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Daedron
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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*
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Chapter 1 released!
author=luiishu535
Ah, perfect. I'll continue playing later tonight.
EDIT: Much better. Now I can really sit back and enjoy this. I noticed that you've made the dungeons a lot smaller. Nothing bad with that, since they still feel pretty complete. The forest is mostly just a forest now, instead of "Lost Woods", which I think most players see as a good thing.
Concerning balance: I feel like the beginning (Gharos Ruins) is WAY too hard compared to Gharos Forest. Everything feels very smooth and just right from the forest; until I fought EvilGirl. I'm pretty sure I need to have the right skills learned for the fight. I have been grinding to get my party to lv. 9 and bought the best gear. Despite this, I don't think I'll be able to beat EvilGirl. She's simply destroying me.
Also, thanks for removing those nasty jump scares at the hotel. This time I managed to play the game freely with headphones on. Good job!
Thanks for the input, Gharos Ruins is definitely harder than Gharos Forest so I'll look into making it slightly easier.
As for EVILGIRL, I did actually buff her right before I released the demo, though not stats-wise. She was originally weak to Slashing/Wind but I thought the slashing weakness made it way too easy so I replaced it with Electricity weakness. Though perhaps the change of initial battle stamina being 50 instead of 75 made a difference too.
And yes, I assume most people will be happy knowing the hotel isn't a giant jump scare fest anymore. It's actually sort of a nice place now! Kinda.
author=luiishu535
More stuff:- Boulder north of Gharos Village turns grey after using it. After blowing it up, I found out that I wasn't able to move on. This is probably just a DEMO imit, but I wanted to bring it up just in case.
- There's a mapping error with canopy auto-tile on the road between Gharos Forest and the Excavator's Guild.
- Game freezes after receiving Death's Necklace (after defeating Chernoborg). Can't move at all.
Thanks for the reports, all fixed now. Two of those being some dumb oversights, especially that last one (whhhyyyyy did I do that).
I'll not replace the demo with a new one right now, as I'd rather wait a bit longer and do another thorough playthrough myself to make sure I catch everything, as well as allow others to do the same of course!
To sate your curiosity, Death's Necklace gives +15HP as well as make you immune to Mudo-skills.
Chapter 1 released!
A new version of the demo is up. Patch notes are in the blog post.
Let me know how the new movement speed feels, I think this is as close as I can get it to the original speeds.
I had to get a new script just to fine-tune the speeds to my liking. Seems the default speed/dash speed settings in VX and VX ACE are different from each other as I used "speed: 3" in both
Let me know how the new movement speed feels, I think this is as close as I can get it to the original speeds.
I had to get a new script just to fine-tune the speeds to my liking. Seems the default speed/dash speed settings in VX and VX ACE are different from each other as I used "speed: 3" in both
Chapter 1 released!
author=kenlan
EDIT:Sorry,i was not fast enough to see that you already should speed it up.Justt wanna give my thoughts.
Don't worry, considering how everyone's biggest issue so far seems to be the movement speed, then that definitely means it's wrong and should be changed. :)
I'm currently testing out the new speeds, I'll also change some minor other things, then re-upload the demo. Save files are saved in the APPDATA folder meaning they'll be preserved even when you delete the old game folder, so you can continue playing where you left off.
Chapter 1 released!
author=luiishu535
It definitely feels too slow atm. To be honest, the slow walking was the reason why I stopped playing the demo. Everything just feels so darn slow now. Exploring feels like a chore now, which is too bad, since the map designs are pretty interesting.
Alright, I'll bump up the speed and re-upload it in a bit, hopefully I can get it done before I have to head to sleep. (boo, work)
EDIT: Yeah, I ain't getting it done now. I'll do it tomorrow. ;_;
author=luiishu535
Some things I miss a little: the old music. I think the music that was used in the original was miles better and more fitting. The old battle theme was really awesome too. Compared to the new music, most tunes feel pretty "meh" IMO.
This is obviously going to be a preference thing, as I've come to appreciate more ambient/slower dungeon music over the themes used in the original. Though whether or not I replace music is also dependent on if I can actually find a replacement that I personally like. So far it has been a 50/50 split for dungeon themes, while none of the original game's battle themes are currently in the remake.
Though I was at some point contemplating on replacing the new themes used for the Excavators Guild and Mt.Tyris with the original music...maybe I'll go through with that. ;)
Chapter 1 released!
author=luiishu535
Just outside Gharos Ruins, I found this weird sentence: "Come on now, me being late is par for the course isn't it? Shouldn't it be "part"?
It's definitely par for the course. :)
author=luiishu535
EDIT: Some other things to consider.
- Walking is extremely snow, even when dash is enabled.
I dunno if I want to make it faster or not though. I wish the engine gave me the ability to fine-tune movement speed more, because I find the setting above the one I'm using now to be way too fast. That setting was fine for the original but with the smaller maps in this one it feels...off.
I'll need more feedback on this in any case.
author=luiishu535
- Why is there no message that lets the player know what items Marlene gave to Elioth and Kaleo?
Good question!
Uhmmm...*adds*
author=luiishu535
Bonus question: How did you make that fog effect that's inside the ruins? I've tried to find a fog script for Ace with no luck. Do you just add the fog as a picture through events?
It's the same script from VX by Woratana, but converted to VX ACE by Necromus.
Link: http://forums.rpgmakerweb.com/index.php?/topic/514-woratana-multiple-fogs-for-ace/
Chapter 1 released!
author=luiishu535
Awesome news bro! I'll get right into it. I'm really curious to see how the game's changed since I last played it. ^^
I'm interested to hear what you think of it compared to the original! Hopefully I did good. ;_;
Blood Haze: Reborn
author=Kami_Sama_Senpai
Soooo... it's uhhh... past Christmas... and New Years...
I knoooowwwwwwww ;_;
I still have to create one more sprite, fix some issues with scripts, go over dialog once more then the test the entire chapter from start to finish. Should all be done friday/saturday/sunday.
I really should stop giving estimates/promises, I am horrible with time management and I don't like setting deadlines for myself either.
Progress Update #1: 10/20/2015
author=luiishu535
I'm glad to hear about your progress! Shall we have a race? I'll try to finish the beta version of my game, before you finish chapter 1. ;) I still have two worlds (chapters?) to finish and a bunch of optional stuff, so you'll most likely beat me to it. xD I'm still gonna' try though.
I think you won, lol.
Progress Update #1: 10/20/2015
author=luiishu535
Guys, I'm still stuck using VX atm lol. Even if the early release is awesome in general, I personally not prepared at all. Don't worry though, a game is only as good as it gets, no matter what engine you use. You'd still have to wait a while for BS scripts etc. in order to make BH in MV.
Of course, the engine doesn't really matter, I'm just hype for MV and can't wait to see all the amazing plug-ins people are gonna come up with! Until then, I'm sticking with ACE, of course. :)
author=luiishu535
I'm glad to hear about your progress! Shall we have a race? I'll try to finish the beta version of my game, before you finish chapter 1. ;) I still have two worlds (chapters?) to finish and a bunch of optional stuff, so you'll most likely beat me to it. xD I'm still gonna' try though.
Sounds exciting! To be honest, you might beat me because I have been playing Disgaea 5 lately. The infinite grind is too addicting~
What's going on? What is Reborn?! TELL ME!
author=luiishu535
I just thought the dragon again, and I finally beat it! Luckily, the dragon mostly used Medigo when it was focused/buffed. First off, I lowered the ATK of the dragon greatly. Then I had Ellioth use Fire Null, Kaleo heal, Gesley recovering Cyrielle's SP while she used some Megido-like spell.
Wait, I swear I replied to this yesterday, WHERE DID MY MESSAGE GO?!
Anyway, hurray! Now onward to even harder bosses! (at least imo).
author=macblo
Lord knows I need another reason to procrastinate...
I'm terribly sorry! All I can say is you'd better get all that work done before the release date then. :)













