DNZGAMES'S PROFILE

Search

Filter

What Drives Your Villains?

The most common and the best motives:
World Domination
World Destruction
Avenging a Loved One/Family (maybe they were good once, and the death(s) drove them to being evil)
Blood Feud/Ongoing Battle
Need (rather Want) for Ultimate Power/Wealth
"Team" Rivalry (maybe Gangs, Cults or Nations at war)
Insanity (no true motive, just the will for death and destruction)

Epic Monster Dungeon Explore! 2

has a very Japanese feel to it, perticularly with the CAPS EVERYWHERE and the poor grammar and puctuation.

Make an enemy that drops RANDOM LOOT!!!

wouldn't be possible to make it change the Treasure variable every turn or such like

Boulder puzzle!

I've created an item that uses Map ID to define where it warps you, or if it cannot warp you for example.
If you are in a puzzle room it will always warp you to the entrance.
If you are not the message "This item is unresponsive." appears.

Boulder puzzle!

comment=41331
When making these kinds of puzzle, the idea is to make it so that the player it able to make mistakes that results in them having to restart the puzzle. If you have trouble thinking up your own, look at the ones from games like Pokémon for help.

Also, remeber that you're going to have to make sure there is a way to reset the puzzle so that the player doesn't end up getting stuck without any way past your puzzle!


You just have to leave the map and return to it. If it's a map where it's one way or you have to block your way just create some sort of item that depending on the map warps you to the entrance or a different map altogether. (a good example would be a Hearthstone out of WoW, or you could create an item to reset puzzles)

Bobby Carrot - RPG

@Halibabica - The RPG side will be buying player upgrades and new levels with carrots, the Hub system to access levels (will be done in an RPGish style, with quests maybe, i dont know) and the vast storyline instead of straightforward gameplay.

Bobby Carrot - RPG

i know, the warp is ment to dissapear after, but i scripted in the wrong order in the demo

pic7.png

im working on custom sprites at the moment

pic1.png

well, he has a bath tub in his burrow :P

Level Ideas

Well, I have now solved my issue with the event switching problem.

Thanks for the idea, but herding isn't a game feature unfortuanately.
If you look at the Game images, you have to collect carrots and spikes will pop up after you walk over and off them, blocking your return.
There will be other modes, such as Easter egg mode, but not for the demo.

I might make a Herding mode, perhaps, but it is unlikely as it isn't in the Bobby Carrot mobile games or smartphone apps or iApps.