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Above & Below Demo Video

Regular attack looks very imprecise. Hard to tell your actual attack range when the "got hit" effect is so much bigger than the actual hit.

Battles are kind of long for a regular random battle.

Above & Below

Ah, similar to the Tales series. I couldn't quite tell, sorry.

Are the wings just for show, or will there be a significant vertical element to combat?

Above & Below

hope the combat's good

Update

Damn, that's quite the nightmare. Not really sure if publicly saying what "style" of music you're looking for would help the situation either, could just call up more trouble.

Spell Schools + elements

I think you should reduce the spells per element, but give more specialized stat boosts per card. Grimoires should have 0 stats, and maybe be required for double-color spells?

Main problem with elemental weaknesses is that it's hard to tell and hard to remember. I don't mind if the focus is more on the secondary effects being the element's "identity".

Just to be sure that a player will eventually have access to all the cards, I think one of the postgame stuff, maybe arena, has themed sets. Defeating the full series of Fire monsters gives you 1 of each fire card, etc. Giving access to the art assets used throughout the story is also good postgame rewards.

Character Introductions: Ceaira

Looking good.

Final Fantasy Discovery

Choice 5: Swift Hands
Failing a Steal gives Zidane a temporary Speed buff.

Night of Awakening

Could you upload a screenshot of what the battle screen looks like?

Lunic Illusions

@DarkSakuraVII: Oh no, I won, just needed a second try. I mainly suggested the wait mode because it takes time for people to process a) What the monk guy does and how to effectively use his abilities, and b) that cloaked guy is dead and you need to revive him in such a way that he doesn't immediately die.

Also some crashing issues when the game tries to load music files that don't exist yet when entering certain areas. It's a demo, so whatever. As long as it gets easier to save often it's not a problem.

Lunic Illusions

Controls are a bit sticky: trying to leave the menu screen can sometimes bring it back up.

Having shift be both run and skip dialogue is a bad idea. Is there an option to set it automatically on run?

Combat is really fast-paced. Will there be Wait Mode in the future?