DECKY'S PROFILE

Decky
I'm a dog pirate
19645
Indie developer.
Unchained
Winner of the 1.44 MB Floppy Disk Event. Four monsters have been turned into humans!

Search

Filter

Desert_Towers.png

I like the brick recolors. I just recommend recoloring the rocks.

Complete_Feline_Fortress.png

I recommend increasing the height of the parpets along the top of the walls/castle proper. It would probably require you to put them in an upper layer, but it would help create that illusion of height/separation.

World_Map.png

it's scary how near identical our styles are

Jackalotrun Plays - Super RMN World

BTW, a review would be awesome...though it would also be asking for too much since your LP is great :3

Jackalotrun Plays - Super RMN World

Shadow Temple, Water Temple, and Spirit Temple are hopefully good examples of a more collaborative approach to level building.

For those three temples, I had no choice but to check my ego at the door and bring in helpers due to IRL issues and lack of time. Most people haven't been willing to do this for their levels, and I certainly wasn't until forced to do so. Ultimately I think it was for the best, because those three temples were better than any individual level made by Isrieri, Hali, or myself.

Mario Vs. The Moon Base was also created in a collaborative style, level by level, and is amazing as a result.

For Water Temple, Isrieri did an amazing job with the rough draft while I had to take a break from RMN. I then came back and gave it more of my aesthetic style (though Isrieri laid a solid foundation with that too). I only changed about 20 percent of the platforming/puzzling. I'd say that level was 65 percent Isrieri, 25 percent me, 10 percent Hali.

Although most of Spirit Temple was flown solo by me, Hali's additions at the end are greater than the sum of their parts. My initial Wall of Death for the Spirit Temple didn't have the moving background or the birds, and I wanted to overhaul it BADLY. But I had my IRL issues and had to leave that level (along with the ideas of Shadow and Water Temple) with others. Honestly, I probably would've never thought of adding the birdies. Sometimes you need that second touch in your design to bring out the level's potential.

https://www.youtube.com/watch?v=9T8RlJyC7AI

(2 minutes in - one of the most iconic rooms in the Spirit Temple from Ocarina of Time)

I've seen levels with awesome ideas that were underutilized because people didn't want to step on the creator's toes; written feedback wouldn't be enough, because developers are more likely to dig deep into their inspiration when they get to put their own fingerprints on a level, credit and all. It would be a damn good thing if we all had a true reviser for our levels, but that would require everyone to be unafraid to see their ideas reworked.

Jackalotrun Plays - Super RMN World

nice! glad you enjoyed the spirit and water temples that much. I collaborated with isrieri for water temple BTW, not with hali

Legion Saga DX

Hopefully Suikoden fans will like what we're doing with the battle system :)

AlpineRidge.png

looks solid, m8. keep up the good work.

[Poll] Spoopy Skeletons and Wicked Witches

Dark Indulgence. Nice and broad without being gimmicky.

I'm not feeling cute or spooky or gimmicky these days. Especially with my lame-ass TV monitor literally going dark.

edit: That's why I'm down for Zombify too.

because i'm a zombie

Hali's Review Thread (Request Your Game!)

Hell yeah. Looking forward to the RMW Chain Game review and the makerscore.