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DELTREE'S PROFILE

Deltree
doesn't live here anymore
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Whatchu Workin' On? Tell us!

Close encounters of the blurred kind! Anyway, I now have multiplatform online play (kind of) working, and here is proof!



(It is not fun trying to take a picture with a years-old camera because you're already using your phone.)

[2D Assets] [Concept Artist] Domen-Art Visual Developement

I will (not surprisingly) go ahead and vouch for Domen. He's absolutely great to work with, and exceedingly punctual and professional. I can't recommend him enough!

FINAL FANTASY: RECORD KEEPER

Welp, 100 gems and 50 mithril netted me 12 3-stars. The FFT event can't get here soon enough to put me out of my misery.

Also, this event's music seems like it should be accompanying black and white footage of some guys on horseback robbing a train.

[RMXP] [Solved] Problem with exporting/editing animation graphic

No problem! You can try out GIMP if you want something free that can handle 32-bit images in a pinch. Basic stuff like resizing and changing file formats should be easy to figure out.

[RMXP] [Solved] Problem with exporting/editing animation graphic

The image is definitely using an alpha channel; what kind of paint program are you using? It opens all right in Photoshop Elements.

I just realized I don't have XP installed any more, so I had to kind of wing it! Hopefully these will help you starting out. Here's a full-sized one and a tiny (32 pixels wide character) one, depending on your needs.



What Videogames Are You Playing Right Now?



I rented Fates from GameFly, then turned right around and opted to keep it, meaning I got a "used" copy for $29 and got to skip the long lines. The system works!

I'm not a huge fan of it yet - it seems the characters have gotten progressively worse on a whole in every game since Sacred Stones on the GBA - but I love me some Fire Emblem regardless.

I Miss the Sunrise Review

Wow, thanks for the big ol' review! No plans for a Steam port at the moment, but I do have a remake of sorts in the works.

In the future, you might even say.

Whatchu Workin' On? Tell us!

Yeah, the build was mostly painless once I got all the necessary SDKs updated, and it scaled perfectly. Eats battery life right now, though; around 2% per minute! I will have to pare that down just a bit.

Whatchu Workin' On? Tell us!

My game-within-a-game, running on my Android phone! Amusement status: easy.