DECKY'S PROFILE

Decky
I'm a dog pirate
19645
Indie developer.
Unchained
Winner of the 1.44 MB Floppy Disk Event. Four monsters have been turned into humans!

Search

Filter

Carlsev Zero

author=EnderX
I admit I don't frequent the site very much any more, but please let me know when this has a download - I think I may be obligated by honor to review it.

Best of luck with this, and any other projects you may have up.


Nice to see you! It truly has been forever! Hope all is well with you too!

I should definitely finish this prequel sometime soon - the contest version was over a year ago now ;w;

zosmamusicroom.png

SIGN UPS

Welcome to Zephyr Skies!

buzzwords oh my

Swap in 3 Middle with Who?

I was really looking forward to this but I'm gonna have to sit out. Too much on my plate and I don't want to let someone down in the second half.

A Stolen Love and the Forgotten Promise

Just played it!

A nice game with a ton of content packed into two hours. The tl;dr is that it's insanely fast paced - for better or for worse. Every map has a ton of items to find (including upgrades) and the gameplay is deep enough for a game 4 times the length (especially if there was a full cast). Levels and skills come fast and combat is zippy. It's like I'm at an all-you-can eat buffet for two hours, haha.

The secrets in the forest were nicely designed and telegraphed, and the looping level design in the third area was on point. The elevator set piece was my favorite, and I loved the coffin/undead humor in the penultimate area. The story was nicely written and the characters were very entertaining, though the ending was kind of abrupt. I believe I missed one or two secrets overall. Otherwise I grabbed everything and defeated the optional boss.

I found the game to be very easy and balanced forgivingly, but the optional boss and final fights packed a punch and forced me to master stun locking. In other words, I think the balance is perfect for a regular/story mode. The inclusion of a hard mode and optional dungeon would've been great, especially given the depth of the combat, but it's still a strong result given the one-month time period. I think it's the best project you guys have made so far. A solid 4/5 from me.

Edit: I also loved the little skits that played when you rest at the inns. Great touch :D

queensbridge.png

I always loved the design for this city.

Dev Log #2: Progress and Demo Feedback

I absolutely adore this battle system and think it has a ton of potential. The thief skills had delicious synergy and I had a lot of fun poisoning enemies and replenishing my SP before the next turn. I love trying to optimize little combos and rotations like that. Rise of the Third Power did this really well and it's nice to see other turn-based indie games going in that direction.

I did find healing to be a -little- janky but I found a workaround that helped - I basically turned my pet into a healbot. I did like the opportunity cost of using an item at the end of a combo vs. a heavy-hitting skill. I agree with Unity that a defend mechanic may clash with the spirit of the system. Defensive buffs might be worth exploring.

Really excited to see more of this game, as it was one of my favorite indie demos in a long, long time :3

Astra Hunter Zosma

play this - it's really good!