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Back from Hiatus + Update
oof, that's not an easy thing on the bank account. I can't really help you there, but if you need help with the script, give me a holler.
Back from Hiatus + Update
Ruphand: An Apothecary's Adventure
Last batch of stuff, thanks for putting me in the credits!
can't enter tower south of scandmont
1 npc inside the city and 1 outside the gate say the same thing
invisible wall in path in scandmont item store
Lighthouse ruins paper beside dragon statue says nothing
Frozen Reach region, map above north gate. Clipped onto grass on top of cliff.
Trying to sample under the Ice Crystal kicks me out.
can't enter tower south of scandmont
1 npc inside the city and 1 outside the gate say the same thing
invisible wall in path in scandmont item store
Lighthouse ruins paper beside dragon statue says nothing
Frozen Reach region, map above north gate. Clipped onto grass on top of cliff.
Trying to sample under the Ice Crystal kicks me out.
Ruphand: An Apothecary's Adventure
Nice.
Rather than bugs, I want to try talking about builds, to basically encourage players to try more than 1 build.
GOFAST
Basically equipping every single action speed-increasing item and just rolling with it. This is what I use due to the sheer variety and control you have over the battlefield. This build probably only has about half the bonus damage of a dedicated dps build, but it makes up for it by being a little more than twice as fast as everything else and essentially being able to stun-lock slower opponents by spamming super pepperflasks.
While this means that you basically don't have to worry about timing....ever, not having amps means that your supernuke tier 3 potions don't actually deal too much damage in the grand scheme of things. You go through too many materials to really make use of higher tier pots efficiently. On the other hand, all elemental effects are just as strong, so they still have uses. A secondary drawback is, due to the penalties of haste gear, your block strength drops so low that you may start taking damage even with block up.
Burninating the people, burninating the countryside...
Man, Brill really loves her Fire Oil doesn't she? Considering has a hotsauce pepperflask that deals more damage than a fire flask, I really wonder if she's secretly fire-aligned as a person.
Fire is fairly simple: deal damage, wait a while to deal even more damage. It's good for undead in particular, but otherwise fairly standard. My issue is with when burn procs. No matter how many stacks of burn you apply or how intense the fires, you still have to wait for the enemy to attack to proc the damage. To me, that means putting yourself in unnecessary risk and draining defensive supplies just to get the full worth of fire. The damage itself is only middling as well. It's decent as an armor-piercing effect, but the actual damage is quite tiny and it isn't affected by Fire Amp(maybe it should?). Later on, we should get enough supplies for the potions that triple burn damage, but until we get enough materials to reliably stack that for even one boss, it's not a very enticing option. Maybe there should be a much cheaper double burn damage potion(kindling? firewood?) that has the drawback of very long recovery, maybe 50%?
In practice, a fire build will either try to burst the enemy down with the initial fire-amped damage, or be surprisingly defensive and pile on burn stacks while trying to take as little damage as possible. Earth and defensive equipment goes very well to make that happen.
I'll post about earth and thunder sometime in the future.
Rather than bugs, I want to try talking about builds, to basically encourage players to try more than 1 build.
GOFAST
Basically equipping every single action speed-increasing item and just rolling with it. This is what I use due to the sheer variety and control you have over the battlefield. This build probably only has about half the bonus damage of a dedicated dps build, but it makes up for it by being a little more than twice as fast as everything else and essentially being able to stun-lock slower opponents by spamming super pepperflasks.
While this means that you basically don't have to worry about timing....ever, not having amps means that your supernuke tier 3 potions don't actually deal too much damage in the grand scheme of things. You go through too many materials to really make use of higher tier pots efficiently. On the other hand, all elemental effects are just as strong, so they still have uses. A secondary drawback is, due to the penalties of haste gear, your block strength drops so low that you may start taking damage even with block up.
Burninating the people, burninating the countryside...
Man, Brill really loves her Fire Oil doesn't she? Considering has a hotsauce pepperflask that deals more damage than a fire flask, I really wonder if she's secretly fire-aligned as a person.
Fire is fairly simple: deal damage, wait a while to deal even more damage. It's good for undead in particular, but otherwise fairly standard. My issue is with when burn procs. No matter how many stacks of burn you apply or how intense the fires, you still have to wait for the enemy to attack to proc the damage. To me, that means putting yourself in unnecessary risk and draining defensive supplies just to get the full worth of fire. The damage itself is only middling as well. It's decent as an armor-piercing effect, but the actual damage is quite tiny and it isn't affected by Fire Amp(maybe it should?). Later on, we should get enough supplies for the potions that triple burn damage, but until we get enough materials to reliably stack that for even one boss, it's not a very enticing option. Maybe there should be a much cheaper double burn damage potion(kindling? firewood?) that has the drawback of very long recovery, maybe 50%?
In practice, a fire build will either try to burst the enemy down with the initial fire-amped damage, or be surprisingly defensive and pile on burn stacks while trying to take as little damage as possible. Earth and defensive equipment goes very well to make that happen.
I'll post about earth and thunder sometime in the future.
Ruphand: An Apothecary's Adventure
Shiny things in bushes being money seem kind of....boring. Maybe you could have it be dragon poo or hints about the boss or something.
To date, I have never remembered to eat food for.....ANY fight. Maybe there should be a suggestion before a bossfight to eat something.
Barrier Forest
tiny map mistakes:
I can walk through a cliff onto the right side of the tiny waterfall
right side of same map, can walk up a level sideways.
I can walk into a crack on the wall in jellytown
Major error, slime village:
Entering 0 turns when you want to purchase ice/fire resistance hangs the game. I probably should have saved first.
Harbor city place:
Lazy Lobster doesn't sell food?
The walkspace on the docked ship is a biiiit bigger than the ship itself.
Perspective's a bit wonky in the ruin tunnel entrance. South wall looks like it's under the walkable path, making the whole thing seem one floor higher. Not sure how to fix that.
More wall-walking in the tunnels. I think it's possible to steal the boss chests without fighting the boss. Looks like the main issue is treating cracks as walkable.
To date, I have never remembered to eat food for.....ANY fight. Maybe there should be a suggestion before a bossfight to eat something.
Barrier Forest
tiny map mistakes:
I can walk through a cliff onto the right side of the tiny waterfall
right side of same map, can walk up a level sideways.
I can walk into a crack on the wall in jellytown
Major error, slime village:
Entering 0 turns when you want to purchase ice/fire resistance hangs the game. I probably should have saved first.
Harbor city place:
Lazy Lobster doesn't sell food?
The walkspace on the docked ship is a biiiit bigger than the ship itself.
Perspective's a bit wonky in the ruin tunnel entrance. South wall looks like it's under the walkable path, making the whole thing seem one floor higher. Not sure how to fix that.
More wall-walking in the tunnels. I think it's possible to steal the boss chests without fighting the boss. Looks like the main issue is treating cracks as walkable.
Ruphand: An Apothecary's Adventure
No, don't feel pressured to fix the bugs as I find them. I'm just listing them in batches whenever it's convenient for me as well.
Ruphand: An Apothecary's Adventure
Does action meter bonus stack additively or multiplicatively?
Damn, pM paper. I can't believe I got that.
Hmm, maybe you can start the ice dragon fight damaged from the sucker punch? While you're busy wasting that first turn healing, he starts laying down the chills...
Why didn't you just use TP or MP for starforce and find a way to rename TP/MP?
Heartbeat Medal seems waaaay too weak. Is Spike Guard potion really so overpowered that it takes 3 medal points to pump it up by 1 damage?
Bugs:
Event tile for entering crypt always happens, even after the first time.
I don't see the added chest in the crypt? Waaaait, do you mean there's ANOTHER place where I can glitch into the walls?
Torchwick's bodyguard has Torchwick's hp in Check.
Targeting glitch went away when I mashed direction buttons.....maybe I just left the mouse over one since I switch between game and notepad for bug-taking.
Torchwick was too easy??? He only took 1 set of 35 before dying. Not gonna bother keeping a save to fight them for "real", since I expect I'll see them again.
Block isn't in the Chess King's Checklist.
Hidden library layering error. One of the bookshelves in the first map has the walkable area in it instead of in front of it.
I....can use the Orb book in battle?
south chest of crystal cave 1st map. Couldn't open it from above?
Lag when spawning mobs over time? Creatures didn't appear at battle start, but over some ticks. It's REALLY cool, though, for a multi-wave fight of some sort.
Starforce is usable outside of battle. This....concerns me. Brill gonna go all terrorist on us?
Screen froze at the beach in a fight. Everything still works, I just can't see. Guess I had too many programs running?
Another screenfreeze, quickly moving from library entrance to library itself. Probably just ram overflow of some sort.
Debane/Anti-all have so many ingredients that I can't read the last one.
Damn, pM paper. I can't believe I got that.
Hmm, maybe you can start the ice dragon fight damaged from the sucker punch? While you're busy wasting that first turn healing, he starts laying down the chills...
Why didn't you just use TP or MP for starforce and find a way to rename TP/MP?
Heartbeat Medal seems waaaay too weak. Is Spike Guard potion really so overpowered that it takes 3 medal points to pump it up by 1 damage?
Bugs:
Event tile for entering crypt always happens, even after the first time.
I don't see the added chest in the crypt? Waaaait, do you mean there's ANOTHER place where I can glitch into the walls?
Torchwick's bodyguard has Torchwick's hp in Check.
Targeting glitch went away when I mashed direction buttons.....maybe I just left the mouse over one since I switch between game and notepad for bug-taking.
Torchwick was too easy??? He only took 1 set of 35 before dying. Not gonna bother keeping a save to fight them for "real", since I expect I'll see them again.
Block isn't in the Chess King's Checklist.
Hidden library layering error. One of the bookshelves in the first map has the walkable area in it instead of in front of it.
I....can use the Orb book in battle?
south chest of crystal cave 1st map. Couldn't open it from above?
Lag when spawning mobs over time? Creatures didn't appear at battle start, but over some ticks. It's REALLY cool, though, for a multi-wave fight of some sort.
Starforce is usable outside of battle. This....concerns me. Brill gonna go all terrorist on us?
Screen froze at the beach in a fight. Everything still works, I just can't see. Guess I had too many programs running?
Another screenfreeze, quickly moving from library entrance to library itself. Probably just ram overflow of some sort.
Debane/Anti-all have so many ingredients that I can't read the last one.
Ruphand: An Apothecary's Adventure
author=DocSpacebar
I can't seem to reproduce the not dying on Burn damage bug, the unselectable Meteo Soldier bug, or the crashing when reading about Attack and Defense bug. Could you give me a bit more information about when each one happened?
Burn Damage and Meteo soldier both happened in the challenge tower. I can't give much more info about burn other than it being from Voidfire, but the meteo soldier bug happened a couple more times, sometimes at battle start which made it hard to target the squishier enemies first.
It's just....some turns I can only target one thing, other turns, usually after killing something, I can target normally again.
For the book on attack/defense, I had just left the beach and needed to stock up on ingredients. I was getting some lag when exiting menu or entering crafting, and there was also a bit of lag loading up some of the books I was reading, culminating in a crash when it particularly lagged on attack/defense.
Ruphand: An Apothecary's Adventure
More stuff.
Sidenote: I have a setup that can 2punch spiders and crabs on the beach all day everyday without taking any poison.
Bugs:
Let's learn Water typo. Used slow instead of weaken
Can't use Treat even after "learning" it.
Resting at bed doesn't cure poison?
Somehow clipped through event tile for boss of beach by walking through the statues, walked straight through the boss and picked up the Life Gem.
Fishman Major Garb typo. Says 4 def, but actual stat shows 3 def.
Low Priority Bugs:
Shop only shows 1 equipped medal when purchasing medals.
Need to unequip medal before the medal points are freed up to switch with something else.
Sidenote: I have a setup that can 2punch spiders and crabs on the beach all day everyday without taking any poison.
Bugs:
Let's learn Water typo. Used slow instead of weaken
Can't use Treat even after "learning" it.
Resting at bed doesn't cure poison?
Somehow clipped through event tile for boss of beach by walking through the statues, walked straight through the boss and picked up the Life Gem.
Fishman Major Garb typo. Says 4 def, but actual stat shows 3 def.
Low Priority Bugs:
Shop only shows 1 equipped medal when purchasing medals.
Need to unequip medal before the medal points are freed up to switch with something else.
Ruphand: An Apothecary's Adventure
Hooookay, new set of bugs:
winning streak record was not updated. both from forfeiting and from just losing.
Meteo soldier's Cover is not stated in Check, and sometimes makes the unit untargettable afterwards
Undead units can be healed at 0 hp. Is that....intentional?
Degen from burn dropped me to 0hp, but didn't kill me.
wandering monsters got stuck in walls
Detective doesn't actually take the shadow shards/orbs, leading to infinite money.....if you can stand going through 30 message boxes of individual rewards.
I can walk on the kitchen table in the restaurant.
Crashed while reading book on attack and defense.
winning streak record was not updated. both from forfeiting and from just losing.
Meteo soldier's Cover is not stated in Check, and sometimes makes the unit untargettable afterwards
Undead units can be healed at 0 hp. Is that....intentional?
Degen from burn dropped me to 0hp, but didn't kill me.
wandering monsters got stuck in walls
Detective doesn't actually take the shadow shards/orbs, leading to infinite money.....if you can stand going through 30 message boxes of individual rewards.
I can walk on the kitchen table in the restaurant.
Crashed while reading book on attack and defense.