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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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Blood Haze: Reborn

author=urano23
So, Reborn is some sort of rework?
Looks really cool though, I don't mind replaying it because I liked the original. Reminds me that I never made a review of it.


Yes, I've laid out the details in the blog post.

Blood Haze: Reborn

author=Pdr313
where is the download of this game


It's removed for now, I'll be adding it back later once I have things set up on this page. You'll see why I did this soon. ;)

author=luiishu535
Huh? What happened to Blood Haze? :O


Nothing much, it's simply in the process of being...reborn.

I'll shed some more light on what's going on tomorrow or Wednesdays.

Blood Haze: Reborn

Something will be happening here over the course of next week.
Stay tuned. ;)

Deimos

author=nhubi
Hiatus? That's a shame. Though better than cancelled.


It's been on hiatus for a while now, I just never actually "turned the switch" so to speak.
This game will be finished some day, though most likely on a completely different engine and perhaps in an entirely different form. Maybe even unrecognizable from what it is now, that wouldn't surprise me either.

For now, I am turning my attention to something else...:)

Deimos Review

Thanks for the review! I'll definitely take all of your feedback to heart. In fact, I have some very big changes coming up which should (hopefully) remedy most of the current issues.

Thanks again! :D

Deimos

Hey guys, sorry for my absence the past few months but I'm back now!

I haven't actually opened RPG Maker for quite some time now. In fact, I pretty much decided to stop doing RPG Maker projects at all as I was simply not feeling it.

But, I decided to continue and this game WILL be released. However this will most likely not be next year, it might not even be 2016. I honestly don't know when it'll be done anymore.

There are a few reasons for this and I'll make a blog post later. Thanks for your understanding. I'll go read the new review and your comments now :D

Deimos Review

I don't know if I was supposed to read part II in Yahtzee's voice but it nearly killed me, that was pretty funny.

Anyways, thanks a lot for writing the review! Especially part 2 is helpful as it pretty much allows me to take a look at what went on in your head. (assuming you typed it as you went)
As for the concerns...

Saving
It's set it up this way so that I am forcing you to not reload UNLESS you want to lose progress, as there's no way to lose it any other way. No game overs etc.
Though I'm definitely aware that RL might get in the way.
However, once you get the Support Team to lvl 3 you're allowed to save after every dungeon, so a save roughly every 20-30 minutes does not seem too bad. It's not my intention to make you play for hours without the ability to save.

Combat
Yeah, the MC and Leona are probably the most cookie-cutter characters in the game by far, I'm trying to off-set this by making the skills they already have a bit more interesting once you upgrade them. Of course, this doesn't actually happen early on in the game so perhaps I could apply weaker, neat effects to the beginner skills as well.

As for weaknesses, currently a weakness hit deals 3x damage. The tuning I had in mind was: weakness hit should OHKO or close to it, all other attacks should deal roughly 33% damage. I guess whether or not this is the case depends on the EQ you get. Either way, I'll make sure that combat's a bit more dynamic later on, simple skill tuning and more challenging enemy skills should go a long way.
Also, Alma could deal 20K crits against the day 5 boss before the patch...;_;

Story
This is THE part I'm not sure if I'll be able to get right. Unless people tell me outright what's wrong I just don't see the problems. Though what I've taken in from your review is that less is more in most cases. I'll see if I can trim some of the fat and change some of the conflicting lines.

Demo V1.1 released!

Just a heads-up, I forgot I put in a quick thing to test something in the first dungeon's keywarden room. It will make your character change to the most beautiful woman ever, but you revert back to the normal sprite after killing the Chief of Lackeys.

I don't know how I feel about uploading a completely new demo just to fix something so minor, perhaps I'll upload a new demo when I'm done with day 10...

Demo V1.1 released!

author=gazi
Heyheyhey! Sorry for dont giving any feedback on the first demo! So now that I have some spare time you come up with a new one... sigh xD Ok already downloading it and HOPEFULLY giving a reply before the next demo release xDDD!


This will be the last one. I'll of course fix any bugs you might find but I won't put out a new version as I just want to work on the full game from now on instead of stalling on the first 5 days.

Demo released!

author=nhubi
Ok so this does confuse, simply because in the blog it said that a "S" ranked item will ALWAYS give you a Epic and a chance of a Legendary and since the Epic are orange and I got at least one "S" rank I expected to see an orange item somewhere in there. But you appear to be saying that a Rare (Blue) item can actually be an Epic item dependant on it's level, if it's a lvl5 sword it's rare but if it's a lvl10 it's epic, but it'll still show as blue. Have I got that right? Because if that is, is there a way to change the colour dependant on the level? If not that's fine, it's just the colour coding doesn't make a lot of sense when the items look the same, but underneath they are not.


Okay, I can see where the confusion may come from now.
In the blog I said this:
"However, it's still possible to get rares from an S rank, as you might get a loot table of lvl 5-10 helmets, which for example contains no epic or legendary rarities."

Basically, not every single item type actually has an orange item at the moment. For example... in Bandit Hillside Normal you get lvl 1 - 5 items. Currently, only Maces, Dual swords, Greatswords, Sceptres, Medium Chest Armour and Medium Boots have an orange item within that level range. If the game then decides to give you a Heavy Chest Armour as your S-Rank item, you'll get a blue.

Though, like I said, I can see where the confusion may come from. At the same time I can also see that the system might be a bit discouraging. You (finally) got lucky and got an S-Rank, you think you'll get something amazing but you just get another blue item.
I'll look through my code and see if I can change it so that if you land on an S-Rank, you'll always get an orange item for your troubles.

author=nhubi
AARRGGHH, a year? Oh, well.

Oh and Blood Haze is 'different', but I'm still enjoying it.


Yup, I already put about a 1000 hours into just the first 5 days so far...though most of the time was spent on getting all the systems just right, so I can see the rest of the game not taking as long to make.