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Whatchu Workin' On? Tell us!
Hey thanks! I've seen conflicting guides about whether to narrate aspects on the Greenlight video or just keep it a spectacle. I went with the general wisdom that people will only really see the first 20 seconds or so before deciding to read on (where I can go into detail in the description) or lose interest, so I front-loaded it with action stuff. Then, I added the slower, RPG-y stuff when the music slows down as a sort of breather.
I've already made a new cut that's a bit shorter, but I'll keep poking at it while I have some time!
I've already made a new cut that's a bit shorter, but I'll keep poking at it while I have some time!
Whatchu Workin' On? Tell us!
Hey thread. I'm putting together a Steam Greenlight video/montage, and would love some feedback before I commit to anything! Here's my first draft:
https://www.youtube.com/watch?v=gAFnUlswBsQ
If anyone has experience in Greenlighting things, I'd love to hear about it!
https://www.youtube.com/watch?v=gAFnUlswBsQ
If anyone has experience in Greenlighting things, I'd love to hear about it!
Final Fantasy XV
I played a few hours yesterday; I really like it so far! It's got lots of personality, and the Final Fantasy Storytelling Jank (awkward voice acting and nonsense name dumps, mostly) haven't ruined the experience as much as usual.
Combat seems to be impenetrable when there are too many enemies at once, but that could just be me. I accidentally wandered into the mines near the first hunt mission, and it was almost a Dark Souls (or more like Scooby Doo) fiasco trying to get back out.
Also, the magic system is kind of horrifying with how it affects the environment and you can accidentally nuke your friends. I think I'll avoid using that from here on out.
Important trick to make the open world not unbearable:
1. Go to Options and turn on the Stamina bar.
2. Sprint by clicking in the L3 stick like normal.
3. When the bar is almost empty (right when it hits the "S"), click in the L3 stick again.
4. Run forever.
Combat seems to be impenetrable when there are too many enemies at once, but that could just be me. I accidentally wandered into the mines near the first hunt mission, and it was almost a Dark Souls (or more like Scooby Doo) fiasco trying to get back out.
Also, the magic system is kind of horrifying with how it affects the environment and you can accidentally nuke your friends. I think I'll avoid using that from here on out.
Important trick to make the open world not unbearable:
1. Go to Options and turn on the Stamina bar.
2. Sprint by clicking in the L3 stick like normal.
3. When the bar is almost empty (right when it hits the "S"), click in the L3 stick again.
4. Run forever.
What's up with the home page?
Here's a nice video if you want to be really, really paranoid about your passwords. It's one person cracking thousands of hashed passwords in real-time. The whole thing's worth watching, but the non-obvious part starts at the timecode: https://youtu.be/7U-RbOKanYs?t=13m46s
Overwatch
I won't lie when I say I prefer playing Symmetra and Mercy over your average McCree on PS4. I'm also pretty good with D. Va, though she's got great utility with her shield and I enjoy using things like that. I'm also decent at shooting with Lucio, surprisingly, though I seem to be much better with moving projectiles in general as opposed to hitscan weapons.
Torbjörn is the only character who I'd call OP on console, because most console players just cannot deal with that turret, even after nerfs. That thing needs about 1/3 the range, a conical line of sight based on how it's placed, and a more-delayed lock-on time, rather than just constantly nerfing the damage as a zero-effort solution that Blizzard's been doing so far. That's just my unprofessional opinion, though.
Torbjörn is the only character who I'd call OP on console, because most console players just cannot deal with that turret, even after nerfs. That thing needs about 1/3 the range, a conical line of sight based on how it's placed, and a more-delayed lock-on time, rather than just constantly nerfing the damage as a zero-effort solution that Blizzard's been doing so far. That's just my unprofessional opinion, though.
Overwatch
Oh yeah, both of those were super great! I was just thinking of the regular rotation.
I hope the winter one involves an ice rink where you're constantly sliding and have to adjust your momentum. Zenyatta is the referee.
I like the Mystery Heroes mode for forcing me to experiment with neglected characters, but the actual matches seem to devolve into "which team gets a decent composition first?" so I don't like actually playing it.
I hope the winter one involves an ice rink where you're constantly sliding and have to adjust your momentum. Zenyatta is the referee.
I like the Mystery Heroes mode for forcing me to experiment with neglected characters, but the actual matches seem to devolve into "which team gets a decent composition first?" so I don't like actually playing it.
Overwatch
Unofficial Brawl Tier List (Console scrub edition)
God Tier
Total Mayhem (Fast ults and 2 second skill cooldowns) - I much preferred the original chaos that often devolved into six Meis versus Six Zaryas, but even with the one hero limit, it is still the brawl I covet the most.
This Is Ilios (Lucio and Roadhog only, Ilios map) - At first I thought this was just a joke. It is no joke; it is magic.
High Tier
Charge! (Reinhardt and Lucio only) - Playing the lone Lucio kind of sucks when you can be erased so easily, but it's also the mode that's most likely to lead to unintentional hilarity at the same time.
Super Shimada Brothers (Genji and Hanzo only, fast cooldowns) - Hanzo is kind of a sucker's bet. The Luigi of the matchup, you might say. Slam pick Genji and go nuts.
MOBAWatch (One hero Limit, and you can't change heroes) - Kind of goes against the spirit of the game, granted, but it's how most (bad) people play the game anyway, so it's a worthy challenge.
Mid Tier
Highly Offensive / Overly Defensive / Show Your Support / Tanks A Lot (Limited to picking from a certain type) - These feel like filler. Yawn.
High Noon (McCree only, Route 66 map) - Well, at least these matches tend to go fast.
Justice Rains From Above (Pharah and Mercy only) - Saved from the garbage heap by sheer novelty, but these matches tend to take way, way too long. They can get pretty frantic, though.
Trash Tier
We're All Soldiers Now (Soldier 76 only, low HP, slow skills, slow ult) - Get this COD shit out of here, thanks.
One Shot, One Kill (Snipers only) - See above.
Rank your brawl tiers below!
God Tier
Total Mayhem (Fast ults and 2 second skill cooldowns) - I much preferred the original chaos that often devolved into six Meis versus Six Zaryas, but even with the one hero limit, it is still the brawl I covet the most.
This Is Ilios (Lucio and Roadhog only, Ilios map) - At first I thought this was just a joke. It is no joke; it is magic.
High Tier
Charge! (Reinhardt and Lucio only) - Playing the lone Lucio kind of sucks when you can be erased so easily, but it's also the mode that's most likely to lead to unintentional hilarity at the same time.
Super Shimada Brothers (Genji and Hanzo only, fast cooldowns) - Hanzo is kind of a sucker's bet. The Luigi of the matchup, you might say. Slam pick Genji and go nuts.
MOBAWatch (One hero Limit, and you can't change heroes) - Kind of goes against the spirit of the game, granted, but it's how most (bad) people play the game anyway, so it's a worthy challenge.
Mid Tier
Highly Offensive / Overly Defensive / Show Your Support / Tanks A Lot (Limited to picking from a certain type) - These feel like filler. Yawn.
High Noon (McCree only, Route 66 map) - Well, at least these matches tend to go fast.
Justice Rains From Above (Pharah and Mercy only) - Saved from the garbage heap by sheer novelty, but these matches tend to take way, way too long. They can get pretty frantic, though.
Trash Tier
We're All Soldiers Now (Soldier 76 only, low HP, slow skills, slow ult) - Get this COD shit out of here, thanks.
One Shot, One Kill (Snipers only) - See above.
Rank your brawl tiers below!













