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Deltree
doesn't live here anymore
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[Poll] Hello

Anticipated (or not) movies of 2016

Yeah, Zootopia was pretty great, despite the distinct lack of reptiles. I welcome the Disney Renaissance 2.0!

Anticipated (or not) movies of 2016

The Rogue One trailer had me until the halfway point when that poor goat got his head stuck in that fence.

I am probably going to see Hardcore Henry this weekend. I remember seeing the crowdfunding for it ages ago, and being completely blown away. The tongue-in-cheek approach makes it a definite sell to me, too. (The Crank movies are two of my all-time favorite action flicks.)

FINAL FANTASY: RECORD KEEPER

author=Jude
Deltree, I summoned your RW during a daily dungeon. I am mildly bothered that you're using the Judgement Blade quote while Agrias is equipped with Hallowed Bolt.


Lightning Stab*

"Absorb power in the sky and strike!" is too many characters to fit, and not nearly as goofy!

FINAL FANTASY: RECORD KEEPER

No Platinum Sword or N. Kai Armlets, but I did end up with THREE Defenders. Good thing Agrias is my favorite FFT character, so I think she'll replace Cloud for the time being.

Retirement

Well, shoot. Take it easy, boss.

And I, for one, welcome our new red-named overlords.

[RMVX ACE] Creature avoidance

A switch would be your best bet. Have the use of the item call a common event that turns a switch on and starts a timer. Next, make a second common event running as a parallel process that is enabled when that switch is "on." In it, have a conditional that checks for when that timer has hit zero - if it has, then shut the switch off.

Back on the enemies, if you're using events, you can add a second page (maybe make a copy of the first one), and for one of the conditions on the left hand side, check that your switch is on. Then, for the movement on that page, you can add a custom route and have it "move away from player," or just not move at all, if you prefer that.

That should be it! For different enemy types, it's just a matter of having a different switch and pair of common events for each type - note, however, that you should add something to turn off all the other switch types whenever you start the timer. That way, if I use Bug Repellent, then use Undead Repellent while Bug Repellent is still active, it doesn't get stuck in the "on" position forever - the bug effect is immediately disabled when the new one takes effect.

(Edit) Oh if you mean actually eliminate them from the battles themselves, then disregard all that!

Final Fantasy XV

There is a demo/thinly veiled technical showcase up on the PSN. It is not great; targeting is next to impossible, the camera is atrocious, and the weapon switching, while novel, is woefully underrepresented. Also, I got it to freeze up when I stepped onto one of the transformation pads. I'd heard good things about the last demo, so I'm perplexed - was it rushed so it could come out alongside the stream?

Fortunately, the first thing that happens is that you get a text message from Carbuncle, so at least it's not dour.

[UNITY] RMN April's Day of Fools Scavenger Hunt!

Is the logo a tesseract? Or a tetradecahedron? Guess it depends on how many dimensions we're talkin'.

Screenshot Survival 20XX

author=Momeka
Took a couple of hours, but wasn't really that hard. That said the system is pretty limited with what you can do with it. Each tile requires 2 variables, so larger maps quickly gets out of hand. Real time wouldn't work that well either as each entity moving around with it would require their own sets of variables for the map.

That said it works quite nice for smaller turn based things. Thinking of writing up a tutorial for implementing it later.


This is pretty rad! I've done some pathfinding in RM before using Ruby, so I can't imagine the folly involved with just events.

As for the variable limit: have you thought about encoding a row of tiles as a binary number (0 = passable, 1 = a block) to get the most mileage out of what you have? Obviously I have no idea how the algorithm works in your case, but it's something that comes to mind. For instance, the second row could be stored as 0110000000 = 384 decimal (which would be the variable value for that row), then doing some math to pick out where the 1's and 0's are. Probably a silly solution, but it could help with scaling up!