanics.

Are there going to be choices that have more than 2 options?

Goatchild: Advent of Vantelieth

@Firefly84: cool, it's working. Guess my RTP was just outdated?

Prologue Demo Download (Update v1.03c Include RTP)

Got stuck here. Can't move, but can access menus:



Really liking the combat, but is it possible for Wait Mode to pause the time as soon as you choose a character rather than when you start picking artes/skills?

The step sounds when running sound too....fast. Like there are 4 times as many sounds as there are feet hitting the ground.

For english dialogue, do you need help polishing it up? I can tweak things here and there to make them sound more natural.

Goatchild: Advent of Vantelieth

game says it can't find RGSS202E.dll. I already installed RTP100, so what else am I missing?

Nocturne: Rebirth (English)

@eplipswich: it was a stretch, yeah, but she's around 30 so she was at least around as a fighter during the war.

Maybe she should be the last minute 4th character instead of Roshule when they confront Khaos since Ancestor->let's go kill him.


Alright, finally beat the bonus boss Mk. II. Damn that was to the very limit, with only Reviel alive at 15hp and killing them one at a time with Criss Cross, Moon Petal, and Gloom Firefly.

Nocturne: Rebirth (English)

author=eplipswich
1. No word from the developer of a sequel, so yeah, like J-Man said, don't think there will be. Besides, I think the Nocturne story ended pretty perfectly.



You think so? I can imagine an alternate scenario for the story.


Starting from Luna's trip into Khaos' Territory, Sylphiel doesn't come help and Khaos sends Luna into a mini-dungeon to "test" her. This leads up to Syphiel having a fight with Khaos and revealing that the time travel did work, but the original girl still died. In this timeline though, the soul/memories were completely retained by Sylphiel as a familiar due to it being done before the "essence" could dissipate.

Sylphiel leaves with Luna to Algiz, and we start on a retrospective story about the Revolutionary War. Luna, Madoc, and Idith(no Maxwell) become your main party with lots of dialogue with Rosch and Milphiel. Reviel is busy sleeping.

And we figure out why Sylphiel and Milphiel have such similar names.

Nocturne: Rebirth (English)

no, uh, cloud bracelet and barrier amulet doesn't cut it, you still need a stone ring. I'm hoping 2 cloud bracelets will free up space for some actual magic defense, but if it doesn't I suppose there needed to be SOME weakness.

Edit: I see Curse was designed to make solo runs EXTREMELY difficult....

Nocturne: Rebirth (English)

Wait, am I reading this right? Damage from sorcerous swords are fixed.....but they're also PHY type. So equipping barrier amulet and cloud bracelet is dropping Full Moon Sword down to 2 damage per tick. I feel overpowered.

Edit: I have become immune to sorcerous damage. I think I figured out how all these solo runs work.

Nocturne: Rebirth (English)

whelp, while trying to grab that last stinking dino jaw, I picked up a Full Moon Sword and TWO Setsunas. Yes.

This actually served to get me killed faster, since the reflex ice move of the final boss triggers at hp thresholds, and I kinda....blazed through the hp. STILL don't have the dino jaw, damnit.

author=Bugfragged
On a NG+ run, I ran into this weird bug. NG+ is supposed to take away all your recipes, yet when I talk to Khaos, he has recipes beyond the ones I currently have in the manual. However, trying to make stuff outside the initial recipes causes the item to disappear from his alchemy list if you run out of ingredients for that item.

I....don't think it's a bug. I think there are just some items you can make without having the actual recipes, like teasers when you pick up a new alchemy item before the recipes are available.

I dunno, maybe Khaos is supplying these particular recipes?
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