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DAEDRON'S PROFILE

Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*

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TownUpgrading.jpg

There's one extra occasion where it will be possible to perform an upgrade.
So yes, it's possible to have everything maxed out by the end of the game. A single death in a dungeon could potentially ruin that however, as you'll lose your stamina and get no resources in return.

Deimos

author=serenitycrystal
author=Daedron
Trying to find some new colours to use for the text but it's proving hard. Very sorry to anyone who comes in here while I have some bright, ugly colours up. ;_;
Purple is good I think


I'm liking the current scheme. I'll keep this for a while.

Deimos

Trying to find some new colours to use for the text but it's proving hard. Very sorry to anyone who comes in here while I have some bright, ugly colours up. ;_;

Deimos

author=serenitycrystal
When do you plan uploading a demo? Looks really interesting :D


I should have one out before Wednesdays next week. I just need some time to run through it again to make sure it's as close to perfect as I can possibly get.

There's some battle lag present at the moment and I'm not sure if I'll be able to get that fixed, but we'll see.
The demo will take about 2-3 hours to complete and runs up to Day 5 in-game.

Deimos

author=urano23
This looks great, and from Blood Haze creator :O
Insta-sub.

Thanks! Always glad to hear that people enjoyed Blood Haze, even though it was so rough around the edges.

Deimos

Well, it's finally up.
This should have happened almost a year ago, but I guess it's better late than never.

I'll be sprucing this up a bit more over the coming days.

Blood Haze: Reborn

It really has been a long time, hasn't it?
I'm not dead though! Just took a long hiatus and wondering what to do next. My new project is on its way and I'll be creating a game page of it in the very near future.

As for this game, I'm not supporting it in any way anymore. That includes questions pertaining to in-game help or anything like that.

Blood Haze: Reborn

Sorry for the late answers, I haven't logged in for quite some time.

author=Rield
Downloaded the game and it's a very nice little SMT game. The only thing that has bothered me so far is that the characters all have two weakness and every enemy somehow knows how to exploit them on the characters that have them.
Course I'm only at the hotel now. You knew how to turn the bravest of people into wusses in here lol.


Yeah, the beginning can be pretty rough due to all the weaknesses you have. Luckily you can get rid of them semi-early in the game (chapter 2 and onwards).

And I didn't think the hotel was THAT bad. ;p

author=Smiley
hi,

im stuck at the second yellow stepping puzzle in the god tower for hours now. can u help me solve it?

thanks!


Since I'm 2 days late on answering I'm not sure if you still need the answer.
The puzzle is not mandatory; it just leads into a room with treasure chests.

In any case, here's the answer: http://rpgmaker.net/media/content/users/23856/locker/Path_2nd.png

Hope this helps.

Blood Haze: Reborn Review

author=FangStiltzskin
Oh, a patch? I must've missed that. I'll look into it, thanks. Maybe I should've checked everything before reviewing, but I think the score still stands. Hope to see what you have in store later on! If I liked this and you think it's silly, oh boy.


The site kind of hides them a bit compared to the main game download. Patch 1.04 and 1.04a can be downloaded by clicking on the small "downloads" link located in the row beneath the main download link.

And who knows, maybe I'm just being too hard on the game. It's just that working on my 2nd project and looking back at this, it pales in comparison.
Of course, we won't know if that's truly the case until it's actually completed. :D

Blood Haze: Reborn Review

Thanks for the review, I'm glad someone decided to do one for the game after all this time!

You summed up the game pretty well, a mangled mess of all kinds of systems that shouldn't have been there, but were put in to make it "better".

-The Upgrade System-
The upgrading of armour/weapons was actually not in the game at all until a few months before I released it. I did have up-gradable armour/weapons but it was a very simple system where you would obtain Upgrade stones (lvl 1 through 4) from monsters/chests that would allow you to level up the basic types of armour/weapons using the Synthesis shops like the ones you see in the game.
Then at a certain level it would upgrade into the next tier and you kept going like that.
No fiddling around in a menu or keeping track of 30 extra items like in the current system. Also the current system forced me to use armour/weapon cards due to the way the RPG Maker engine keeps track of equipment; buying gear the traditional way was how it worked a few months before release.
Why did I add it? Because I thought the old system was "boring", it wasn't "Free form" enough so I put in the current one thinking it would make the game more interesting. I guess you could call it scope creep since that's really what happened. Also I'm a big numbers and loot nut but I should probably keep the number crunching down to a minimum in games where it doesn't belong.

-The Story-
The story is very much as you described for the first half of the game. Demons play a major part after the first half and heaven and it's angels (and of course God) start coming into the mix near the end (though not center-stage).
That's not to say you should expect something like SMT1/2/3, because it's definitely not.
Since you haven't beaten it yet I can't really say much else at this point.

-The Battle System-
The bug you mentioned is something I intend to fix for when I use the PTB again, along with adding passing and some other goodies. It won't be included into this project as a patch nor will it be done any time soon.
Also, I swear I fixed Mana Drain in one of the patches since someone reported it not working a week after release (it drained HP instead of MP like you say).
Maybe something messed it up again, but I'm not supporting the game with patches anymore.

-The Hotel-
Oh god, where to begin...
Uh, yeah. Maybe I went a bit overboard here. Just keeping the general atmosphere would have been enough but I started adding stuff to it until it became this giant hell-hole, I like giant hell-holes! I actually have a horror game planned so I'm going to put all my sick demented stuff in that game instead ;)

The eye stabbing part in the diary wasn't in until a month before I released it, the way the room that locks you in works was also changed a bit before release. Some of the jump scares weren't even there either; the chase scene was there from the beginning though.
But yeah, I can understand your point of it coming straight out of nowhere. Some people liked it and some people do not, but it's certainly unexpected either way.
As for "Seriously, that dungeon has now made me expect more horror later, especially in dark places" I can already tell you that yes, there is one more dungeon that fits the bill, however not in the same way as the hotel. It's creepy and tense but it does not have any jump scares or chase scenes (it does have some messed-up parts) and it's also there for back story on certain characters.

Something similar is in my next project, but it fits in with the narrative better, does not have any jump scares and it's just a tense atmosphere and nothing else.

-Writing-
This is the reason why I'm not making a sequel to this game yet, but instead working on another project first; to get better at writing and telling a story.
English is not my first language, though I have a pretty decent grasp of it, writing a coherent story is on a whole other level.

Hopefully that will help make Blood Haze 2 stand out a lot more, I'm fully expecting it to in multiple ways.
Though it's going to take a very very long time.

-Final Words-
Not much else to say. I enjoyed reading the review and since it's been so long since I made this, I laughed a bunch of times at the things you mentioned. This game IS pretty silly now that I look back on it, with a lot of things I wanted to put into it but ultimately resulting in something that could have been better if I kept my focus.
Thanks for playing! :D

Edit:Now that I looked back on my patch notes, I should point out that I forgot to mention that in patch 1.03 I added an "Automatic Card User" system that automatically uses all equipment cards in your inventory the moment you go into town or after you are finished buying them from the store.
Also just tested Mana Drain and it works for me, looking back in the comments section I fixed this in patch 1.03a.
Either way, if you didn't get the patches I HIGHLY recommend them since they also fix some of the grammar and punctuation errors.